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Cèrez Principality

Fervor fell upon the Seud, and from its root, the Siudrairn was born...

Written by Woryk

Short History

In the past, Turrano Núrragh"The Knolls of Low North," was a much-coveted territory for the Dominion. For those who'd yearned to take charge of the Koldairn, none could ignore the cold whispers heard upon the winds. Strelosions seduced by the slow rumblings of sweet fruit, frosted gold, and the sun's blessed warmth.   Of course, everyone knew of Croxie and those damnable Faerusians. How they fell upon the north, plucking at the blood of its heart, the Isatia. And yet, all was quiet. No signs of a storm. Or the unbroken raves of bluster and conceit. Did they not now control the core of trade across the peninsula?    Become fat off the wealth of fur, meat, and leather. Direct the ebb and flow of dsona (honeyed spice) and sanrei (tree sap). Or, have all precious ores like Aerren (dusksilver), Aurran (white gold), and Hréun (drake bronze), fall under their grasp.
The Strelosians knew. They could hear it! What sat across that horizon was a field of amber, bright thickets of white and crimson. If they could just make it there, put down those wretched dogs of red fang. Forever, their culture would bleed into the land. The crunch of their boot heels making divisions that would ring throughout history, just touching the Timber in those days yet to come.   That was what it meant to step into the Siudrairn, 'the Dragon's South.'

Structure

Head of State

Cèrrion:
On the day of her coronation, Cèrrion Íora I signed into law the 'Blackcrown Concordance.' She promised that "though the blood of Easoddar holds the highest seat in all the land. The role known as Cèrrion. May the right of power be bound to the voice of commons. The right of law engraved on the sword of knights. The right of care sown to the eyes of wards. And the light of magick gifted to all Cèrysh."   The Cèrrion is naught more than a figurehead. A symbol of Cèrysh unity who opens the council and represents the kingdom abroad. They are a fixture of the people. A reflection of Cèrysh might. Then what of the royal family, House Sanuiell?
The First Princess by Woryk
 
The Royal Family:
Since the time of Lady Reveca cè Easoddar. House of Sanuiell, known before as Hwais Easoddar, has long been intertwined with the lands of Cèrez. And so to its people.   When Íora sat upon the throne. Burning the Crest of Easoddar. That bloodied symbol of slavers, conquerors, and thieves. She declared to her people that "her blue blood would be tied not to the past but the future." As such, all royals born of Sanuiell honor this motto, serving the people of Cèrez. Whether as military advisors, educators, or ordinary civil servants. The children of Sanuiell are always at work.  

Head of Government

The parliament of the Cèrysh peoples is a tricameral legislature dubbed the Voice of Commons, or 'The Commons' for short. Since its inception, the Commons has represented three main factions who call the amber grasses of Cèrez their home. Namely, the Hall of Wilds, Hall of Knights, and Hall of Lords. Each hall is to be led by a High Lord, known as Thuan (Lord) or Thuana (Lady). Together they are expected to deal with the "general affairs" of the nation. That being:
  • finance
  • justice
  • national defense
  • agriculture
  • foreign policy
  • bureaucracy
  • law and order
  • transport
  • commerce and industry
The Commons meet every two years, setting the guidelines that serve as a precedent. There, forming legislation that aligns with cultural sympathies of each hall. Otherwise, the territories govern unabated (well, for the most part).  
Dal ea Sialdès
The "Hall of Wilds" is the chamber of AuSeina. It represents the Untúrsa and Ysa peoples. They who hold the land of Lla Tírraell, 'the Luminous Thicket.' Of the Commons' 275 members, this council holds 80 seats. It is this council that voices the personal affairs of Tírraell.   The Untúrsa are peoples who value kinship above all else. So they vie for issues revolving social welfare and education. However, Ysa are more steadfast and perceptive. They push for matters of higher education, local government, and culture.
Dal ea Cythairr
The "Hall of Knights" is the chamber of Alfée and Marél. It represents the Alkodhéen and Aoltain peoples. They born of the Prachuara, 'The Black Meadows.' Of the Commons' 275 members, the Alkodhéen holds 55 seats, while the Aoltain peoples hold 60 seats. Their combined councils voice the personal affairs of Hraethur and Prasdun Aoll.   Akin to their Ayrgoth ancestors, the Alkodhéen value practicality over spiritualism. They vie more for issues of trade, law, and housing. While their Aoltain cousins focus on matters of education, religion, recreation, and art.
Dal ea Cèarr
The "Hall of Lords" is the chamber of Thians, descendants of Isatia's first settlers. The Thians were Koldairn-born Marél, the first Faerusian children of the east. Established in 29 FO, the Hall of Lords was born of houses like Easoddar, Rydannia, and Cowynn.   In days long past, this chamber was the most influential council of the Commons. But after a massive referendum, fell to its current status. Of the Commons' 275 members, the Thians hold 80 seats. Their council voices the personal affairs of Tyrraeu Cèrr, "The Princess's Southern Territory."
 

The Hwaich Alystaer

Right under the Commons sits Hwaich Alystaer, "The House of Alystaer." Formerly known as the 'Sentinal Guard.' The House was once a magister militia of considerable weight. A small group of sentinels led by a Cèrysh man known as Alystaer Faelon. The group was one of many factions that came about during the Bhryvairian Succession Wars. Men and women who protected the weak from the wrath of Thian nobles and Aoltain revolutionaries. They allied with the Cytharria Sanuiell in 1347 FO.   Where before they warded the fields by the sword. Today, their role is quite different. As the central justice of law and order, the House measures the laws of Cèrez. They determine whether a bill is lawful. How best to implement them. The right way to interpret the law. And whether or not a new 'measure' can improve upon the Blackcrown Concordance (the Cèrysh constitution). House Alystaer consists of four levels:
  • The final authority is the Cardinal Court, which sits at the national stage.
  • The courts of criminal law are the High Courts, which sit at the provincial stage.
  • The courts of trials are known as the Shire Courts, which sit at the district level.
  • The lower courts are known as Base Courts, which sit at the municipal level.
 

Cythairra Sanuiell

The Cythairra Sanuiell or, "Knights of Bright Blood," were the followers of 

Demography and Population

As the warmest region in the north, Cèrez has a population of a little more than 4 million.
Núrnish Demographics
Document | Aug 21, 2020

Other than the Koldairn Fellowship, the Seed of Núrn is the second-largest union in all the Timberlands. 20% of the peninsula's populace resides here in the Low North, around 11,520,000 peoples.

  The Untúrsa were born of nomads, mercenaries who settled the Plains of High South. They, who oft came to blows with the Seudèe nymfs for many centuries. The Untúrsa fell upon Tírraell, having lost their ancestral homeland to the Iaurkoth. They wared with the Easoddar for decades to hold the lands. Despite appearances, the Untúrsa are quite the jovial sort. Prone to bouts of playful mischief and skillful crafts.   The Ysa, on the other hand, were outcasts of the people of Isatia. Relegated to the redthorns, these children of Sathon were born of the red-fanged Tírra.  The Sauthon held strength in the highest regard. The savagery of man and the weight of magick tickling them to near perversion. To mate with AuSeina was wicked, but a pleasure no Sathon noble could very well resist. The Ysa are a wary peoples but disciplined with a deep hatred for the Sauthon.

Territories

The Dragon's South

Most of the Principality sits in Siudrairn, 'the Dragon's South.' It is the youngest and the most pastoral territory in all the Low North. Grasslands, a near-endless meadow of amber-green grass broken up by a series of crystal blue rivers and small bright thickets of snowy-white kobèa (whitewood trees) and apple-red téfinnua (redthorn trees).

Military

"The Dhara once served as judge, jury, and executioner of these lands. In those times past, when the Court was no stronger than a flailing child, it was the Dhara who dealt out justice as they saw fit."
 

Nå Salla Rua

The Scarlet Hall, the Sword of Iddan, is the kingdom's central legion of war, answering directly to the Assembly and Court members of their region. As the military arm of the Magisterium, they hold the protection and education of tHåla's people as their highest priority.
  • Instructing schools of magick across the country,
  • researching old faeic ruins and tomes,
  • eradicating demons,
  • exploring the world,
  • hunting sorcerers and shades (rogue mages),
  • as well as regulating the cases going into official guild offices.
  These are but a spattering of duties allotted to the members of the Scarlet Hall, to the Glaive of tHåla. For they are the best of the best, the most highly trained, mages from the most exemplary schools in the nation. They dole out the kingdom's justice, foster the next generation's magick, and deliver the old world's knowledge. The Sword of Iddan, in truth, holds the totality of tHåla's military might and cultural disciplines. As such, the Scarlet Hall is divided into four major departments: the Ministry of Will and Discipline, the Fourth Glaive of tHåla, the Order Alystaer of Cérez, and the Núrnish Guild of Rangers.  
The Núrnish Guild of Rangers
The Núrnish Guild of Rangers, or the The Rangers Guild for short, was once a freelance organization born of Brairmorí houses. Funded by Lady Rauslynn of House Dauntyth, the Ranger's Guild was tasked solely with venturing into the Vale as the Kaedyn's eyes and ear. Though as the organization grew and fell under the purview of the Assembly, its mission grew.
  • The investigating the depths of ancient Faerusian ruins uncovered across the Timber,
  • studying the black treasures of the Mon Dhaura catacombs,
  • fishing out ancient tomes hidden in the Llylonn forest in Anrei,
  • and "aiding" the nations of the accord.
To date, they hold reign over lesser requests doled out by the Fourth Glaive, pinning their "image" as paid mercenaries. All the while serving the Assembly as scouts who roam and protect the kingdom. In the eyes of the people, they are a "pocketed legion", serving the nobless or their respective kingdoms only in times of natural disaster, war, and/or national crises.

Religion

Ån Salla Glaeu

The Cerulean Hall can be considered Serys's faith sector. Home to the dSamhté (Summer) Parishes, the Cerulean Hall was once a bastion of great knowledge and kinship in days past. The hall and it's many parishes serve as the backbone of morality, faith, and guidance for people in need. It is their doors that remain open to the poor, destitute, and unwanted, bringing them up to be prominent clerics of the faith, sound paladins of the Order Glaeu (Blue Order), and eager purveyors of wisdom. Under the Mother Llúna and Father Heindhal, the parishes are subdivided into the worship of their blessed children. It is the Order Glaeu that aids the Black Hall in vanquishing demons, sniffing out acolytes of the Order Chaveila, and advocating for religious freedom and virtue.

Foreign Relations

Agriculture & Industry

The Agricultural Sector

The Seed of Núrragh is divided culturally between the Cèrysh of Siudrairn, Hållish of Bhaltairia, and Núrnish of An Royseu. It is the Cèrez Principality who holds the reins of most of the agricultural sector. Unlike the other regions, Siudrairn is the most fruitful in terms of agriculture and cultivation. As the thickets that encircle the dells of this area stall the cold winds coming in from the northwest.   So here, vibrant blankets of amber green are accompanied by endless dells, a balmy kettle of fragrant grånnél, vivid flowers, and warm winds. Small beasts of the thickets, like the llapin and aungoc, make tasty prey. While the hearty grazers, such as the ysa and onddarri, are best for meat and leather. The great lakes and ponds that mark the sylvan north. Find their start down south, here in the Siudrairn region. The endless grasslands cut through by numerous blue rivers and small gurgling creeks. Slowly, flowing in from the Monlaeu Aussir, 'the Eastern Blue.'   Fishing, husbandry, grain farming, and meat production, you would find no better than in the plains of Siudrairn. The region is composed of four main shires: Unthurria, Tyrraeu Cèrr, Hraethur, and Prasdun Aoll.   Look into the Cèrysh Ministry of Agriculture.

Trade & Transport

Ån Hwais Tanúr, the six wealthiest merchant families in all of the Seed of Núrragh. In the past, these families allied under one banner, forming the organization we know today as the Tanúr d'Ortaire, Capital Commerce. An expansive trade network with hands in numerous coin purses, these merchant houses started the trends of trade while controlling the flow of the marketplace. It was their businesses, established across the three kingdoms, that created the first banks, aiding the Assembly in regulating the economy. As of now, the organization is partially state-owned. It handles the minting and distribution of currency, reinforces federal regulation, and engages heavily in most forms of trade. The personal side of the organization is oft involved in the expansive trade network flowing through the north coast, southern border, and west river of the Unified Kingdom.
  1. Trade is centralized to the Lluan Cere, a portion of the greater Isatia, at tHåla's marrow: Odetta Fe, Ausloc, and Unthuria
  2. The greater river, the Vrydannia, then flows through the southwestern border: Hraethur and Sän Dhúpra.
  3. It snakes along towards the northeastern coast: Kollynn Núrr and Dunoi Jaté.
 

Benefits

  The Rósun Accord has proven to be quite a beneficial alliance for those smaller kingdoms and colonies. Clinging to the shadows of such bastions of power like Marríz Chavia, DUKE, and tHåla has offered them much in the way of protection. Not only for the great expanse of land that the three rule, but the great number and quality of mages that the kingdoms produce. Newer resources and technology from their allies have not only jump-started civil order, but education, industry, and agriculture as well.   On the other hand, the big three have also benefited immeasurably. The opening of "friendly" borders has brought many exotic spices to the tables of noblemen, sweet fruit to the hinterlands, and more commodities than a commoner could wish for. Though, it was the North Crescent of Chavia who profited the most. Playing the main intermediary has granted them a license for trade on the Lluan Isatia as well as the La Baures Rísya Rúj (the Red-Queen Bay).

"In the fields of amber we fight.
Cèrysh Strong! Cèrez's Might!"

Founding Date
436 F.O. (1064 B.A.)
Type
Geopolitical, Principality
Alternative Names
Easoddar (Archaic), Theudur (slang), Ycère (abbr)
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Cèrysh
Head of State
Head of Government
Government System
Monarchy, Constitutional
Power Structure
Federation
Economic System
Market economy
Currency
Coinage: The Aishia System make up the official currency of Serys.
Location
Official Languages
Neighboring Nations
Related Ethnicities

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Cover image: Pine forest - study by Mittmac

Comments

Author's Notes

"Birth of the Triune"

After the passing of Ceirez, the whole of Serys wept with immense grief. Those of the Assembly wrought with grief, anger, and frustration became increasingly divided, not acknowledging Ceirez-Ílain who was a child at the time. It would only be a few years after her grace’s death that the magisters would come to blows and plunge Serys into chaos. The common people, caught in between their lords, suffered greatly. The conflict raged on for little over two decades, the Magister ravaging the lands and its people in their fury. Swallowing their pride and prepared for death, the lower nobles banded together and journeyed into Eisrian lands, begging humbly for aid. Swayed by their gallantry and their candor pleas, the mighty Eisrians petitioned with their queen, Eisra the Braveheart. It was she who conquered the Assembly, beating sense into them handily. Though, Eisra was crestfallen at the state of her rival’s homeland.   It was during this period of Eisra’s rule that the Divine Triune came to be. Descending from those houses who invited The Braveheart into Serish lands, these three magick orders have come to hold considerable sway over public opinion. It is they who fill out Serys’s armed forces, enforce Sautin provincial laws, voice the concerns of the common man, garner public support, contend with civic duties, and appeal to the Aveinan faith. They are divided into three orders: The White Hall, the Black Hall, and Order Chaveila.


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23 Feb, 2019 21:37

Using the comment's section for the Author's notes is a great move I wouldn't of thought of before. I think it is a great behind the scene look, without disrupting the flow of an article with secrets or anything.