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Aasimars were once mortals who, during the Age of the Children, were infused with a piece of divinity. Or the pure-blooded children of the arza who chose to lead a mortal life. These Terrian mortals were promised a place in the heavens if they fought the demonic army of tieflings that Magdu had created on Terria.   After the war ended many aasimars did indeed ascend to the heavens, but a few chose to stay behind. Those who stayed fanned out across the world and some have even found their way to Ianna.   Over the years, their bloodline has run thin and very few pureblood aasimars still exist on both worlds. However, an aasimar can also be born from other races when both parents have a little of the aasimar bloodline running through their veins.   Play an aasimar if you want…
  • to be part of a dwindling race, related to the gods.
  • to embrace your chosen cause and strive for perfection in all you do.
  • to be a member of a race that favors the cavalier, monk, paladin and sorcerer classes.
Languages: Common and Celestial
Favored Regions: Terria
Favored Religions: Demari, Ionia, Leticia, Neefa, Tarok and Xeal
Female Names: Adea, Chana, Darah, Hini, Isa, Rilya, Serra
Male Names: Able, Esau, Ira, Levi, Mordecai, Titus, Zeph
Appearance: Aasimar are predisposed to Good alignments, but they are by no means always good. Although their celestial ancestor may be many generations removed, the divine presence still lingers, revealing their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color and glowing, golden halos.

Aasimar Racial Traits*

+2 Wisdom, +2 Charisma: Aasimar are insightful, confident, and personable.
Native Outsider: Aasimars are outsiders with the native subtype.
Medium: Aasimars are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Aasimars have a base speed of 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Skilled: Aasimars have a +2 racial bonus to Diplomacy and Perception checks.
Celestial Radiance: Aasimars have acid resistance 5, cold resistance 5 and electricity resistance 5.
Spell-like Ability: Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
Languages: Aasimar begin play speaking Common and Celestial. Aasimar with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan.
* These statistics can also be found in the Pathfinder Advanced Race Guide.


Aasimar by Andrew Hou

Uncommon Races

Genetic Ancestor(s)

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Cover image: World Anvil Banner - Imarand: The Twin Worlds by Martijn Donker


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