Mind Sliver

Enchantment Cantrip
Casting Time: 1 Action
Range: 60 feet
Components: V
Duration: 1 Round
Classes: Bard, Sorcerer, Warlock, Wizard   You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed saving throw the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save. This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).


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