Changelog

v1.0

  • First Release
v1.1
  • Fixed wrong current load limit on example character sheets.
  • Added link to Errata.
  • Renamed Host to Matchmaker
  • Added clarification that class bonuses can also increase initial ability stats above 5
  • Fixed stated number of available classes – I can’t count to 6, apparently
  • Fixed various typos
  • Changed the way repairs work
  • Clarified ramming rules
  • Changed wording on Experience and Levels section, removed max score
  • Changed damage calculation for ramming damage
  • Adjusted Damage from Strike calculation
  • Fixed character Damage from Strike on character sheets
  • Add-On Armour now also grants 1 temporary Dur
  • Changed required Size score to 6 before Dur and Mob are affected
  • OST damage range is now lower
  • Clarified description of Response Lag defect
  • Added time requirement to applying/removing Add-On Armour
  • Sloped Armour can now only be applied/removed by a mechanic or in a workshop.
  • Clarified the FP modification in Sloped Armour
  • Fixed requirements on Wide Turner and Sluggish defects
  • Added minimum distance for indirect fire
  • Changed wording on Artillery Sights feature to clarify it also works in complete darkness
  • Clarified that tanks with an Interaction Pool of 0 can’t make interactions during battle.
  • Ambushes now disallow any actions for the ambushed party in the first round.
  • Simplified moving target TN calculation
v1.2
  • Modified TNs to need multiple successes occasionally
  • Added rules for passive ability checks
  • Removed Passive Checks section from Senses chapter
  • Clarified Senses rules
  • Changed the way interaction checks with multiple arms work
  • Added weapon reload times
  • Added Size score reference table
  • Clarified points names: assignable points are now named talent points
  • Changed Specialized feature, Artillery Sights feature
  • Added rating to Sloped Armour feature
  • New features: Spaced Armour, Reinforced Turret, Multiple Turrets
  • New defect: Open-Topped
  • Added rule for turning on the spot
  • Added hull-mounted weapons
  • Changed indirect fire minimum range and it now ignores cover
  • Added new items: Track Links, HE and HEAT ammo
  • Added new weapons
  • Adjusted old weapons
  • Added simple weapon rule to weapon list
v1.3
  • Added terrains
  • Added states
  • Removed failed repair check penalty


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