We approached the Motsaandu Tribelands with caution, anticipating difficulty with the locals. In reports from our allies who are neighbors of the Motsaandu, they are presented as little more than savages. We anticipated ambush, but quite the contrary, we were greeted openly by a well-equipped squad of foresters who escorted us through the towering hills and fearsome mists to meet their chief. The chief and leadership were resting within a substantial hall made of timber and decorated with finely crafted shell-work. Intricate songs celebrated our arrival and departure from each tribe's hall... The people are small, yet proud and fierce. Every citizen of age goes about their daily business armed and armored. They were friendly to us as strangers. Members of each tribe spoke disparagingly of other tribes, though as we traveled, we did not see any great differences between the peoples... The semi-nomadic tribes exist in a state of constant skirmishing among themselves that occasionally escalates to open warfare. It is their practice to settle at least one growing season in an area centered on one of their great halls. A tribe will then move to another area, usually taking a great hall by force from one of the other tribes. There are several unused halls in the region at any time, and the peninsula has enough room for many more people than live there now. The scouting team believes their regular battles to be a matter of custom, not need... The Motsaandu consist of five tribes: Bayan, Uutsag, Uutsoshil, Ervangorlen, and Erdebusai. During our mission, we met with the leader of the Bayan, Uutsag, and Erdebusai tribes. The current domains of the other two were deeper into the Motsaandu Peninsula than we were prepared to travel... From our discussions with the tribal leaders and reports from the borders of the tribelands, the tribes will cease their internal battles when faced with an external threat. Then they come together with astonishing efficiency to remove the problem... The tribes are known to consider themselves "the claws of Motsaandu", but it is not clear what the name Motsaandu represents. This is one area where the tribespeople we talked to were close-mouthed... The recommendation of the scouting team is to treat the Motsaandu as diplomatic equals. Any kind of invasion or exploitation of the tribelands is contraindicated and entreaties to bolster our allies on their border with Motsaandu should be rejected.
In game terms, Motsaandu is the common name for a set of five Halfling tribes that exist in a state of constant low-grade conflict. A background in the Motsaandu tribelands would be a great choice for a Barbarian, not really recommended for a Wizard.
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