Outlander
Basic Information
Anatomy
Genetics and Reproduction
Additional Information
Perception and Sensory Capabilities
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Aberrant step: Once per short rest, you can roll 1d8 and add your constitution modifier to that roll. During combat, you can teleport said number of times per encounter. You can also expend two uses of an ability to get you and an ally the hell out of dodge.
Alignment: Outlanders, despite being an aberrant race, uphold a knights code and are typically bound to honor. Thus they tend towards a Lawful Good alignment.
Psionic mind: You can actively cast Mage Hand, Slow Fall, Jump, and Hold Person without expending spell slots.
█████ █████████: when a mind flayer tadpole enters your brain through your eyelids you don't undergo the effects of Seramorphosis, instead, you gain the ability to enter a wild magic surge. Be warned though the tadpole will still devour your brain if it's not removed.
Languages. Common, Areosian, plus one language of your choice
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