Magic
Briefly
Summerland is a world brimming with magical energies. They emanate from the ground, some say they even radiate from the deep and forgotten chambers of our souls.
Magic is divided into 3 sections:
1) Rune magic:
Written runes are absorbing magic from the air and transfering it to the effect constantly (passive runes important is the material (every material has its own magical potential/absorption)Runes:
rune of Smell:
absorbs every smell (pleasant and unpleasant this very important rune prevents many disseasesrune of Cold:
chills the air around; it is mostly used for storing foodrune of Move:
repels every other objects - two of this runes repels each other most effectively; it is used in transportrune of Protection:
is used to protect against magical effectsrune of Dwarves:
(also called as rune of Demolition)is used for minining and was using specially as Dwarven royal seal on official letters and most imported documents like laws
2) Born magic:
Human (immortal or mortal) who can can do magic naturally is called Mage. This is magic of individuals who have powerful ancestors because their bodies are magic source by themselves; they are very limited about their magic powers (they have only one power and can not use other sources of magic like runes). Contact with rune magic generates disturbing field which causes decreased effects of both, sometimes any side effects - thus Mages can be easily recognized). They are very respected for their powers by others but also very limited and somewhere really unwanted (because of decreasing effects of runes which are the main technology in Wolfgaard. The most significant feature on mages are their eyes which has the different color depending on the type of the magic: RED eyes: they can change temperature of other objects only by touching them (they can smelt metals those people usually works as blacksmiths or higher military officers GOLDEN eyes: they are constantly radiating light (slightly visible in dark) depending on their mood and through this light they share the mood with the other beings in range of the rays; this power is inherited from the first (and the last) immortal human king and for his ancestors only this bit of power have been remained SILVER eyes: the most helpful and appreciated mage is with silver (sometimes grey or white) eyes; they have powers of healing but it exhaust them so even the most powerful mages can not heal more than 5 serious wounds in a Cycle (the average mage is able to heal 3 serious and 5 slight injuries in a cycle) VIOLET eyes: they cotrol nearby objects with telekineses power; most powerful idividuals can create invisible barier protecting small group for a minute but this action exhausts them so much that they are barely able to walk on their own for some time3) Voice/Shard magic
Magic effects may be summoned only by pronouncing the right words (or sentences) correctly with the specific tone. This is the most complicated type of magic because sometimes the right words and tone are enough but sometimes Wizzard or Witch have to use their Shards and focus on spell very precisely because every mistake may end catastrophically. That's why this magic can legally practise only trained Wizzards and Witches (but technically anyone can spell magic). In Wolfgaard the school of magic is located for the everybody and is compulsory to learn the basics. Only the most talented individuals who take the oath and serve the King may continue learning and try to achieve the title GrandWizard and get their own Shards.Every Mage can become Wizzard or Witch (but not vice versa).
The basic voice-only spells are: Fire, Wind-blow (sometimes called the "little tornado"), ...
The spells using voice and a magic Shards are:
Manifestation
Potentional magic in the air has no color and can not be seen but at night it is soaked in the leaves and radiating soft warm green and orange (sometimes red) light so if the trees wouldn't glow that means the magic is not around.
Localization
In the Deep forest magic is much stronger than in Kingdom of Humans or even Kingdom of Dwarves but nobody doesn't know why.
Type
Metaphysical, Elemental
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