Durnmorn Adventuring Guild Organization in Imarand: The Twin Worlds | World Anvil
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Durnmorn Adventuring Guild

Durnmorn Adventuring Guild is both a guild and kingdom at one. This guild takes on odd jobs, where it is explorations, pest control, or caravan protection as long as it pays, the guild will send out a group of experts to get the job done.   The guild is favored by scholars, nobles and common folk to get a hero for hire, where many of the local law many are unable or unwilling to get things done.   One tenet of the guild is that the wealth what the members find and bring back is to be shared in equal parts among those that work within the guild. In effect giving the guild members a working pay for there troubles.   In return, the guild members can always find lodging, food, and protection within the many halls around the world. Although the charitable guild is viewed with suspicion, and many will claim the guild has ulterior motives. The guild close ties with the Kingdom of Durmnon as its standing army, as all members, have sworn an oath to take up arms to protect the Kingdom if a thread rises.
Type
Guild, Adventuring
Alternative Names
Kingdom of the Adventurers
Government System
Corporatocracy
Power Structure
Autonomous area
Parent Organization
Location

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker
Character flag image: Durnmorn Adventurers Banner by Martijn Donker

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