SotDL Test

Bob Demonquester
CHARACTER
Max Mustermann
PLAYER
5
LEVEL

Elf
ANCESTRY
Adventurer
NOVICE PATH
Expert Adventurer
EXPERT PATH
Master Adventurer
MASTER PATH
9
INSANITY
5
CORRUPTION
8
POWER
CHARACTERISTICS
Strength
15
+5
Intellect
9
-1
Agility
13
+3
Will
11
+1
Perception
12
+2
Speed
5
Size
1/8
Health/ Healing Rate
40
9

Mother Earth
RELIGION
Guide,
Nomad,
Guide of Nature,
Ranger,
Maniac
PROFESSIONS

Armors & Shields
Name
DEF
Properties
Mail
15
Made from rusty iron
Old leather helmet
2
+1 bane to perception
Buckler
3
Small but helpfull
Braclets
1
from sturdy Leather +1 bane to climbing
Black Coat
1
Oiled Leather

DEFENSE
22
DAMAGE
2
Crowns
5
Shillings
600
Pennies
0
Bits
0
LANGUAGES
Speak Read & Write Common,
Read & Speak Elvish,
Speak Orcish,
Understand Dolphinic

Weapons
Name
Hand
Attack
Damage
Properties
Claymore
2
Strength +1 bane
3d6
Old and Heavy
Composit Bow
2
Agility +1 boon
2d6
Accurate Elven Bow of holy Wrymyn Wood
Silver Dagger
1
Agility +1 boon
2d3
+ 1 boon against Were-Creatures, +1 boon to parry when used as a second weapon, some other boon to demonstrate a very long text,craftmentsship of an true artisane
Rapier
1
Strength
1d6+1
the handguard is made of gold
Big Club
2
Strenth +2 bane
4d6
old oakwood
Spear
2
Strength
2d6
+1 boon agains Werwolfs / Long wood with a tip of Silver

Ammo
Name
Pieces
Longbow Arrows
15
Silver Bullets
5
Fire Arrows
2
Inventory
A lot of stuff that helps to survive any adventure the Gm can think of.

Quirks, Madness, MoD
Big Eyes
Quirk
You look adorable, +1 boon when ever you talk to the opposit sex
Speaking Gibberish
Quirk
You'r a fast talker, too fast for good pronounciation, +1 bane to all spell casting.
Liar
Madness
You can't tell the truth
Staggerin confidence
Madness
+1 boon to all combat and challenge checks, but if you fail you are dazed for 1 minute.
Bloodrage
Madness
you can't stop combat until all foes are defeated.
Going bald
Mark of Darkness
Your hair falls out in chumps
Nave of the Abyss
Mark of Darkness
You spawn Demons from your navel, when you are Injured roll a d6, om a 6 1d6 tiny demons from the abyss spawns in a free spot next to you. It is Hostile to everyone not a Demon, to spawn another demon you need to take a long rest first.

Talents
Immune
No damage from Deseased, Charmed and Deseas
Shared Recovery
You can heal an action to heal damage equal to your Healing Rate. Choose one creature within Short Range, it heals Damage equal to its Healing Rate. Once you used this talent, you need to rest before you can use it again.
Natural Healer
You make challenge rolls to stabilize incapaciated creature and to resist the effect of Diseased Affliction with 1 Boon.
Specialized Treasurehunter
You gain 1 Boon whenever you try to open a locked treasure.

1. Tradition
Curse
Attribut: Intellect
Cursing makes everything better
Utility Spells
Voodo Curse
Rank: 0
Casts: 2
Target: A creature in short range, that you can see
Components: one straw Puppet
Make a spell challange check, if sucessfull you can Increase the creatures maximum Health by 2d6 for one hour, during the duration the Creature counts as coursed an will gain 1 Insanity.
Lucky Charm
Rank: 1
Casts: 2
Target : An item you touch
Make a spell challange check, if sucessfull the item turns into a lucky charm for one hour, adding 1 boon to all check made with it.
Attack Spells
Failure
Rank: 0
Casts: 5
Target : One Creature in short range that can see you
Make an Intellect Attack roll against the targets intellect, on a sucess the creature becomes Cursed for 1 Minute. When ever the creature suceeds on an attack or challenge check, you can use a triggered action to let the curse end and turn the creatures Sucess into a Failure...
Mad laughter
Rank: 1
Casts: 2
Target : One Creature in short range you can see
Make an intellect check against the creatures will. On a sucsess the creature gains 1 Insanity and is Cursed...
Vulnerability
Rank: 3
Casts: 2
Target :One Creature within Medium Range
Components: Silverspoon
Make an Intellect Attack roll against the targets strength, on a sucess the creature becomes Cursed for 1 Minute. While cursed attacks against the creature get 1 boon, and the creature gets one ban to resist checks.

2. Tradition
Devinity
Attribut: Intellect
Holy power for me
Utility Spells
Lucky Charm
Rank: 1
Casts: 2
Target : An item you touch
Make a spell challange check, if sucessfull the item turns into a lucky charm for one hour, adding 1 boon to all check made with it.
Attack Spells
Failure
Rank: 0
Casts: 5
Target : One Creature in short range that can see you
Make an Intellect Attack roll against the targets intellect, on a sucess the creature becomes Cursed for 1 Minute. When ever the creature suceeds on an attack or challenge check, you can use a triggered action to let the curse end and turn the creatures Sucess into a Failure...
Mad Laughter
Rank: 1
Casts: 2
Target : One Creature in short range you can see
Make an intellect check against the creatures will. On a sucsess the creature gains 1 Insanity and is Cursed...
Vulnerability
Rank: 3
Casts: 2
Target :One Creature within Medium Range
Components: Silverspoon
Make an Intellect Attack roll against the targets strength, on a sucess the creature becomes Cursed for 1 Minute. While cursed attacks against the creature get 1 boon, and the creature gets one ban to resist checks.

3. Tradition
Elemental
Attribut: Will
Fire, Earth, Water and Wind shall be combined with love to create CPT. PLANET
Utility Spells
Bonfire
Rank: 0
Casts: 6
Components Some burnable materials
Make an challange check to create a small fire, that will warm you.
Attack Spells
NONE

Non Tradition
Utility Spells
Hyper Spell
Rank: 3
Casts: 2
Target: One Creature within long range
Make an intellect attack against the creatures will, if sucessfull deal 5d6 damage to the creature.
Attack Spells
NONE

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