Sildramore, Kingdom of
Realm of the Riverlands
The center of the world, from their perspective. The King reigns all he sees, and his Lords support him. The Council of Lords divides the land between themselves, while the King controls no more than a tithe from each Lord at his asking.
Bordered by the ocean, mountains, and open planes, much of Sildramore is a mix of plateaus and swamps, with water flowing freely across all of it. All rivers flow west to the ocean but one, the Wondering River, which meanders from under the base of a high cliff east past the mountains. No one knows what sea it feeds, nor what foreign faces gaze into its waters.
Structure
The King presides over the Council of Lords, whose seats vary. Historically, there has been a minimum of 4, and a maximum of 13.
Assets
Mass wealth in forests, cliffs and riverlands: easy transportation, timber, fertile soil, clays
Demography and Population
Human, Dwarf, Goblin, Treefolk, Karhu, Lizardfolk,
Territories
Kingdom of Sildramore, amalgamated from ancestral lands of the existing feudal lords, many generations ago.
Military
Knightly orders, managed by the feudal lords.
Minor local militias.
Foreign Relations
Established borders, which are frequently disputed by the local inhabitants.
Founding Date
3247
Type
Geopolitical, Kingdom
Capital
Alternative Names
Riverlands
Demonym
Silmore
Leader
Head of State
Head of Government
Government System
Monarchy, Constitutional
Power Structure
Feudal state
Economic System
Traditional
Currency
Minted coins, denoted by material: bronze, steel, gold, [etherium?]
Legislative Body
Monarch, with the assistance of the feudal lords that lead knightly orders
Judicial Body
Knightly orders lead by the feudal lords
Subsidiary Organizations
Official Languages
Neighboring Nations
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