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Sea Elf

The sea elves of the Cerulean Seas are distant relatives of the surface elves. They share many traits in common including long lives, deep attachment to their surroundings, and arrogant attitudes. Unlike their drylander counterparts, sea elves are by no means considered quiet or reserved. Sea elves are a boisterous lot, and take celebration, vengeance, and pride especially seriously.   Physical Description: Sea elves resemble their land cousins with their slender bodies and exceptional grace and beauty. They have lustrous blue-grey skin, ranging from pale to dark. Their hair is typically green, silvery, pale blue or white. Eye color is usually dark, from deep blue or green to black. Their ears are delicately pointed like those of land elves. Sea elves have webbed fingers and toes and strong, lithe bodies adapted to swimming. They usually wear clothing woven from undersea plants, decorated with coral, shells, and pearls.   Ability Scores: 18, 18, 14, 14, 12, 10. One of the 18s must be in Dexterity or Intelligence, and the other cannot be in Constitution but can otherwise be allotted to any ability score. The 10 cannot be allotted to Dexterity or Intelligence.   Racial Buoyancy: -50   Depth Tolerance: 600ft   Size: Medium   Speed: 30ft swim, 20ft land.   Glungs: Feykith can breathe both air and water through their mouth and noses, which is then processed through organs known as glungs. For game purposes, these organs function as both gills and lungs.   Vision: Low-Light.   Cold Tolerance: +2 racial bonus on Fortitude saves versus cold weather, severe cold, or exposure.   Feykith Magic: +2 racial bonus on caster level checks made to overcome spell resistance.   Feykith Resistance: Immunity to sleep spells and effects. +2 bonus to saving throws against enchantment spells and effects.   Keen Senses: +2 racial bonus on Perception skill checks.   Elven Magic: +2 racial bonus on Spellcraft checks made to identify the properties of magic items.   Weapon Familiarity: This race is proficient with all weapons with the word "trident" in its name, longbows, and shortbows. They treat any weapon with the word "elven" in its name as a martial weapon.   Languages: Common and Delatari. Sea elves with high Intelligence scores can choose any of the following: Aquan, Auran, Gesh-par, and Sylvan.


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