Herrería Katayama
"Yuta Katayama, el artesano de la madera y el acero"
Kama
3000¥
Hoz utilizada originalmente por los campesinos, se dice que fue adaptada en Oromar para defenderse de los pokemon duros.
Simple Small Melee Weapon (DB +1)
Pierce!
Tantō
3800¥
Con la estética de una pequeña katana pero de hoja y empuñadura más sencillas, se usa por algunos samuráis como arma en la mano secundaria
Reach
Simple Small Melee Weapon (DB +1)
Take Aim
Katana
6000¥
Sable de filo único, curvado, tradicionalmente utilizado por los samuráis.
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Wounding Strike
Bleed!
Naginata
7000¥
Arma de asta especializada en realizar movimientos cortantes
Reach
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Backswing
Bleed!
Katana Katayama
7500¥
Diseño especial del herrero Yuta Katayama, permite moverse y golpear
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Wounding Strike
Slice
Es peligroso andar solo en Hoenn, llévate esto
Crude Large Melee Weapon (AC +1, DB +2, Two Handed)
Sable de madera utilizado en Kendo y Kenjustsu
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Beatdown
Dos palos unidos por una cadena que se emplean en las artes marciales
Fine Short Range Weapon (4 metros)
Wear Down
Furious Strikes
Originalmente asas de ruedas de molino, se utilizan como una extensión de los puños
Fine Dual Wielded Melee Weapon (AC +1, DB +2, Two Handed)
Rising Momentum
Furious Strikes
Bastón (bō) de 180cm que permite emplear artes marciales a distancia
Reach
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Beatdown
Furious Strikes
Armas de acero
Kama
3000¥Hoz utilizada originalmente por los campesinos, se dice que fue adaptada en Oromar para defenderse de los pokemon duros.
Simple Small Melee Weapon (DB +1)
Pierce!
Frequency: EOT
AC: 2
Damage Base: 7
Range: WR, 1 Target
Effect: Pierce deals an additional +10 damage against targets with Damage Reduction.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Pierce deals an additional +10 damage.
AC: 2
Damage Base: 7
Range: WR, 1 Target
Effect: Pierce deals an additional +10 damage against targets with Damage Reduction.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Pierce deals an additional +10 damage.
Tantō
3800¥Con la estética de una pequeña katana pero de hoja y empuñadura más sencillas, se usa por algunos samuráis como arma en la mano secundaria
Reach
Simple Small Melee Weapon (DB +1)
Take Aim
Frequency: EOT
AC: --
Damage Base: --
Range: Self
Effect: Raise the user’s Accuracy by +1. If the user performs an Weapon Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage.
Special: Once per Scene, if an enemy is unaware of the user’s presence, using Take Aim adds an additional Damage Dice Roll to the Weapon Move used on their next turn, for a total of two extra Damage Dice Rolls.
AC: --
Damage Base: --
Range: Self
Effect: Raise the user’s Accuracy by +1. If the user performs an Weapon Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage.
Special: Once per Scene, if an enemy is unaware of the user’s presence, using Take Aim adds an additional Damage Dice Roll to the Weapon Move used on their next turn, for a total of two extra Damage Dice Rolls.
Katana
6000¥Sable de filo único, curvado, tradicionalmente utilizado por los samuráis.
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Wounding Strike
Frequency: EOT
AC: 2
Damage Base: 6
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wounding Strike causes the target to lose another Tick of Hit Points.
AC: 2
Damage Base: 6
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wounding Strike causes the target to lose another Tick of Hit Points.
Frequency: Scene x2
AC: 2
Damage Base: 9
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points at the start of their next three turns.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bleed! causes the target to be Slowed for their next three turns.
AC: 2
Damage Base: 9
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points at the start of their next three turns.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bleed! causes the target to be Slowed for their next three turns.
Naginata
7000¥Arma de asta especializada en realizar movimientos cortantes
Reach
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Backswing
Frequency: EOT
AC: 2
Damage Base: 7
Range: Melee, 2 Targets
Special: Once per Scene, if the target is unaware of the user’s presence, using Backswing increases the Damage Base by 2 if used against 2 targets or 3 if used against 1.
AC: 2
Damage Base: 7
Range: Melee, 2 Targets
Special: Once per Scene, if the target is unaware of the user’s presence, using Backswing increases the Damage Base by 2 if used against 2 targets or 3 if used against 1.
Frequency: Scene x2
AC: 2
Damage Base: 9
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points at the start of their next three turns.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bleed! causes the target to be Slowed for their next three turns.
AC: 2
Damage Base: 9
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points at the start of their next three turns.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Bleed! causes the target to be Slowed for their next three turns.
Katana Katayama
7500¥Diseño especial del herrero Yuta Katayama, permite moverse y golpear
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Wounding Strike
Frequency: EOT
AC: 2
Damage Base: 6
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wounding Strike causes the target to lose another Tick of Hit Points.
AC: 2
Damage Base: 6
Range: WR, 1 Target
Effect: The target loses a Tick of Hit Points.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wounding Strike causes the target to lose another Tick of Hit Points.
Frequency: Scene x2
AC: 2
Damage Base: 10
Range: Melee, Pass
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Slice allows you to use Push as a Free Action, and it hits automatically.
AC: 2
Damage Base: 10
Range: Melee, Pass
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Slice allows you to use Push as a Free Action, and it hits automatically.
Armas de Madera
Katana de Madera
600¥Es peligroso andar solo en Hoenn, llévate esto
Crude Large Melee Weapon (AC +1, DB +2, Two Handed)
Bokken
3200¥Sable de madera utilizado en Kendo y Kenjustsu
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Beatdown
Frequency: EOT
AC: 2
Damage Base: 4
Range: Melee, 1 Target
Effect: On an 18+, the target becomes Disabled in a move of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Beatdown causes the target to become Disabled in a move of your choice.
AC: 2
Damage Base: 4
Range: Melee, 1 Target
Effect: On an 18+, the target becomes Disabled in a move of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Beatdown causes the target to become Disabled in a move of your choice.
Nuchaku
7400¥Dos palos unidos por una cadena que se emplean en las artes marciales
Fine Short Range Weapon (4 metros)
Wear Down
Frequency: EOT
AC: 2
Damage Base: 5
Range: WR, 1 Target
Effect: Wear Down lowers the target’s Defense by 1 Combat Stage on Even-Numbered Rolls.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wear Down lowers the target’s Defense by two Combat Stages.
AC: 2
Damage Base: 5
Range: WR, 1 Target
Effect: Wear Down lowers the target’s Defense by 1 Combat Stage on Even-Numbered Rolls.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Wear Down lowers the target’s Defense by two Combat Stages.
Frequency: Scene x2
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
Tonfas
7500¥Originalmente asas de ruedas de molino, se utilizan como una extensión de los puños
Fine Dual Wielded Melee Weapon (AC +1, DB +2, Two Handed)
Rising Momentum
Frequency: EOT
AC: 4
Damage Base: 4
Range: WR, 1 Target
Effect: If Rising Momentum is used successfully, the Damage Base is increased by +2 to a maximum of 10. For example, the first hit would have a DB of 4; the second hit a DB of 6; the third hit a DB of 8; the fourth and further hits a DB of 10. The Damage Base does not reset if Rising Momentum misses or fails to damage its target.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Rising Momentum increases the DB by +4.
AC: 4
Damage Base: 4
Range: WR, 1 Target
Effect: If Rising Momentum is used successfully, the Damage Base is increased by +2 to a maximum of 10. For example, the first hit would have a DB of 4; the second hit a DB of 6; the third hit a DB of 8; the fourth and further hits a DB of 10. The Damage Base does not reset if Rising Momentum misses or fails to damage its target.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Rising Momentum increases the DB by +4.
Frequency: Scene x2
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
Rokushakubō
7600¥Bastón (bō) de 180cm que permite emplear artes marciales a distancia
Reach
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Beatdown
Frequency: EOT
AC: 2
Damage Base: 4
Range: Melee, 1 Target
Effect: On an 18+, the target becomes Disabled in a move of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Beatdown causes the target to become Disabled in a move of your choice.
AC: 2
Damage Base: 4
Range: Melee, 1 Target
Effect: On an 18+, the target becomes Disabled in a move of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Beatdown causes the target to become Disabled in a move of your choice.
Frequency: Scene x2
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
AC: 2
Damage Base: 3
Range: WR, 1 Target, Five Strike
Effect: For each hit rolled on your Five Strike roll, the target of the attack has their Evasion reduced by 1 for one full round.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Furious Strikes maximizes your Five Strike roll.
Perception Check DC 14
SpoilerAbrir uno de los cajones revela una colección de anillas afiladas
Versión primitiva del Hira-Shuriken carente de puntas, se utiliza para debilitar al enemigo
Simple Short Range Weapon (4 Meters)
Called Shot
Horin-Shuriken
3400¥Versión primitiva del Hira-Shuriken carente de puntas, se utiliza para debilitar al enemigo
Simple Short Range Weapon (4 Meters)
Called Shot
Frequency: EOT
AC: 3
Damage Base: 5
Range: WR, 1 Target
Effect: On a 17+, the target loses one Combat Stage in a stat of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Called Shot automatically makes the target lose a Combat Stage in a stat of your choice.
AC: 3
Damage Base: 5
Range: WR, 1 Target
Effect: On a 17+, the target loses one Combat Stage in a stat of your choice.
Special: Once per Scene, if the target is unaware of the user’s presence, hitting with Called Shot automatically makes the target lose a Combat Stage in a stat of your choice.
Perception Check DC 20
SpoilerLevantar un bastón tirado en el suelo revela ser más pesado de lo normal. Un click y...
Parece un bastón, pero en su interior se esconde una espada
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Disarming Strike
Riposte
Shikomi Jō
8000¥Parece un bastón, pero en su interior se esconde una espada
Fine Large Melee Weapon (AC +1, DB +2, Two Handed)
Disarming Strike
Frequency: EOT
AC: 3
Damage Base: 5
Range: Melee, 1 Target
Effect: After you hit a target with this attack you may attempt a Disarm maneuver against it. This maneuver automatically hits, but you still have to make the Opposed Roll.
Special: Once per Scene per foe, if the target is unaware of the user’s presence, hitting with Disarming Strike automatically Disarms the target.
AC: 3
Damage Base: 5
Range: Melee, 1 Target
Effect: After you hit a target with this attack you may attempt a Disarm maneuver against it. This maneuver automatically hits, but you still have to make the Opposed Roll.
Special: Once per Scene per foe, if the target is unaware of the user’s presence, hitting with Disarming Strike automatically Disarms the target.
Frequency: Scene x2
AC: 2
Damage Base: 12
Range: WR, 1 Target, Reaction, Trigger
Trigger: Your Target misses you with a melee Attack.
AC: 2
Damage Base: 12
Range: WR, 1 Target, Reaction, Trigger
Trigger: Your Target misses you with a melee Attack.
Propósito/función
Quedan pocas herrerías artesanales en Hoenn a excepción de los maestros del acero en Férrica. No obstante, esta se ha mantenido con el paso de los años, destacando por su especialización en la fabricación con madera además de metal, sirviendo de punto de referencia para practicantes de artes marciales. Personajes de costumbres antiguas a veces visitan esta tienda en busca de las armas peculiares que se pueden encontrar.
Tipo
Craftsman, Blacksmith / Smithy
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