Giant Rats
For our first week in the Homebrew Studio, we are creating a cadre of custom creatures to challenge low level adventurers. In this article, we explore variations on that classic RPG staple: the giant rat!
First, we experiment with changing the creature type; in this case, from beast to construct.
Then, we go a step further, and add some cool LASER eyes because... well, LASER eyes!
Mechanical Giant Rat
Small construct, lawful neutral
Armor Class 12
Hit Points 7 (2d6)
Speed
30ft
STR
7 -2
DEX
15 +2
CON
11
0
INT
2 -4
WIS
10
0
CHA
4 -3
Damage Vulnerabilities lightning
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses Darkvision 60 ft., passive Perception 10
Languages None
Challenge 1/8
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Roll to hit: 1d20+4 Roll damage: 1d4+2
Mechanical Giant Rat (with LASER Eyes!)
Small construct, lawful neutral
Armor Class 12
Hit Points 7 (2d6)
Speed
30ft
STR
7 -2
DEX
15 +2
CON
11
0
INT
2 -4
WIS
10
0
CHA
4 -3
Damage Vulnerabilities lightning
Damage Immunities poison, psychic
Condition Immunities charmed, frightened, poisoned
Senses Darkvision 60 ft., passive Perception 10
Languages none
Challenge 1/8
Heat Vision. The rat can detect invisible heat sources within 20 ft.
Actions
LASER Eyes. Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 4 (1d4 + 2) fire damage.
Roll to hit: 1d20+4 Roll damage: 1d4+2
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