Common KnowledgeThere are stories of twisted creatures that live deep within the Wyld, where no one but Wyldfolk dare to roam. Birthed from chaos and the latent magic of the Wyld they have an unnatural ability to warp their form to that of any man, woman or child. These stories even go far to say that the Wyldfolk sneak into civilized places to replace children, especially the very young, with Changeling children to help strengthen the presence of the Wyld.
Change AppearanceAs an action, you can transform your appearance or revert to your natural form. You can’t duplicate the appearance of a creature you’ve never seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another non-construct race, though none of your game statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this trait to become quadrupedal, for instance. Your clothing and other equipment don’t change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Changeling InstinctsYou gain proficiency with two of the following skills of your choice: Deception, Intimidation, Insight, and Persuasion.
Unsettling VisageWhen a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses.
Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.