Stjarna Tradition / Ritual in Hvatvetna | World Anvil
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Stjarna

Snaer. Hrid. Megin. Blod. Glita. Dag!

Overview

For those who keep the old faith, those who spread the tales and the teachings of the The Daystar and her five most favored daughters, Stjarna is a tool for prophecy and revelation, a method of bringing focus to troubled thoughts, a path toward insight. For the somewhat less faithful, Stjarna is the most popular dice game in Liggjavard.

/* in The Reaches? */

  The dice are cubes with a different symbol on each face, representing the six goddesses familiar to all.

The Sacred

The priests and devout of Dagstjarna and her daughters will cast the cubes to interpret the future.  

To Unveil the Future

It is the custom to use one cube for each participant in the ceremony who wishes an answer to the same question. No follower of Dagstjarna would dare ask more than one question during a single ceremony, but the more of the sacred cubes used in the ceremony, the more nuanced the answer is believed to be. When facing complex troubles, the group must agree the right mix of cubes and questions to get the best outcome. The most senior cleric present will ask the question in front of the altar with great reverence, then gather the cubes from the attendees, and cast them upon the altar.  

Interpretations Vary

The positions in which the cubes fall is considered to be a message from Dagstjarna herself. The assembled priests will put their wisdom to the test, determining the will of their beloved goddesses. The sides facing up represent the primary answers, the sides facing the questioners or other cubes can provide more depth. The arrangement of the cubes after the throw also comes into play. It is a rare cast that declares the same answer to all - arguments about the correct interpretation of the divination can last for days.  

The Symbols

Dag

The Sun, Light, Creation
The element of Magic
Symbol: the sun

Snaer

Cold, Dark, Trickery
The element of Void
Symbol: a snowflake

Glita

Life, Growth, Order
The element of Earth
Symbol: an orb

Hrid

Power, Chaos, Danger
The element of Water
Symbol: a cloud

Megin

Strength, Victory, War
The element of Fire
Symbol: a sword

Blod

Knowledge, Death, Discovery
The element of Air
Symbol: a book
 

The Profane

Barflies and gamblers from Tecaltemoc to Hyvamaa recognize the same sacred cubes as the dice used for their favorite drinking game!  

Basic Rules

Each player brings their own Stjarna die with them. (Everyone who plays will have a favorite, the one that is luckiest for them!) The players prepare by sitting around a table, drinks and coins near to hand. Each player pushes forward 1 or 3 coins, depending on how bold they are feeling. The players chant the names of the goddesses, rolling the dice on the last name.  
Snaer. Hrid. Megin. Blod. Glita. Dag!
  The dice win or lose against each other in sequence as described below. If there is a sequence of symbols that result in a clear winner, that person takes the coins. If there is a circular result or a tie, then the coins stay on the table and the players play another round. If someone rolls Dagstjarna, that player takes a drink and their coins stay in the middle of the table until the next round. Play typically continues until someone has all the money (perhaps the innkeeper) or everyone is too drunk to keep going.   There are dozens of regional variations, special exceptions, and house rules, depending on where you play Stjarna. A new player in town should always confirm the local rules before sitting down at the table.  

Victory

Beats Loses to
Snaer Megin
Glita
Blod
Hrid
Hrid Blod
Snaer
Megin
Glita
Megin Hrid
Glita
Blod
Snaer
Blod Megin
Snaer
Hrid
Glita
Glita Blod
Hrid
Megin
Snaer
Dag DRINK!
Stjarna
Stjarna by Orlon
 

Relations between sacred and profane players

How do the priests feel about people gambling with their holy symbols? Well, Dagstjarna hasn't shown any signs of disapproval. And when traveling, priests of Dagstjarna often do well at the tables. Overall, they get along just fine.

In Game Terms

 
Dice Set
Whether your goal is divination or drinking, a set of Stjarna stones can be found in pretty much any market in Liggjavard. For the drinking game, you may find a set of six Stjarna dice of poor quality for 1 sp, comparable to a set of dice.
 
Augury
A Stjarna set of exceptional quality (25 gp or more) is appropriate for casting the Augury spell.
DRAFT

This article is currently a work in progress and may be incomplete or subject to change.


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Comments

Author's Notes

Write about a popular card, dice or board game in your world and how it is played.
— Summer Camp 2019 challenge


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Jul 18, 2019 05:54

I really like how this is unique but familiar enough that its easy to understand. There was one bit that might need some clarification or maybe I'm just having a brain fart. When you say the game continues until one person has all the money or people are too drunk does this mean people can leave the game? Or do they have to stay there? Can people by in like in poker or is the game restricted to the group who starts it?

Jul 18, 2019 09:57 by Tobias Linder

This is an interesting take on classic d6 gameplay. I like it! As a norse I also appreciate the language ;)   There is one thing that baffles me a bit though. Why are the priests so okay with people using their sacred dice for profane acts of gambling, and even participate in it? I'm not saying it's wrong, just that it's unusual and unexpected. I think you could elaborate on why a bit because it's a very interesting piece of information.

Jul 18, 2019 22:28 by Orlon

I decided that Latin has been used a lot, so for my liturgical language, the language of the gods and of the priesthood, I would use Norse. (You will see in another article, I am using Finnish for Draconic. :) )   In my mind, I think the gods are okay with the gambling because of the publicity. Perhaps the inadvertent ritual use by the drinkers and gamblers gives them insight into the minds of the people? At the very least, it gives them a way for priests to pay expenses, which is a very mundane reason, but I sometimes have to travel for work and I thought it was kind of funny. I'll go back to that and try to put some better thought into it. Before I can explain it better to you, I have to explain it better to me. :D

Jul 18, 2019 21:58

This was a really cool article, although I was way more interested in the ritual bit than in the game.   In that regard, what kind of cubes/dice exist? The sentence "When facing complex troubles, the group must agree the right mix of cubes and questions to get the best outcome." hints towards different configuration of dice existing, so it'd be interesting to know more about it. And if different configurations exist, which one is the one used in the dice game?   One thing, I can't tell if Augery is a homebrewed spell you made or is simply a spelling mistake and you meant "Augury".

Jul 18, 2019 22:21 by Orlon

Doh! I will change that spelling, thank you for catching it.   For the group/dice question, I meant that maybe there are six in the group, they could ask six questions, with one cube each, or they could ask 1 question and throw all six cubes, or somewhere in between. You can ask many questions and get simple answers, or you can ask for a complicated answer to fewer questions any time your group does this ritual. I will come back to this part and try to make it more clear.

Jul 18, 2019 22:25

But I thought only one question could be asked in one ceremony?

Jul 18, 2019 22:28 by Orlon

One question per participant. You are helping me find lots of unclear things, thank you!

Jul 18, 2019 22:30 by Orlon

Maybe it is better with one question. But the more people involved, the better the answer, but the longer it takes because they will argue about it more like a bunch of senior academics reviewing a journal paper. I will definitely have to work on this tonight.