Honga Cyphers
This page is significantly WIP and all/most data on Cyphers is currently
on this sheet:
If you are unfamiliar with cyphers, they are one-shot items a GM should liberally distribute to their players. They can be low powered or extremely high powered or even very situational. Some basic vocabulary, both for general Cypher games and a game in Honga:
Cypher: A one-shot item or abstract concept that confirms some kind of temporary benefit or ability to the user. Players are limited by their Type choice and abilities with regard to the amount of cyphers one person can hold at a time.
Artifact: The sibling to cyphers, but not single use. They instead expire on a certain roll of a die. IE, some expire on a 1 on d100, rolled after every use. Or, a 1 on a d10 after every use. Vehicles, longer term buffs, weapons, and other longer lasting items may be artifacts.
Oddity: A cypher-like object that is likely of little to no practical use. Likely a curiosity or plot-point more than a powerful item... but may occasionally surprise you in it's utility.
Physical Cypher: An actual item you can hold in your hand, or strap to your back, or imprint on your blade, etc. Physical cyphers are actual items that exist and are expended or rendered useless on use.
Subtle Cypher: A game effect that is intangible. These can be inspirations, special techniques that you couldn't replicate, adrenaline rushes, enchantment, or even luck. The distinction between physical and subtle cyphers is mostly in place for player assistance to understand what their character has. There is usually no in-game distinction between the two, unless perhaps someone manages to steal a physical cypher!
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