Merchants and Trading
In both worlds of Terria and Ianna traders, merchants and caravans keep the coins rolling. The Madilar ships sail the seas, taking on any cargo for the right price. Sha caravans moving from town to town trading any goods they picked up or made during their journeys. The magical arms merchant trying to get a new load of magical swords through the portal to his shop in Mag Mell. They all stop by the trade houses or merchant guilds to buy or sell their goods.
Trade houses only buy or sell items in bulk and depending on the size of a city the traders have a limited amount of coins for the trade.
Each city On Terria or Ianna imports and exports depending on their needs and each town is different. Take into account that the government, religion, and alignment of a city may shun certain items where others might welcome them. An Evil aligned city might be open for slave trade wherein a good-aligned city this would mean imprisonment for the trader. A lawful city might restrict the trade of narcotics, ale or tobacco, a dictator could block the trade of arms and armor and the churches might block the trade of books of certain magical items.
What a city imports and exports are divined in but limited to the follow categories: ale (including spirits and wine), arcane goods, arms, armor, books (including scrolls), cloth, common goods(any mundane item), exotic goods (spices, spell components and alchemical items), fish, fruits (any plant fruits), furnishings, gems, grain (any produce from the farms files), jewelry, leather goods (including pelts), livestock (any animal), lumber, marble, ore, pearls, pottery, refined metals, shields, slaves, stone and finished goods (anything falling outside the common goods category). See the trade goods table for the prizes of specific items.
On the black market, the same rules apply for buying or selling items. But for the players, it will be a very hazardous place to be. Most of DC's on the black market to influence the trader to get a better price will be higher.
The spending limit for Terrian towns for magical items is reduced by 40%, for Iannian town increased by 20%.
Available Magic Items
These exceptions don't apply to the cities of Mag Mell and Pantasia.
With the opening of the portal a trade on mundane magical items like feather tokens, ever-burning torches and lamps have taken flight. These items are made in bulk and follow the trade house rules as stated above.
Trade Houses
With any notable city or village, you will find trade houses or merchant guilds. Depending on the needs of the city they will pay good coin for any traders bringing the right goods. Likewise, do these trade houses make coins by exporting goods that a town has in excess, by either selling it themselves or trading goods with other merchants.Trade houses only buy or sell items in bulk and depending on the size of a city the traders have a limited amount of coins for the trade.
Each city On Terria or Ianna imports and exports depending on their needs and each town is different. Take into account that the government, religion, and alignment of a city may shun certain items where others might welcome them. An Evil aligned city might be open for slave trade wherein a good-aligned city this would mean imprisonment for the trader. A lawful city might restrict the trade of narcotics, ale or tobacco, a dictator could block the trade of arms and armor and the churches might block the trade of books of certain magical items.
What a city imports and exports are divined in but limited to the follow categories: ale (including spirits and wine), arcane goods, arms, armor, books (including scrolls), cloth, common goods(any mundane item), exotic goods (spices, spell components and alchemical items), fish, fruits (any plant fruits), furnishings, gems, grain (any produce from the farms files), jewelry, leather goods (including pelts), livestock (any animal), lumber, marble, ore, pearls, pottery, refined metals, shields, slaves, stone and finished goods (anything falling outside the common goods category). See the trade goods table for the prizes of specific items.
Black Markets
There will always be goods that can't be sold through the trade houses, due to restrictions or the nature of the goods. If one wants to sell a restricted item, he must go to the black markets. Any large city or larger has at least one. And it takes DC 20 Diplomacy or Knowledge (local) check to find one.On the black market, the same rules apply for buying or selling items. But for the players, it will be a very hazardous place to be. Most of DC's on the black market to influence the trader to get a better price will be higher.
Magical Items
Trade on both worlds is very similar, but the trade in magical items is very different. The spending limits in any village or city on either Ianna or Terria is very different.The spending limit for Terrian towns for magical items is reduced by 40%, for Iannian town increased by 20%.
Available Magic Items
Community Size | Base Value
Ianna |
Base Value
Terria |
Minor | Medium | Major |
---|---|---|---|---|---|
Metropolis | 19,200 gp | 9,600 gp | Any | 4d4 items | 3d4 items |
Large City | 9,600 gp | 4,800 gp | 4d4 items | 3d4 items | 2d4 items |
Small City | 4,800 gp | 2,400 gp | 4d4 items | 3d4 items | 1d6 items |
Large Town | 2,400 gp | 1,200 gp | 3d4 items | 2d4 items | 1d4 items |
Small Town | 1,200 gp | 600 gp | 3d4 items | 1d6 items | — |
Village | 600 gp | 300 gp | 2d4 items | 1d4 items | — |
Hamlet | 240 gp | 120 gp | 1d4 items | — | — |
Thorp | 60 gp | 36 gp | — | — | — |
Necropolis | 8,000 gp | 8,000 gp | 3d4 items | 3d4 items | 3d4 items |
Terria
On Terria, arcane items are rare, not unheard of or more expensive but because there aren't that many arcane spell casters. Most merchants wouldn't take a magical item from the player, due to mistrust in the arcane. For these reasons, if the player tries to sell magical items on Terria they only get 40% of the value of the item, instead of the normal 50%. Buying of magical items on Terria isn't more expensive, that normal but finding a vendor is hard and the vendors tend to have very limited stock.These exceptions don't apply to the cities of Mag Mell and Pantasia.
Ianna
On Ianna, magical items are user in everyday life and are readily available, they aren't necessarily cheaper, but prizes are negotiable for any magical item up to 1,100 gp. A good trader can negotiate a lower price on the item. There the player will get their normal prize if they sell an item and most merchants are well stocked with magical items.With the opening of the portal a trade on mundane magical items like feather tokens, ever-burning torches and lamps have taken flight. These items are made in bulk and follow the trade house rules as stated above.
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