Healer Homes Building / Landmark in IOM | World Anvil
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Healer Homes

There are two different ways of healing the sick: through doctors with traditional medicine and through Healers. The difference between the two is that Healers specialize in magical maladies whereas doctors are more general practitioners. Healers also have the ability to heal wounds and casual illnesses. However, because they are such short supply, they are usually not used for these purposes and instead are required to spend their time on the cases that general medicine can not fix.   Doctors or general practitioners will work out of their own homes, a health shop, or travel for house calls. On the other hand, Healers (and Potion Masters) are a staple in every Kingdom coterie and as such are given their own quarters within the Kingdom's castle to both practice and research their magic. These specific sections of the castle can either be attached to the wings that house the coteries or can be separate buildings, usually depending on the clientele they serve. These areas are very personal to the Healer and will usually be kept private with only an antechamber for receiving guests.   A usual abode or workspace for a Healer will look cluttered to most, but because most of their job consists of making potions, by necessity they require an excess of supplies. Dried and drying herbs are hung from the ceiling, sometimes blanketing the entire space. This makes the abode fragrant. Depending on the Healer's specialty, they may use one herb more than another. This means a Healer's potions can sometimes be identified as belonging to a specific Healer by their scent.   Because of their experimental nature and the time required to brew potions, a large part of the space will be dedicated to finished potions awaiting their use. Potions can be kept in any number of jars, depending on their ingredients, and therefore walls and shelves of potions within the space can be very colourful. Most Healers, while organized in some respects (in where they place the raw ingredients for potions that shouldn't be misidentified), don't want their potions easily identifiable as they're prone to thievery. The organization of potions is usually only recognizable by the magic user who created them.   Depending on the size of the area provided to the Healer, they may have separate storage rooms for ingredients and potions. They will always have at least two rooms separated by magic-carved stone to keep the brewing area separate from their ingredients. This is mostly to keep ingredients from accidentally entering the solution they are working on and causing a negative reaction or a dud potion. Much of the time the brewing area is devoid of windows as sunlight can be used as an ingredient.   Storage areas are usually cluttered and stuffed full of potential ingredients. While many ingredients may need to be harvested or put into potions fresh, Healers will still collect and hoard potential ingredients as it is easier to keep a compendium than go searching if something is needed. Because of the need for fresh ingredients, all Healers will have access to greenhouses. The temperature in these greenhouses is controlled by the Healer's magic. They will tend tirelessly to the plants they keep, coveting and babying the rarer plants they have accumulated. Many plants will have been passed down through cuttings from generation after generation of Healer.   Sometimes Healers will cultivate and engineer plants to be more effective for their potions. These greenhouses will usually have different biomes that support different varieties. Like their abodes, the greenhouses are usually cluttered with as many plants and fungi as the Healer can fit. Unlike their abodes, they do not worry about plants mixing and producing strange new offspring as those can be just as useful or exciting to them as a new potion.   Apprentices working under a Potion Master will be allowed to use separate rooms to brew their own stock, but must be supervised at all times when picking herbs and ingredients to use from the storage areas. Generally, the apprentices will do the day-to-day tending of the greenhouses. Sleeping areas are not always separate from the brewing area. Usually there will be a cot available so Healers can catch sleep between stages of the long-term potions they are making.

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