The Weaponsmith
Blade Smith A metal worker who makes blades, especially sword, knife and dagger blades.
Bladesmithing is the art of making knives, swords, daggers and other blades using a forge, hammer, anvil, and other smithing tools.Bladesmiths employ a variety of metalworking techniques similar to those used by blacksmiths, as well as woodworking for knife and sword handles, and often leatherworking for sheaths. Bladesmithing is an art that is thousands of years old and found in cultures as diverse as China, Japan, India, Germany, Korea, the Middle East, Spain and the British Isles. As with any art shrouded in history, there are myths and misconceptions about the process. While traditionally bladesmithing referred to the manufacture of any blade by any means, the majority of contemporary craftsmen referred to as bladesmiths are those who primarily manufacture blades by means of using a forge to shape the blade as opposed to knifemakers who form blades by use of the stock removal method, although there is some overlap between both crafts.
Smithy but applies to weaponsWeaponsmith's Workshop. Often incorrectly assumed to be the busiest workshop, a Weaponsmith will dedicate themselves to putting a weapon into the hands that request them on the daily. However, a weaponsmith does not sell weapons consistently, rather than selling them slowly at a premium to traders and travellers. Having a Weaponsmith will massively increase town security and bolster the town guard's effectiveness, further reducing crime, as well as greatly bolster trade.
Optional Dependency: Ore Mine.
Argol's
| Type | GP Cost | Maint | Units P/Week | Tot. Employment | Influence | Repair Cost | Construction Time |
|---|---|---|---|---|---|---|---|
| Armorsmith | 6,000 GP/6BP St. Bldg. Small |
150 GP | 6 Units | 5 Jobs | +5 Security +5 Trade |
450 GP | 6 Weeks (192men) |
| Plot Name | Size of Plot | Cost for Plot | Maintenance | Units P/Week | Tot Employment | Influence | Time to Clear the Land |
|---|---|---|---|---|---|---|---|
| Business Plot | 1 SS | 1,000 GP | - | - | - | +4 Trade | 4 Weeks |
Clearing the land assumes a group of 10 men working on the site.
Construction time is found by multiplying the production time by a PM (Production Modifier) that takes into account workforce and location. This gives you a figure that is in man/weeks. This figure can be divided by 7 to get the total weeks and the number is also used to reveal the men needed to do the job.
For an example we use a small stone building with the time of 64. If the modifier is 1 which is a prime site then no change in time and we divide 64 by 7 for 9 weeks. This assumes our workforce is 64 men involved in the stone building.
Use the Castle on the Moors example for a breakdown of the math.
Stronghold Space: An abstract measure of volume within a building. While stronghold spaces don’t have a fixed size, an average stronghold space is equivalent to a 20-foot-by-20-foot room with a 10-foot-hugh ceiling.
GREYHAWK PLOTS
Although there is no standard definition, the typical plot of land in Greyhawk stands at around 100 ft x 100 ft = 30 m x 30 m = 10,000 square feet = 900 square meters. In this case, a half plot can be considered to be 50 ft x 100 ft = 15 m x 30 m = 5000 square feet = 450 square meters.
Depending on the states in question, there can be variations to the sizes of a plot: 18 m x 30 m (540 sqm) and 18 m x 36 m (648 sqm; Lagos) are also common plot sizes. This is why it is essential that you always request sizes in square meters, for such things as ease of comparison.
So a Stronghold Space at 20ft x 20 ft = 400 sq feet or 25 SS per plot of land.





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