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Kingdom of Crathlia


While not all of these classifications are exactly legal and thus may not correspond to official materials, I find them most useful for an examination of the hierarchy of Crathlian society.

  1. Noble Paragons (125+): Those who score above 125 and therefore attend Everdon Academy.
  2. "Common" Paragons (Class 3, 100.00-124.99): Those who do not score over 125, but are still Class 3 (i.e., with any ability other than Healing and Draining) Paragons with the right to vote and run for Senate.
  3. Healers (Class 2 Paragons, score 100+): Those with the ability to speed up the work of the immune system.
  4. Amalgams (50.00-99.99): Those with only telekinesis.
  5. Dregs (1.00-49.99): Those who are powerless.
  6. Drainers (Class 1 Paragons, score 100+): Those with the ability to drain, or temporarily take away the power of, others. A function of this power is that, given enough time, they can kill anyone they touch.

Further Distinction and Explanation

  Royal Paragons, of course, crown the hierarchy of Crathlia. While many define the royal family by the Alderley name, the true definition is much narrower: those who are sitting or will sit on the throne of Crathlia. Thus out of those currently living, King Leonard (né Weaver) Whitewave Alderley, Queen Alexandra (née Colbreak) Alderley Whitewave, and Crown Prince Victor Whitewave Alderley are the only royal Paragons. (After my marriage: Crown Prince Victor Alderley Evenbrook and Crown Princess Cordelia Evenbrook Alderley.)   The governing families form the next step down in the hierarchy. Colbreak, Blackburn, and Evenbrook govern North Lautney; Greengale, Daymarch, and Ironwood govern South Lautney (as well as Culduff and Dublean Waterguard governs Arden and Dalry. It is best to consider these families to be of equal standing, although they hold different amounts of power depending on their section of Crathlia and the state of affairs in the local economy.   After the governing families come the historical Everdon-scoring families, such as Rosmors, Colemors, Redbreak, Windweaver, Whitewave, Lightrock, and Weatherby. These families tend to produce senators, spouses of governors, generals, and others of influence.   After this are the commoner Paragons (those scoring below 125 but above 100), then Healers, then Amalgams, then Dregs, then Drainers.


I will keep myself brief here, and elaborate in other locations. More detail can be found on the timeline of Crathlian History.   In 710, King Matthew Alderley the Great, the first king of Crathlia, united North Lautney under his rule, driving out the mainlanders from Alexander's Port (modern-day Lexport) and High Valley. He was assisted by Alastair Colbreak, the first of his name. (King Matthew the Great was also the first to render his name "Alderley" in association with "alderman.")   South Lautney was conquered in a long series of power struggles with local warlords. Considering the south was where Paragons who remained sympathetic to shapeshifters fled, this struggle is expected.   In 825, Queen Brigid Wavebreak of the Eastern Isles married King Donovan Alderley of Crathlia, adding Arden Isle and Dalry Isle to the kingdom of Crathlia.   With the addition of the two southernmost islands, Crathlia was united under the Wavebreak Alderley crown in 848.   On Queen Aveline Ashdown's advice, the Senate was formed in 998 to appease the controlling nobles of the young King Percival Alderley's reign and provide a fair way of influencing the royal family.   Queen Aveline's Treaty of 1002 was signed on Inis Baile Mor, establishing the modern relationship between Crathlia and the aignaoithe (particularly the shapeshifters).   Everdon Academy's first class was held in 1017.   In 1190, an Amalgam rebellion led by Donovan Fletcher demanded legal separation and rights for Amalgams. Fearing civil war, King Adrian and Queen Seraphina met every demand but the right to vote for Senators.   From 1286 to 1294, the Great War was fought. The Dissipators killed more naered than any warrior, shapeshifter or human, prior to them, and were honored specially on Inis Baile Mor by the Council of Elders.  


The king and queen jointly govern Crathlia. However, they are subject to the Senate, an elected body of Paragons. Senators hold ten-year terms and are elected by all Class 3 Paragons. The Senate must pass a proposition with a simple majority (more than half) before it can become law. At that point, the king and queen review it and either pass it or veto it. Vetoing a law that was passed by the Senate can be an unpopular and potentially alienating move on the part of the royal family, though it has been done.

Demography and Population

Total Population: approximately 38 million     Paragons (100+)- 7% (2.66 million)   Amalgams (50.00-99.99)- 89% (33.82 million)   Dregs (1.00-49.99)- 4% (1.52 million)     Paragons have additional distinctions:   Class 1 (Drainers)- 1% of total, 14% of Paragons (380,000)   Class 2 (Healers)- 0.9% of total, 13% of Paragons (342,000)   Class 3 (any other ability)- 5.1% of total, 73% of Paragons (1,938,000)   125+ (not a legal distinction, but useful)- 0.01% of total, 0.1% of Paragons (3,800) (approximately 38 students per year at Everdon)

Trade & Transport

Within the kingdom, hovertrains are used to transport both people and goods to centralized locations (cities, major towns). They are the most inexpensive form of transport. Hoverplanes are used to reach more rural locations and locations on the mainland outside Crathlia itself.


Each social class (Paragon, Amalgam, Dreg) teaches themselves. The starting of schools and the selection and training of teachers is left up to each. Therefore, teaching is a job that spans all three social classes. Curriculum is dictated by the Secretary of Education.   Paragons generally hire tutors for their young children, then send them to boarding school (whether that be Everdon or somewhere else) at age 10 after testing. It's thought that schooling away from the parents benefits the child to have outside influences and create alliances with peers after they reach maturity. Working age is 18, after graduation. Some pursue further education afterwards, but further studies are by no means required. About half of Paragon students choose this path. Most marry someone they met during schooling, usually before age 25.   Amalgams go to day school for 7 to 8 hours daily until they graduate at 18. However, they are not required to attend school after 14 if they are employed elsewhere (usually because the family is struggling, so the child takes a job as a servant, waiter, etc.). Job training after graduation is common, especially for nurses, pilots, and bankers.   Dregs go to day school until age 10 (this is so that if the child ends up an Amalgam he or she will have a chance in Amalgam school), at which point they take jobs, usually in factories, on farms, or on ships. On-the-job training is common.


  • Map of Crathlia, Present Day

    This is a political map of the modern-day Kingdom of Crathlia, depicting its duchies (the large swaths of land governed by the High Clans), counties (smaller subsections governed by the Noble Clans), and cities. The boundaries have largely remained consistent for two hundred years.

Founding Date
Geopolitical, Country
Alternative Names
Known as Tír na Creatlach during the colonization.
Government System
Monarchy, Constitutional
Economic System
Mixed economy
Legislative Body
The Senate.
Official State Religion
Creationism (Crathlian)
Subsidiary Organizations
Official Languages
Related Ranks & Titles
Controlled Territories
Related Ethnicities


Mostly friendly, but forced on the terms of Queen Aveline's Treaty.

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