Baremoor
Cobbled Roads, run in grids around the town centre with a recessed central strip which collects the dung of the many carriages which frequent between the warehouses and markets of the centre. The air here is noticeably fresher than the rest of the Wetlands filled with all the scents of the farmlands. The density of the town is low with it spread out over a large area and becoming extremely spare in the surrounding farmland.
Demographics
98% Human, 2% Hill Dwarf (Envoy's from Torsteinns Jarldom)
Defences
The Farmers of Baremoor generally handle their own problems and have mob mentality when it comes to justice. For more serious problems regular patrols from Southrock make use of the good quality roads and intervene if the community has gone too far.
Industry & Trade
Baremoor is based around the farming community with all the other's supporting it. A small envoy of Jarl Torsteinns is permanently based in the town overseeing trade between the two.
Infrastructure
The soil in Baremoor is fertile like the neighbouring Shieldlands which has led to large farming community. The town is located centrally to the farms with surround it with miles of crops and herds. A well maintained road networks provides easy access from the farms to the town centre which is made up of large warehouses, silo's and markets.
Assets
Well maintained road, large warehouse/silos, fertile soil
Guilds and Factions
Backery Farms
Lazlo Terrick Industries
Egg Top Farms
Architecture
The town is made of relatively uniform wooden buildings built in squares with open trading space in the centre of each block. Each company has it's own compound near the main town which consists of large warehouse and silos for storage before sale.
Geography
The surrounding area is rolling hills, with shallow inclines. The River Hertmold lies to the north.
Type
Town
Population
10,000
Location under
Owner/Ruler
Owning Organization
Characters in Location
Remove these ads. Join the Worldbuilders Guild
Comments