Blackhill Dwarf

Twenty generations. That was the agreement. But still, our people cry out for a freedom they will likely never see.

Common Knowledge

The Blackhill Dwarves of Haven have had a long, well-recorded history as both rulers and slaves. Like all Dwarves, they originate from the Northern continent of Moorwald and were the first of Dwarvenkind to successfully make the journey to the new continent. They took little time to rest before they began their conquest across the Throat of the World, claiming any and all land they could from the native Humans. It was only by the combined force of Mankind and their Goliath kin that halted the Dwarves conquest.


Originally known as the Udirkith, the Blackhill Dwarves earned their namesake from mining the black mountains of Haven. These mountains, according to the ancient Dwarves, were too small to be considered true mountains and were mockingly named the "Blackhills of Haven".

Lush Verdant Mountains

The lush mountains of the Verdant Expanse

History of the Blackhill Dwarves


Arrival to Haven, estimated 520 PH.
First Conquest, estimated 530 PH.

Before Fall

After Fall

Basic Information

Growth Rate & Stages

Able to live hundreds of years, Dwarves reach sexual maturity around their twentieth year of age. They are not culturally considered adult until passing their thirtieth year.

Additional Information

Geographic Origin and Distribution

Originating originally from Moorwald, true Blackhill Dwarves can only be found within Haven. Claiming the Solemn Expanse as their home, they can also be found scattered across the Verdant Expanse and the Throat of the World.

Home Cities
Seawatch and Graystone is the home to the highest population of Blackhill Dwarves.

Civilization and Culture

Major Language Groups and Dialects


Originally a language only spoken by nobility, it is now known as "Blacktongue" or "Slavetongue" by the Dwarven people and is primarily spoken by Blackhill Dwarves. Its words are more fluid than that of Ilromnol but still harsh.

Most Dwarves can live upwards to 250 years of age.
Average Height
Around 4 feet.
Average Weight
Average of 160 pounds.
Body Tint, Colouring and Marking
The skin of the Blackhill Dwarves varies from a dark gray to deep ebony, a trait gained from living underground for countless generations. It is common for both genders to decorate their bodies in various, rune-inspired tattoos of vibrant colors to contrast their dark skin with the most common tattoo color being reds or blues.
Related Myths

Keepers of History

Despite generations of slavery, the Blackhill Dwarves still keep meticulous care when recording their racial history. This fact has made them a great resource to historians of any race that wishes to delve into their own racial history. Sadly, this drive to record their history is also abused by the nobility of Ravenpeak that will use them as Tome-Slaves tasked with the eternal duty of recording the history of everything.
Ay', we may forget, but our stones will not.

Gameplay Mechanics

Blackhill Dwarf

Ability Scores: Con +2; Wis +1
Size: Medium.
Speed: 25ft.
Size. Blackhill Dwarves average around 4 to 5 feet tall. Your size is Medium.
Armored Speed. Your speed is not reduced by wearing heavy armor.


Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage.

Blackhill Weaponry

You have proficiency with the light hammer, warhammer, and war pick.

Tools of the Slave

You gain proficiency with the artisan's tools of your choice: Smith's tools or mason's tools.

History Keepers

You have proficiency with the History skill.


Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Dwarven Toughness

Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.


You can speak, read, and write Common, Ilromnol, and Telvnol. The native tongue of Mountain Dwarves and Blackhill Dwarves, respectively.


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