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World Synopsis

Asurus is a land on the verge of dramatic change, on many, many fronts. The source of this turmoil may be divine, or perhaps cosmic coincidence, but, no matter the source, nothing previously thought of as stable can be relied on anymore. Listen, and I shall tell thee of the plights that cast themselves upon this world.


Humans, relative newcomers to the World's stage, are aggressive innovators. In their brief existence they have managed to politically and culturally overpower the once proud Halflings (the last noble house of which died out 200 years ago), and their rapid technological progress has begun to outstrip the dwarves, let alone the other races. In doing so, they upset a delicate balance far older than themselves in the views of some of the more perennial races, and even their closest allies worry what the humans might do with some of their latest discoveries.


There are more who find themselves new to this corner of Auream, more recent than the Humans are the mighty Dragonborn; While humans were always found is Asurus, and simply settled down recently to found cities, and build a civilization, the Dragonborn are quite different. They come from across the sea, where, supposedly, there are cities full of the creatures. Their purpose in coming to Asurus is not clear, though they seem friendly enough, and for the past 50 years, they have been content to simply construct their strange monasteries, and serve the various governments in which they might be wanted.


There are stirrings in the camps of the Orcs. Rumors abound, but the once proud warrior race, content to be might for hire ever since the age of blood, seem... restless. While many orcs are clearly content with the current situation, it seems clear that others are preparing for something. Their settlements are filled with the ringing of ironwork, and the foul smells of industry.

Ice Elves

In the northern wastes, the Ice elves have made themselves scarce. Always reclusive, they have, in recent years, withdrawn their forces and emissaries from other lands. Their reasons for doing so are unknown, and few are willing to make the journey to their distant cities to discover why; such travels are preilous for the unprepared, and there is no guarentee of being welcomed with open arms.


The Gnomes are wary as ever. They fear that the humans will drag the world away from Melora's light, and that the path humanity is traveling down will lead to naught but disaster in the long term. Relations have been deterioriating even more of late, as humans encroach upon their lands, bringing with them the unnatural clean rows of farms, and stentch of the synthetic.

Dark Elves

Below, the creatures of the earth have been oddly quiet of late. The goblins and drow populating the vast cave networks beneath the continent have been inactive. Whether this is due to internal conflict, or something more sinister, none dare venture into the shadows to find out; the slaving Dark Elves are, perhaps, best left to their own devices, should they not choose to conduct forays onto the surface.


Cultural change runs rampant in the halls of the Halflings. Since the beginning of the decline of the great Halfling empire just over 1000 years ago, more and more of their cultural identity has been lost to the sands of time. The Halflings found today are the first generation to know NO Halfling royalty; the last noble house of the race fell just over 200 years ago, the heirs of its line killed in the last great Orcish aggression.

Wood Elves

The Wood Elves are concerned; meetings of the high council have been called more and more in past years, doubtless due to the turmoil present in every corner of Asurus. It has been made clear that the wood elves do not approve of the expansionist ideologies and artificial creations of the humans. They see a future of irrelevance, much like the once great Halflings, and will not go down that path. Tensions are rising all around, and a great schism between some of the largest tribes is rumored to be on the horizon.


Not to be outdone by the Humans, The Dwarves are accelerating their rate of research to rates previously thought untenable by their society. Certainly, much advancement can come of this, but so too can errors. Recent breakthroughs in mining and chemistry by Clan StoneBreaker, and in magic and technology by Clan ThunderForge promise to secure a future for the dwarven empire, but all is not well in the tunnels. The authority of the clans are being undermined by the substance known as "Blue Mirror," a banned narcotic that, somehow, keeps finding its way into export channels, and onto the streets of their cities, and the humans seem to take any advancement made by the dwarven empire, and find new and innovative uses for it, dominating in fields that the dwarves invested resources into developing.

High Elves

Amongst the golden towers of the high elves, there are rumors brewing. The authority of the high prince has come into question, as a young wizard upstart seems to handily defeat even the highest of noble sorcerers in contests of the arcane. As high elven society is structured around one's mastery of the arcane, a spellcaster from outside the royal houses has not been seen to compare with the potency of ANY of the nobility in many thousands of years. What's more, the prince, whilst being groomed for leadership, is rarely seen to cast his own majicks, relying on his attendant spellcasters; whether this is due to mere laziness, or an alleged magical impotance, is yet to be seen.

So, what say you, fair adventurer? How will you make your mark upon this troubled world? Shall you brave the icy northern wind to convene with ice elves? Muster an expedition into the dark caverns to investigate the strange absence of the Drow? Challenge the rough seas to find the mysterious homeland of the Dragonborn? Or perhaps you expect adventure to come to you, in the fast moving cities of humans or dwarves? Will you try to mend bonds between the various races, or do you find yourself wanting to spread word of what YOU find to be the right path of many around the land? The future is to those who claim it, and the future is now. Choose carefully, heroes, in such a tumultuous climate as this, even small changes WILL have significant influence. A stray word in the wrong ears could tip the balance of power, for better or for worse.

As for me, my hand grows weary, and I still have to write to sir Kuradeel regarding our training exercise on the 'morrow, As such, I bid thee a fair night!


This is the home of the wiki for the shared campaign setting (The subcontinent of Asurus, in the world of Auream) used by the SWE Patreon community.

Current GMs:

  • Wobbix

  • LuNoX

  • NeonPhoenix

  • Dydragonfly

  • Kniferharm

To get involved as a GM or player, direct message Wobbix#6191 on Discord.

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The Wood Elves are an old and spiritual race. They are lead by great chieftains, that come together in times of dire importance. Powerful druids lead the tribes in spiritual matters and interpret the signs and omens of the gods.In recent years the Wood Elves have become increasingly defensive of the borders of their forest. The tribes on the northern edge of the forest have been more welcoming to outsiders than their southern brethren. Some say there is a small human fishing village that is protected by a tribe of Wood Elves.

Chieftains and Chieftess

When the Chiefs of the tribes come together it is called a Council of Chieftains. At these meetings the Chiefs discuss a matters that affect the Wood Elf race as a whole. Most commonly discussions of foreign policy and relations with the other races are discussed at the meeting. A Council is held every fifty years. Though in times of great danger an emergency meeting may be called. Only the most dire matters have every prompted an emergency Council. The most recent was The Last Orcish Aggression.

Villages of the Wood Elves

A Wood Elf tribe one belongs to is decided by the town they live in. Wood Elf villages are based out of large trees that the tribe lives in, on, and sometimes under. Each tribe is responsible for the land around their village. Each village is self sufficient.

Rangers and Druids

Whenever a Wood Elf displays a natural aptitude for magic they are given a choice to join either a Lodge of Rangers or a Circle of Druids. Both professions are highly respected by and play a critical role for the tribe. Druids and Rangers also provide food for the tribe. Spells like Goodberry and Create Water are crucial to sustain the tribes.

Druids are the spiritual leaders of the Wood Elves. The Druids advise the Chieftains and Chieftess on important matters concerning the tribe. Druids will normally stay with their birth tribe. A tribe will have one circle a majority of their Druids belong to. It is common though for Druids to seek the aid of other circles when the need arises.

Rangers are separated into different lodges. Lodges are lead by a council, each member has the title Master of the Hunt, Rangers that have mastered their craft. Members of each lodge can be found in every tribe.It’s common for Rangers to move to new tribes every few years. Each lodge also maintain small headquarters where their members can return to when called. There are few reasons a Lodge would call all their members back. The most common though is a order from the Council of Chiefs. In the past these orders have always been associated with the Tribes gathering for war.

Both Rangers and Druids are critical to sustaining and helping the tribe grow. Druid and Rangers both use their spells to grow and create food and use magic to help the forest grow and prosper.

Basic information

Anatomy & Morphology

Wood Elves are tall and slender but are more muscular than their Drow and High Elf cousins.

Ecology and Habitats

The Wood Elves live exclusively live in forests and primarily are found in the great forest on the southern peninsula.

Dietary needs and habits

Wood Elf diets are primarily made up of fruits and vegetables found and grown near their settlements. Meat is considered a privilege and is only a small portion of each meal.

Civilization and Culture

Average technological level

The Wood Elves use magic to reinforce their wooden and leather armor. They bless their wooden weapons with magic to compensate for their lake of steal and iron.

Common Taboos

The use of Human or Dwarven Technology.

Interspecies relations and assumptions

Humans: The Wood Elves view the humans as an unchecked power. They fear that the humans don’t know what they do to the environment they all live in. Wood Elves rarely associate with humans and normally refuse to trade with any. Rumor has it though there is a small village that is protected by a Wood Elf tribe.

Dwarves: Wood Elves have never gotten along. The Dwarves would cut down forests considered sacred by the Wood Elves so the Dwarves could look for metals.


  • High Elf: The High Elves and Wood Elves look down on each other. Wood Elves see the excess of the High Elves as wasteful and dangerous. Though they trade regularly and would aid if the other asked.
  • Drow: There is nothing but hate between the Wood Elves and Drow. The Wood Elves see them as demon worshipers and pathetic parasites that must live of the work of others to survive.

Half Elves: Half Elves are welcomed with open arms. If on can pull their own weight they are welcomed into a tribe.

Orcs: Wood Elves despise the Orcs due to an age old grude. Legends say the forest of the Wood Elves extended much further north until a great warband of Orcs burned it to the ground.

Gnomes: Are welcomed with open arms by the Wood Elves. Both races care very deeply for the forest and nature.

Dragonborn: These newcomers have yet to prove themselves worthy of the attention of the Wood Elves.


300 years

Average height

1.6 to 2.0 meters

Average weight

70 kg to 85 kg

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#Wood-Elves #Race #Species 
Article template
Godfree's Travels
Pre-Campaign History, Knowledge, and Lore
Creation Date
20 Feb, 2018
Last Update
20 Mar, 2018


Author's Note

DYdragonfly rewrote this article. If there are any grammatical errors, spelling mistakes, or anything else that needs to be changes. Let him know.

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