Episode 11 - Lost and Found Report in Golarion | World Anvil

Episode 11 - Lost and Found

General Summary

Hugo joined the party as they returned to the Gold Goblin with Alyuin’s body. Galineth accompanied the body from Absalom and placed a medallion of Gentle Repose on her to preserve it during its travels. Once they teleported close to Riddleport, as Galineth had never been there but had visited ruins close by, he sent for Fred who came out to help return the body to town with the rest of the party.   During a quiet moment in the evening, Saul introduced two new members to the security team. One of them, a white-haired square-jawed man named Ichor. The other, a burly muscled woman named Ella. Fred immediately distrusted the woman as she was wielding two axes as weapons, and potentially fit the description of the person who had killed Larur. She explained that as being blackout drunk for a few days and had no recollection of any kind of fight. She also said that it sounded like Larur was ambushed and the attack was strategic. She was not the strategic type. Ichor left his new co-worker to notify the bartenders downstairs not to serve the large woman any alcohol, for the safety of everyone.   The next day, a service was held for Alyuin. Belidas produced a note that Alyuin had left for her in case she didn’t return. One of her wishes stated in the note was to help Saul relieve his debt to Boss Croat. Alyuin left him the 1500 gp that he needed to pay off his debt in full. The remainder of her worldly fortune she left to her mother.   Saul promoted bouncer Beyar to Floor Manager so Belidas could take her daughter to Korvosa. Belidas planned to have Alyuin buried at the Temple of Sarenrae in Korvosa, on Citadel Hill high up in the city’s Heights district, to ensure unobstructed sunlight. Her daughter belonged to the sun now. Ungur, the second mate aboard The Mighty Maiden, came to pay his respects. Captain Joseph Lorune and First Mate Serena also came by. Captain Lorune never had a chance to properly thank them for saving the Maiden, and offered them the Employee Discount rate should they ever choose to travel aboard the Maiden in the future. Ungur placed his lucky fishing lure in the casket since he and Alyuin never got a chance to go fishing together like they had discussed.   The Gold Goblin remained closed for the evening while having the service for Alyuin. Galineth and Belidas chose to stay with Alyuin’s body as it lay in the coffin downstairs. Hans and Ichor remained downstairs to keep an eye on things as well.   Around 2am, there was a loud boom like an immense crack of thunder. It shook the beds and cracked some of the windows, and woke everyone except Godric and Hugo. They both appeared to be dead.   During that time, Godric had grave visions of being in a shadow crypt and was confronted by an undead mob and a dark knight who wanted his sword. He awoke from his grave sleep, and his holy symbol had turned into a magical longsword of some kind.   In Hugo’s grave vision, he awoke in a big bed surrounded by polished black obsidian walls etched with orange runes. An elven woman rolled over beside him, smiled, and brushed a hand across his chest. “You are not Khaylin,” she said. “And you should not have his heart.” She reached into Hugo’s chest, yanked something out, and everything went dark. Godric stabilized him and restored his health.   Once the group has recovered in their room, they confronted a mob of humans and half-orcs that were calling out for Saul.   After the battle was resolved –
  • Hans was dead, Ichor gravely wounded.
  • The statue was knocked over, broken into several pieces.
  • Alyuin, Galineth, and Belidas were nowhere to be found.
  • Saul was hiding in his room, almost dead, and his key hand had been hacked off.
  It was Bojask, Saul whispered. Saul caught him searching for the gold Alyuin had left for him. Saul trusted the man like a brother. No true honor among thieves. He’d always thought he’d die in a gutter like a rat, and part of the felt that maybe that’s what a rat like him deserved.   The party headed to the basement where Bojask most likely took Saul’s hand key. They came across sections of the Goblin that had not been used in quite some time – a bar, some empty cages, and what looked to be a gladiator pit that had now become a litter box for Bojask’s pet boar.   Looking through the sand for a secret door, they found bits of bone and Larur’s signet ring mixed in with the boar’s droppings. Bojask had fed Larur’s remains to the pig. They also found the lock and opened the door into the cave system below.   They quickly traveled through the smuggler’s caves for quite some time. Occasionally they heard sounds of combat, cries of pain, and injury. The cavern was bathed in a strange orangish-purple glow that seems to reduce visibility rather than increase it, and in fact, seems to inhibit other light sources as well. The glow came from a number of large rock geodes placed at intervals about the room. The western portion of the chamber was occupied by a still, black pool whose surface reflects the strange light.   They caught up to a wounded Bojask with two dead demons at his feet. He chugged a potion as the group watched and waited. He was distracted, yelling challenges at the cave hallway in front of him. Someone had clearly provoked or crossed him.   Beyond the door was another cave that seemed to be some kind of personal quarters. The cave was illuminated by strangely glowing crystals protruding from two stony outcroppings that rested on either side of a low natural shelf on the eastern wall. The shelf had been converted into a bed of sorts, complete with a luxurious white fur blanket, a velvet pillow, and a platinum foot chest. A pair of black boots rested beside the small ledge. Beyond the living quarters was another tunnel. Bojask continued to rant and yell until an arrow took him in the neck and he fell immediately. A faint sound signaled an ascent of some kind.   The cavern appeared to have been recently enlarged at the south end, where a massive, curving stone carving protruded from the floor, wall, and ceiling. It was covered in runes that appeared strangely familiar, and it appeared that some of them have been chipped away. A table nearby held several stoneworking tools and a thin book.   In a small alcove to the southwest, a wooden ladder leaned against one wall, leading up to a 30-foot shaft that led up to a trap door inside the abandoned watch post just south of the Cyphergate’s western “base.”   Godric, Fred, and Sakali ascended the ladder and exited the building. They saw a figure walking up the angled surface as easily as one would walk on a flat surface. As the figure disappeared into the night, it turned back to see if it was being followed.   It was a female drow. A smiling female drow. And drow never, ever, smile.

Rewards Granted

Loot

  From Bojask’s corpse you picked up: potion of cure light wounds (2), +1 chain shirt, masterwork battleaxe, masterwork handaxe, throwing axes (3), 43 gp   The platinum coffer was itself worth 1,200 gp. Inside the coffer was: 12 pp, a black onyx worth 100 gp, a small bag of diamond dust worth 200 gp, a small bottle of mundane glue, a brass perfume vial (worth 5 gp) that holds a strange-smelling, slightly unpleasant aroma.   The boots are of fine quality drow manufacture, and while not magical, they provide a +2 circumstance bonus on Move Silently checks. The boots are worth 400 gp.   From the workbench you recovered: the adamantine chisel worth 1,000 gp—it ignores hardness of up to 20 and is an excellent tool for the use of breaking down objects. Using it increases the time needed to make a break check by 1 round, but grants a +2 circumstance bonus on the roll.   The journal, written in a language no one in the group could understand.  

XP

  7575/9000 + 1410 = 8985 XP!   GM DISCRETION BONUS = 16 XP!   XP TOTAL = 9001/9000 = LEVEL UP!

Missions/Quests Completed

Solve the murder of Floor Manager Larur.
Report Date
27 Jul 2018
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