Skip (Card Game) Tradition / Ritual in Iosis | World Anvil

Skip (Card Game)

Skip is a popular game played by children, teens, and adults throughout Iosis. Created in 378 ARC by Baldrick 'Skip' Foster. the game can be played with two to four people. The deck consists of 162 cards twelve each of the numbers 1 through 12 and eighteen wild cards. Alternatively, it can be played with three decks of regular cards, including the jokers, with the aces to queens cards corresponding with 1-12 and the kings and jokers acting as wildcards.


This game was created Baldrick 'Skip' Foster in 378 ARC who wanted a game to keep his children entertained when staying at inns but didn't want them to be exposed to gambling. It ended up blowing up when intrigued merchants joined their games.


Skip begins with the skip deck being thoroughly shuffled, then each player draws a card. Whoever has the highest card is the dealer. The dealer then deals 30 cards to each player. These cards are dealt face down and form each player's stockpile. Once all stockpiles have been made, each player flips the top card face up. The remaining cards not dealt are placed face down on the table to form the draw pile.   Play begins with the person to the left of the dealer. Draw five cards at the beginning of your first turn (and back up to five on subsequent turns). You can use a wild card or a 1 to begin one of the four building piles in the center of the playing area. You may continue to play cards from your hand onto the building area (1-12 in sequence only). If you play all five cards in this manner, draw up to five (this process can repeat if needed). You may also play the top card from your stockpile onto a building pile and can continue to play from the stockpile as long as the play is legal. Remember, you win by running out of your stockpile, so play from there when you can. Your turn ends when you can’t or refuse to make a play. Discard one card from your hand onto one of your four discard piles. You may play the top card of any of your discard piles on any turn after the first. Play continues clockwise.   The winner of each round scores 25 points for winning the round and five additional points per card remaining in each other player stockpile. Play continues until there are no more cards left or the players reaches a previously agreed upon point total (for example 500 points). The winner of the game is the person with the most amount of points.   Special Rules: If you draw too many cards, shuffle the extra cards into your stockpile.   If a player draws and plays out of turn and they are caught, undo any action and play continues as regular until it reaches that player's turn. On their actual turn, a penalty is enforced—they must make their play without drawing from the draw pile. If no one notices that the player played out of turn, the play is legal, and no penalty is enforced.

Components and tools

Stock Pile: The top card is always face up. Each player has a stockpile.   Draw Pile: This is the pile in the center of the playing area created with all cards remaining after stockpiles are dealt.   Building Piles: Building piles are where players build the 1-12 sequences and can only be started with a 1 or a wild card representing a 1. Once a pile has the complete 1-12 sequence, remove it from the playing area and start a new building pile.   Discard Pile: Each player may form sequences an any of their four discard piles. There is no limit to the number of cards in the pile, nor is there a restriction on the order. The top card of your discard piles is available to be played.
by Yukimoda

Cover image: Chaos of 2012 by zbush


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