A grand portal between Mag Mell and Braxris is opened.
The orcs for Orcdell raid Umar and Drekar and kidnap the governor’s daughter, Cilicia, sending Drekar calling for justice.
An adventuring group called the World Shapers free the kingdom of Fjortir from the undead tyrant’s grasp.
The Siliban appear within Fjortir and claim the ruined citadel of Coasthall as their own, forming the City State of Coasthall.
As the diplomatic channel mounts to nothing, the city-states prepare for war. An exodus results as people are leaving the Azureglade region.
The Siliban appear within Fjortir and claim the ruined citadel of Coasthall as their own, forming the City State of Coasthall.
The War of the City-States erupts as Drekar, aided by Ardee, storms the walls of Umar.
A rebellion starts in the northern province (Durnmorn) of the kingdom of Aldriel.
The World Shapers uncover the relics of Durnmorn, helping to create the kingdom. With this, the independence war for Durnmorn begins.
Drekar, weakened by the war, is taken by the orcs, ending the War of the City-States.
Durnmorn, the empire of adventurers, is formed under the rule of Rhilam Ulfia.
The elves reappear in the Azureglade region, reclaiming their ancient kingdom of Azuraill as the war has weakened the current powers in the area.
Chysssazos, the Saurian Cannibal, attacks Braxris and flies through the portal. Wreaking havoc and destroying a part of the cities of Mag-Mell and Braxris.
The Kingdom of Azuraill destroys the City-State of Drekar unleashing the full might of the elves against the green skins.
The building starts on The Goblin Works, a steam-powered machine that runs between Myntal and Mag-Mell, and another between Braxris and Armor Citadel. The famous Clawos Ironbiter made plans and oversaw a large part of its construction. In 1177 the Goblin Works were finished between Mag Mell and Myntal. Not long after that, in 1180, the Goblin Works are completed as well between Braxris and Armor Citadel.
Xuno, champion of Magdu, an instrumental in the third resurrection, becomes a demigoddess of vengeance and chaos.
The king of Nindir is killed during a public event. The chaos that follows kills thousands of people in the streets of Ruthann.
The Pirate Wars start. The Madilar lead a ragtag group of ships from other nations (Fjortir, Elangon, and Aldriel) into battle against the pirate armada. These ships are equipped with rune cannons to obliterate the pirates.
Clawos Ironbiter dies, turns into metal in front of Clawos’ guildhall, leaving his massive Metal Tower unfinished. The Bear’s Paw Forge, one of Clawos first shops and say the birth of the group called the world shapers, is sold and renamed as none of Clawos’ heirs are willing to take up their father’s trade. This sell is the start of the Clawos Trading Consortium.
Magical sea portals (big enough to fit a galley) are opened between Armor Citadel and Winter Haven and between Port Hauragon and Ardee.
A new Sha Queen has been found, her first decree ended the slavery of the Sha people and returning the kingdom to its shamanic ways.
An oracle warns that Chysssazos will reappear at the dawn of a new age.
Braxris and Mag-Mell celebrate their 100 year partnership in a grand banquet and celebration.
Chysssazos emerges within the Scasis jungles, and with this, the Cult of Chysssazos appears, hunting both dragons and humanoids to sacrifice to their “god,” small villages on both Ianna en Terria disappeared off the map, without a word of what happened.
Let your player start at this point to make there own history.