An Introduction to Heliox Stardust
//---x.00101_rai---// //---Accessing...---// //---Playing file x.A10e550-e: An_Introduction_to_Heliox_Stardust.ao---//You awaken with a start. Myriad lights flicker to life around you, as your ship finally ends its hibernation. How long have you been floating, frozen among the stars? Did Earth survive those terrible wheels of flame? Before you can even begin to investigate, a strange, glowing red dust begins to surround you— and a voice begins to speak in your head.
Heliox Stardust is set about 300 years into the future of our own solar system. was nearly wiped out around 300 years ago in an event known as the Cremation. During this cataclysmic event, great wheels of flame— now known as the Chariot— reduced 90% of the earth's population to ash. Humanity survived in various isolated pockets. — individuals with the ability to control dust, and thus wield great power— began to appear among those born in the aftermath. Humanity has since repopulated, and expanded into the solar system at large. The Five, who divide the system among themselves, fight bitterly over these territories— each yearning to accomplish their own grand goals. The average person is often either subjugated by or supporting one of the five— or caught in the crossfire.
What is Heliox Stardust?
The name "Heliox Stardust" combines three key things; heliox— a gas used to aid breathing, stars— as this is set beyond Earth, and dust— a key component of this world. Humanity was nearly extinguished, or choked out. Now, they reach towards the stars, aided by the newfound power of dust— breathing more easily. Yet, ever still on the precipice...
First and foremost— check out the introduction on the homepage! In the sections below, I've written below short primers on key components of Heliox Stardust— alongside a collection of essential articles for each. There are many gaps below, as Heliox has recently been rebooted. Please be patient, these will be filled out over time! New sections will be added as articles for them are written, too.
Where Do I Start?
FactionsThe Five factions are key players within the solar system, each commanding considerable power, influence, or territory. Each is watched over by one of the five wheels of the Chariot— who are, themselves, sometimes considered as a sixth major faction. The Five divide the system amongst themselves, and strive to see their goals realized.
Deserite CongregationThe Deserite Congregation, descended from what was once known as "The Church of Jesus Christ of Latter-day Saints," aims to convert and unite all of humanity under their faith. Many of their number have been heavily integrated with machines in order to survive the harsh, polluted atmosphere of the planet Venus, which they call home.
Free Orbit ClansThe Free Orbit Clans are nomadic, and wish merely to live free from what they see as the oppression of governance. This ideal, however, often leads to conflict with the other factions. The only permanent territory held by the clans is that of Luna, a lawless satellite upon which the various clans trade and intermingle.
OsirisOsiris is one of the most diverse factions, containing various genetically modified groups such as the Meroce. Their goal is to better humanity through transhumanism, be it genetic modification, thought transferring, or mechanical augmentation. They control the entirety of Titan, and the Redwood Arcology on Earth.
The Last DynastyThe Last Dynasty is the most militant of the Five, and wishes to conquer all of humanity so that they may find purpose under their emperor's rule. Internal politics keep them occupied, as various subfactions fight for the emperor's favor. They control the majority of Mars, with claim to portions of Earth.
AlexandriaAlexandria is a neutral faction, which exists solely to observe and archive anything and everything possible. Their insatible curiosity has lead their archivists to uncover secrets of each faction— secrets that, should any dare to attack Alexandria, may be spread. Most factions agree to leave them be, as a result. Their headquarters, The Library of Alexandria, lies hidden beneath the Sahara.
The ChariotThe Chariot, who laid waste to the Earth nearly 300 years ago, now seem to do no more than watch as humanity expands through the solar system. Each of the five wheels acts on its own, in pursuit of its own unknown goals. One simply watches, another combines objects and living beings that pass by them, and yet another attacks its comrades. Several cults, in service to specific wheels, have emerged over time.
DustersDust is a species of minuscule creatures which swarms within living beings, and grants power to a unique few. Dust had always been with humanity, but it wasn't until after the Cremation that dusters began to appear. Dusters are people with the ability to control dust, and perform incredible feats with the creatures. Each duster's abilities are unique, yet no less incredible or devastating. Their power makes them a valuable asset for any faction, and is sometimes enough to turn the tide of war. It is no surprise, then, that many of Heliox Stardust's major characters are dusters.
StoriesIf articles seem too intimidating, stories are always a great gateway for one to delve into a new world. After all, what is a world without stories? From heroics to histories— Heliox Stardust is home to many. Heliox Stardust's stories, thus far, focus on individuals in search of purpose, mysteries, heroes, and villains. These may not all be published at current, but in time, more will inevitably appear here.
It will likely lean into dark territory more often, but given the nature of a world with powerful heroes— it'll be home to lighthearted moments, too. As Heliox is set in the future of our own world, diversity is a must. Pockets of humanity survived across the globe, and thus, carried their cultures into the future with them. I won't 1:1 copy any of these, beyond those I have direct connections to— and even in those cases, I'll be spinning them in a different direction entirely. Rather, I plan to think about how today's world may influence that of the future's world— taking inspiration from extant cultures, rather than directly copying them. And, of course, plenty will be here just because I enjoy writing it.
- Indoctrination. How does one become indoctrinated into an idea? How do those in power leverage this?
- We are small. The scale of the cosmos dwarfs everything humanity has ever done— things lurk among the stars that we may never understand.
- You cannot help everyone. Beyond the logistical side of this truth, you cannot understand everyone, and many do not wish to understand you.
- Power does not come with wisdom, nor compassion. Dusters within Heliox can be found acting both for and against the wellbeing of others.
- Transhumanism. We can become something greater than human through our ingenuity. Not all are ready for this.
- Tradition and family often hold us back. Progress often requires uprooting your beliefs.