Pall Day-Star (Space Mouth)
Bassist Pall Day-Star
Pall Day-Star is the dwarf bass guitarist for Space Mouth.
Physical Description
General Physical Condition
Short, Average build, usually seen wearing black, despite his bright-sounding name.
Body Features
Grungy, rarely washes
Facial Features
scraggly beard, long unkempt hair
Special abilities
Musical Talent
Apparel & Accessories
Usually wears all black
Specialized Equipment
Bass guitar
RPG Character sheet
Bassist Dwarf,
Str 10, Dex 14, Con 15, Int 11, Wis 11, Cha 14,
14hp, 10 Stamina,
Darkvision, 20ft spd ignore armor/encumbrance penalty, +2 vs poison, +4KAC vs bullrush and trip, +2 perception to notice stonework (traps, hidden doors) within 10ft, +1 atk vs goblins/orcs, +4 AC vs giants,
Proficient in basic & advance melee weapons & gain weapon specialization in them.
Bluff (Cha)+6, Culture (Int)+4, Diplomacy (Cha)+6, Disguise (Cha)+6, Perception (Wis)+4, Profession (band member) (Cha) +6
Bardic Knowledge: add +1/2CL (min 1) to all knowledge checks & can make them untrained
Bardic Performance:4+6+cha mod/day: 14 rounds/day
Countersong: counter magic dependent on sound (not verbal components.) Each round perform check. 30 feet range, targets affected by a sonic or language-dependent magical attack use the bard’s Perform check in place of its save, if higher. If already under the effect, gain another save but must use the bard’s Perform skill check
Distraction: counter magic effects dependent on sight. Each round perform check. 30 feet range, targets affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if higher. If already under the effect, use the bard’s Perform check in place of its save, if higher. If already under the effect, gain another save but must use the bard’s Perform skill check
Fascinate: 90 feet range, within sight & hearing, and capable of paying attention. Combat prevents this effect. Every three levels after 1st, he can target +1 creature. Will save (DC 10 + 1/2CL+Cha mod) to. If save pass, immune for 24 hours. If save fails, fascinated, takes no actions. Also –4 penalty on skill checks made as reactions (Perception). Potential threat=new save. Obvious threat breaks fascinate. Fascinate is enchantment (compulsion), mind-affecting, using audio and visual components.
Inspire Courage: Must be able to see perceive performance. Affected alles receive a +1 vs charm and fear , & +1 atk & dam. At 5th level, & every six levels after,+1, max +4.
4 0th level cantrips: summon instrument, message, mending, prestidigitation
2 1st level spells: Alter musical instrument, tap inner beauty
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