Human Species in Imarand: The Twin Worlds | World Anvil
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Human

Humans are the most populous race on both Ianna and Terria: 28% of all inhabitants is human, followed closely by sha.

Terria

'Friendly, social and open hearted' are words to describe the Terrian humans. Most live in and around the city-states, although small villages of humans can even be found in the more desolate areas of the continent. Most other races on Terria envy and admire the tenacity of the human race and the ability to adapt quickly to a changing world.

Ianna

On Ianna, humans have risen to the challenge of a world that thrives on strength. Although Fjortir is historically the Kingdom of Man, humans can be found in all kingdoms, especially Nindir and Aldriel. They often live-in close-knit communities that can be very distrusting of outsiders. In a world where the weak fall easily, humans have found that their resilience and versatility are great boons.   Play a human if you want…

  • to be part of a race that is very diverse.
  • to be versatile and adapt quickly to any situation.
  • to be a member of a race that favors any class.
Languages: Common
Favored Regions: Any
Favored Religions: Any
Female Names: Ana, Eliza, Gwen, Jen, Kiera, Mari, Sheila
Male Names: Bren, Erik, John, Marc, Quinn, Sam, Xavier
Appearance: The physical characteristics of humans are as varied as the world's climes. From the dark-skinned tribesmen of the jungles and deserts to the pale, barbaric raiders of the icy lands, humans possess a wide variety of skin colors, body types, and facial features.
 

Alternative Human Racial Traits

Although the humans of both Ianna and Terria are one and the same race, their cultures could not be more different. The following rules reflect the variety and flexibility of humans on the different worlds.   Iannian Magic: A character with this trait can tap the latent magical abilities that many of the Iannians possess. Select two 0-level wizard spells. If the character has a Charisma score of 11 or higher, he can use each of these spells as a spell-like ability several times per day equal to 1 + half his Charisma modifier (rounded down). The caster level for these effects is equal to his' character level. The DC is equal to 10 + ' Charisma modifier. This racial trait is only available for humans of Iannian descent.
This racial trait replaces skilled.
  Hunter's Eyes: Humans with this trait gain low-light vision and add half their character level on Survival checks, as their eyes are accustomed to the deep, dark woods of their unforgiving natural world. This racial trait is only available for humans of Terrian decent.
This racial trait replaces skilled.
  Heart of the Temple: Humans who are born within a faith possesses an unrivaled piety. A character with this trait gains a +1 racial bonus on Will saves and can choose a single 0-level cleric spell. She can cast this spell at-will if she has a Wisdom score of 11 or higher. The caster level for these effects is equal to her 'character level. The DC is equal to 10 + 'Wisdom modifier.
This racial trait replaces skilled.
  Heart of the Element: Humans who are born affinity with specific element possess an unrivaled power. A character with this trait chooses an element. When casting a spell of the chosen elemental description they deal +1 damage per die.
This racial trait replaces skilled.
Female Iannian by Martijn Donker

Female Terrian by Martijn Donker

Common Races

Genetic Ancestor(s)
Genetic Descendants

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Cover image: Humans by Martijn Donker

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