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Pride of Atreides

The capital vessel of the Atreides Corp is the base of operations for the main characters. It houses a light freighter and two interceptors, as well as a min/max crew of 125/500 (~230 currently).   It is equipped with a single, forward-facing capital gun, decent shields, a basic drift drive, physical and life sciences facilities, engineering bay, cargo holds, medical bay, AI, luxurious crew quarters, holo chamber, sealed environment chamber, synthesis bay, tech bay, guest quarters with attached reception area for dignitaries, and a "bio-dome" that allows the crew to not only house creatures found in their travels, but to also produce and provide all dietary needs, as well as a backup filtration system for air and water (currently only food is provided, but air/water possible in future).

Power Generation

Gateway Ultra, 500PCU, 50BP

Propulsion

C4 Thrusters, Pilot Bonus +2, 200PCU, 8 BP cost

Weapons & Armament

Mounts forward arc (2 capital, 2 heavy) 1 superlaser, 2d4x10, long range, 20bp, 20pcu, port arc (1 capital,\3 heavy), starboard arc (1 capital, 3 heavy), turret (4 light)

Armor and defense

Shield: Light Shields 70SP, 2/min regen, 25PCU cost, 10BP HP 400 (increment 50 DT 15; CT 80

Sensors

Basic (+2) Medium Range: 10 hexes, Passive=2x Sensor Range, Active=5x,-2 to check per increment after 1st. 5BP

Hangars & docked vessels

1 Light Freighter 2 Interceptors

RPG Datasheet

*Dreadnought   Size Colossal   Maneuverability clumsy (–2 Piloting, turn 4)   HP 400 (increment 50 DT 15; CT 80   Mounts forward arc (2 capital, 2 heavy) 1 superlaser, 2d4x10, long range, 20bp, 20pcu,   port arc (1 capital,\3 heavy),   starboard arc (1 capital, 3 heavy),   turret (4 light)   Expansion Bays 20 (19 used)   Minimum Crew 125; Maximum Crew 500 (current 225, includes 100 security personnel)   Cost 200     Base Frame: Dreadnought*: 200BP, this covers all life support and artificial gravity, a transponder that is essentially the ship’s “address” for standard system-wide and unlimited-range communications, this transponder can be turned off, during which time the starship can’t send or receive messages, but neither can it be tracked down by conventional means.   Power Core: Gateway Ultra, 500PCU, 50BP     Thrusters: C4 Thrusters, Speed: 4 hexes, Pilot Bonus +2, 200PCU, 8 BP cost     Ships Computer: Tier 5 Basic (free), + Mk1 Tetranode, 4 nodes: +1/+1/+1/+1, 10PCU, 4BP,     -Computer Countermeasure: Alarm System 5BP     Luxurious Crew Quarters: 5BP, "...Private rooms for each crew member, ...personal bathrooms (including showers with high water pressure) and furnishings that match the resident’s tastes. Some luxurious crew quarters also feature a kitchenette, gaming areas, or intimate meeting spaces. "     Drift Engine: Basic, Engine Rating 1 (divide time taken to travel through drift by 1), Min PCU requirement 75PCU (must turn off thrusters to acivate, which costs more than drifting) 14BP     Expansions (p.302) *denotes custom creations not in the book   Arcane Lab: magic item creation here takes 1/2 the time 1PCU, 1BP   2x Cargo Hold, holds 25 tons ea., up to size Large items, 4 holds= huge, 8 holds= gargantuan   Hangar Bay: takes 4 expansions, dock for 8 tiny starships 30PCU, 10BP   Medical Bay: medical lab p220 4PCU, 8BP   Recreation Suite (HAC) Holo-Amusement Chamber / Bar & Trivid den 3PCU, 1BP   2x Science Lab, Physical Science, Life Science, one each, +2 to each, 4PCU, 2BP total   Sealed Environment Chamber: contain aliens that need specific environments to live 2PCU, 1BP   Shuttle Bay, takes 2 expansions, Allows 1 small sized ship to dock 10PCU 4BP   Synthesis Bay: crafting drugs, medicine and/or poison here in 1/2 the time 2PCU 1BP   Tech workshop: craft technological items in 1/2 the time 3PCU 1 BP   Guest Quarters: luxurious quarters for dignitaries (2 rooms)   *Reception hall: attached to guest quarters, for receiving dignitaries   *"Biodome": Provides food and water to everyone on the ship (+breedable chickens)     Security   Biometric Locks: all ship systems coded to individual bioscans, DC36 computers to bypass 5BP   Sensors: Basic (+2) Medium Range: 10 hexes, Passive=2x Sensor Range, Active=5x,-2 to check per increment after 1st. 5BP   Computer Countermeasure: Alarm System 5BP     Shield: Light Shields 70SP, 2/min regen, 25PCU cost, 10BP   310/310BP, 0 remain   294/300PCU 6 remain

Owning Organization
Atreides Corporation
Speed
Speed: 4 hexes, Drift Engine Rating 1 (1x)
Complement
125-500 (~230 currently)
Cargo & Passengers Capacity
2 holds, 50 tons, 2 luxurious guest rooms.

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