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Otterfolk

Written by Shiftrex

Their Place in the World

Otterfolk are a young species of the Animal Kingdom, these peaceful folk resemble large otters and are found near fresh and saltwater coasts all around the world of Isekai with a charge to look after the waterways and the rivers of the world. Their role in the Eldritch War was small as they are ill-suited for large fields of battle and their cultures have little experience in massive conflicts, they took shelter under the power of the larger empires that they lived near. Otterfolk are known to be a nimble, water-loving race that are connected with nature and pursue peaceful, quiet lives.   Currently, they live along the coasts, the large lakes and near the rivers that flow throughout the continents and islands. Otterflok have no large countries or cities, the largest settlement that you will see is when Otterfolk integrate with other races that take up residence near waterways because they usually stay in small villages composed of a dozen or so family groups. These creatures will usually seek to benefit the lives of other creatures around them, taking in wounded animals or travelers and facilitating safe travel across lakes or dangerous waterways when possible.  

Their Law

1. Otterfolk are helpful folk, we can find peace with almost anyone if we offer them help or shelter or food.   2. Warfare is something that we are ill-suited to but when called upon we will aid our neighbors with prayers and supply routes, we may not be warriors but we shall always help our neighbor.   3. Water is the blood of the land, the essence of life and because of it we must protect the waterways of the world and be vigilant to their changes or else life will perish with the setting of the sun.   4. We are a quiet people that seek peace, those of us that would steal or kill without provocation are met with exile and shall not be welcomed in our midst even if they are our own kin.  

Their Relations

Otterfolk have close relations with all of their neighbors but they have a tendency to grow especially close with Half-Elves and Mousefolk and Halflings due to their love of song and art.   Otterfolk will close their doors to very few as they understand the importance of a good deed when someone is in a dire situation but there are certain monsters that they will not allow in their villages. Full-blooded Orcs have long tormented their people along with Lizardfolk, because of this they will never offer their help even when these creatures are on death's door because they have been exploited and killed in many cases. Monsters, in general, are creatures that Otterfolk interact with sparingly because they are wary and untrusting of their true intentions.   The greatest insult to an Otterfolk is to comment on the roughness or lack of shine in their fur as it is a sign of their advanced age.

Basic Information

Anatomy

Otterfolk are a species that most closely resembles their animal counterpart, Otters of the river or the sea depending on their subspecies, with only passing similarities to the human anatomy. The main similarities with the Human physique involve: the ability to stand up straight, hands that are adapted to easily grasp weapons and objects for use, and vocal cords that allow them to form words consistent with other languages such as Common. Otterfolk are intelligent, large Otters that can be as tall as a human and they have functioning tails, noses, and maws similar to that of the animal in question. They have thick pelts and sharp teeth that make them dangerous in a tumble or a close combat situation and they have webbing between their toes that make able to execute agile movements in the water.   The final and most notable trait of the Mousefolk is their physiology adapted to water-dwelling which allows them to achieve great feats of speed underwater, hold their breath for extended amounts of time and to dive deep beneath the surface. These traits allow them to be natural fishers and easily work around docks or larger ships, speeding up processes that would often require small boats to be lowered to the water.

Additional Information

Perception and Sensory Capabilities

Otterfolk are not known to have inherently mystical abilities, their traits are focused on physical aspects that have to do with their Otter traits in relation to their subspecies.   This species is known to have two varieties that are distinctly tied to geographic locations with a difference in size and attunement to water life that impacts how their settlements are built. The type of Otterfolk that live near rivers and freshwater are known as Riverfolk, they are smaller in stature but able to withstand colder temperatures than their sea fairing cousins. The type of Otterfolk that live near oceans and saltwater are known as Seafolk, they are larger in stature and more suited for swimming in the strong ocean currents with a better lung capacity that allows them to dive much deeper than others.   The uniting features that span across all variations of Otterfolk are the pelts that give them protection against water, the elements and act as a form of light armor. Otterfolk possess strong jaws and sharp teeth that allow them to deliver a nasty bite when cornered and their strong bodies are well adapted to life in the water, they are experts swimmers and fishers from birth.
Origin/Ancestry
Animal Kingdom, Mustelid
Lifespan
85 years
Average Height
5 - 6 feet tall
Related Ethnicities

Subraces

Riverfolk

The more agile subspecies that generally will not grow over five feet tall and will live as far north as the Neither Tundra, they have developed pelts that protect them from cold temperatures and piercing winds. These Otterfolk make their homes along rivers, lakes, and sources of freshwater.  

Seafolk

The larger subspecies that generally stand at six feet tall and inhabit the coastal regions of the world, they have developed strong lungs that allow them to dive deeper than their fresh water cousins and to hold their breath for about half an hour. These Otterfolk make their homes in the south, generally along the coasts in warmer waters.


Otterfolk

Ability Score Increase +2 Cha, +1 Dex, +1 Int
Size Medium
Speed walking 25 ft, swimming 30 ft

Quirks

Otterfolk have many habits that most other humanoids view as quirks. Some of these are:
  • Eating with your mouth open
  • Making noises while you chew
  • Having a distinct, animal scent
  • Rubbing the scent glands located on your cheeks with your hands
  • Tending to your fur
 

Otterfolk Traits

Age: Otterfolk reach adulthood at age 18 and live up to age 85.   Alignment: Otterfolk are typically good, as they trust those they meet until that person proves them wrong.   Size: Otterfolk are between 5 and 6 feet tall and weigh between 125 and 185 pounds. Your size is Medium.   Bite: Your powerful maw, filled with needle-like teeth, is a natural weapon, which you can use to make unarmed strikes. If you hit, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Cute & Cuddly: You have proficiency in the Persuasion and Performance skills.   Hold Breath: You can hold your breath for up to 8 minutes at a time.   Natural Acrobat: You have proficiency in the Acrobatics skill.   Protective Pelt: You have a thick pelt. When you aren’t wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.   Languages: You can speak, read, and write Otteryian, Common, and one other language of your choice.  

Subraces

River Otterfolk

Northern Pelts: You have a thick pelt that gives you resistance to cold damage.  

Sea Otterfolk

Deep Diver: You have stronger lungs that allow you to hold your breath for up to 30 minutes.

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