Desert Caravan Ethnicity in Imarand: The Twin Worlds | World Anvil
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Desert Caravan

Although the Sha are a various an colorful race. Their caravans travel both Ianna and Terria and cover many different terrains, there are those who specialized in a specific terrain, keeping te the desert, jungle of the arctic tundra's.   Keeping to these terrain does have an effect on the Sha subtypes that are being born in the caravan, so it almost unheard of in Artic Caravan to have a Snake sha born.   Rabbit: Desert Rabbits are a quite common subtype in the Desert Caravan and aren't that different from the normal rabbits.
Cat: Cat Sha's have small ears, much like Cougars, Bobcats, and Sand Cats, or take after Lynx or Caracal.
Fox: The Desert Cravan's foxes tend to take after Fennec's appearance the most.
Rat: Desert rats tend t be very small, and often have very long hind legs, much like Gebril and Desert Rat Kangaroos.
Sheep: The Sheep Sha, take on more goat-like appearances with often big curled horns, some even take after the Gemsbok with white/black painted faces.
Snake: The Snake Sha are often quite well adapted to the desert and quite common in these caravans.
Wolf: The colors and traits of Coyotes and Jackals are very common with the Wolf Sha of the Desert Caravan.
  Bear & Boar: Bear and Boar Sha are pretty rare in a Desert Caravan, and those who do travel with these types of caravans are often born outside the caravan.
 

Beasts of Burden

  These caravans often travel from settlement to settlement and from oasis to oasis through the desert. And are often used by the locals as messengers and traders to get supplies that are hard to get in the near vicinity. These caravans often have cunning soothsayers in their employ as well as very adapt medics that are specialized in dealing with all manner of poisons.   To carry these goods and people around the employ different kinds of beasts to carry the load, camels and giant scorpions are the most common beasts of burden. Those who then t travel light and faster use Boki's.   Some caravans even have Gaganuatan megafauna called Nomad Vobo's under their control, capable of carrying the entire clan in on got on their backs.       These creatures resemble a wooly even more colossal Baluchitherium, a long-necked hornless rhinoceros, on its heat is a large blowhole from which occasionally steam smokes out.  
Nomad Vobo
CR 10
XP 9,600
N Gargantuan animal
Init +0; Senses low-light vision, scent; Perception +16
Defense AC 24, touch 6, flat-footed 24 (+18 natural, -4 size)
hp 260 (16d8+96)
Fort +18, Ref +10, Will +8; -4 penalty vs. effects that cause sleep
Defensive Abilities heat adaptability; Immune aging, poison
Weaknesses vulnerability to sleep
Offense Speed 40 ft.
Melee 2 hooves +20 (2d8+12)
Space 20 ft.; Reach 15 ft.
Special Attacks steam cloud, trample (2d8+18, DC 30)
Statistics Str 34, Dex 10, Con 22, Int 2, Wis 13, Cha 6
Base Atk +12; CMB +28 (+30 bull rush CMD 38 (40 vs. bull rush, 42 vs. trip)
Feats Ability Focus (steam cloud), Awesome Blow, Awesome Charge, Endurance, Great Fortitude, Improved Bull Rush, Iron Will, Power Attack
Skills Acrobatics +0 (+4 to jump), Perception +16, Survival +2, Swim +18
  Special Abilities Awesome Blow As a standard action, damage and move smaller foe 10 ft. +1d6 dam if collide with something.
Awesome Charge Perform an awesome blow against a charged opponent as a free action.
Heat Adaptability (Ex) Always be under the effect of endure elements with regard to hot climates.
Steam Cloud (DC 26) (Ex) Steam cloud does 4d8 fire damage in a 3ft. cone, lingers 2d4 rounds, dealing an additional 1d8 fire to any creature that ends its tun with the steam cloud. (Fort partial)
Encompassed species

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker

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