Henchmen
Henchman
Actions
Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage.
Roll to hit: 1d20+3 Roll damage: 1d6+1
Pistol. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8+1) piercing damage.
Roll to hit: 1d20+3 Roll damage: 1d8+1
Mutated Brute Henchman
Big, Strong Hands. A Medium or smaller creature grappled by the mutated brute is also restrained. The mutated brute may only have one Medium creature, or two Small or smaller creatures grappled at a time.
Actions
Haymaker. Melee Unarmed Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4+2) bludgeoning damage.
Roll to hit: 1d20+4 Roll damage: 2d4+2
Crush. The mutated brute squeezes one Medium or smaller creature it is grappling, dealing 6 (2d4+2) crushing damage.
Roll damage: 2d4+2
Comments