Deathdreamer Gar Sharkoth Character in Ghosts of Saltmarsh | World Anvil

Deathdreamer Gar Sharkoth

Engulfed by the frigid currents and facing certain death, I reached out to the sea and the sea reached back. The darkness held me, and I felt true peace. I want you and everyone you love to know the true peace certain destruction brings.
— Gar Sharkoth to his followers

History

40 years ago Gar Sharkoth captained the Ne'erwind across the traditional trade route to @Port Torvin. Though a capable captain, he missed the meager warnings of white-capped waves and broken water before being caught in a white squall. The Ne'erwind splintered under the violent cloudless storm, sending crew and cargo to the depths of the sea. Gar awoke to a mouthful of salt and sand, alone but alive. He spent hours stumbling along the calm shores, staggering from exhaustion and guilt before stumbling upon a soothing granite rock.   Clinging to this fragment, he wandered across the rocky shoreline before stumbling upon a vine-encrusted temple. He spent the next several days uncovering faded sacred symbols, barbed hypnotic swirls etched into the deepest recesses throughout the building. A similar etching on granite stone pulsed with each discovery, slowly replacing his crippling grief with dark, soothing comfort.   Over the next forty years, led by the gentle whispering of the stone, Gar grew in knowledge and strength searching for connections to the secrets reveled through dreams. He bartered for supplies from traveling caravans, alternating between his need for food with his growing need to be near the building. He lured in weary travelers; the lost, alone, and forsaken. Speaking to their desires for belonging and peace, he starting preaching the dark promises of the Elder One.

Dreams

  Gar receives no direct communication with other Orders of the Elder One. He received direction of various levels of clarity through dreams. They started out as vague impressions of belonging and comforting darkness. Recently, a hazy obscured figure draped in dark shadows has started to appear. The only distinguishable feature being a deep maroon and black hand which reaches out towards him, grasping... beckoning... In response to this call, Gar Sharkoth has ordered the construction of a ziggurat in the temple's basement. He hopes to be able to bridge the gap between him and the Elder One.  
Light must be extinguished, order must vanish, and minds must shatter. Only through this can there be true peace.
— Mantra of the Elder One.

Soul Shards

  Followers of Sharkoth Order of the Elder One covertly comb the neighboring kingdoms, searching for soul shard connected to their elemental deity. These shards, scattered by the other Gods during the planar shifts of formation, keep the Elder One bound and chained. This imprisonment limits the destruction and reach of the Elder One. He constantly yearns for the freedom to release complete destruction, to purge the corruptions, impurities, and pains that plague all mortality.

Heirarchy

  There are no formal hierarchical terms within the cult, although many refer to Gar Sharkoth as a Deathdreamer. There are, however, circles within the order. Circle members do not know each other, as cult members attend each meeting in hooded black robes, and cloth coverings that obscure the lower half of their faces. Circle members identify themselves through similar experiences, known as callings, and, in rare cases, shared dreams. None have tried to remove Gar Sharkoth from his position, and within the order he is treated with deference and respect. No one outside of the order has seen him in several years.
Role
Death dreamer of the Elder One, God of Chaos
 
Age
64
Children

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