One of the former most powerful provinces of the Empire of Gedrian, Belzar is the most diverse and corrupt out of the four. The Belzaran dynasty has ruled the kingdom for centuries and Emperor Gedrian allowed the family to continue their reign as long as they didn't get in his way.
On top is the King and the Queen who share equal powers just in case anything happens, below them is the royal advisor and his cabinet, slightly below that is the council which compromises of lords, barons, knights, clan leaders, and chieftains, at the same level as the council is the rest of the nobility, and capping off the end is everyone else such as peasants and merchants.
The current agenda consists of stopping Northod from invading Belzar, solving all internal unrest, and preventing Mazaburg from being completely destroyed by the united forces of The Dwarven Confederation, Djerad Kaarx, rebellious nobles, and several clans.
The Belzaran Family has existed for quite some time and is rumored to have dwarven and draconic ancestry. Long before Belzar became a kingdom the family managed to control the city of
Belzar and the surrounding territory, but expanded their domain because of a need for resources. Belzar as a kingdom didn't exist until Frederan Gedrian started his world conquest and Belzar peacefully submitted. This hasn't always worked out as the empire had different interests than the more dogmatic and controlling Gedrian. Currently the kingdom is in a mess after countless civil wars and attempts to dethrone the Belzaran family. To learn more about the current situation of Belzar and the rest of Gedrian refer to the
Ongoing Conflicts page.
Belzar is the most racially diverse and accepting of any of the four major kingdoms.
Humans: 27%
Mountain Dwarves: 16%
Hill Dwarves: 18%
Orcs: 21%
Half-Orcs: 3%
Dragonborn: 14%
Centaurs: 1%
The Kingdom of Belzar stretches east from the River Thind to Krakenwind Bay and north of the Shandar Straits and the Âgligrisd Mountains to the marked line between the port village of Eca and Lake Sodas. They also gained control of the eastern half of the dwarven city of Gormûn during Frederan Gedrian's ascent to power because they needed the resources that the city could provide.
Most of the Belzaran military comprises of either small militias, levies, or city armies.
Religion in Belzar is left to the people to decide.
The Order of the Sky was once banned in Belzar and in most of Gedrian, but the council decided that they weren't harmful and could worship in peace. Recently a statement by Sir Edard Gullinor has lead to much controversy among the dragornborn populace as he discredited their worship in their draconic ancestors.
Because of its proximity to the Âgligrisd Mountains and its large dwarven population, Belzar has been a major trade partner with the Dwarven Confederation. Recently this relationship has been endangered by King Thradell Belzaran, who has been pushing for human supremacy lately. Belzar is being overrun by the orc tribes and dragonborn clans with the help of a powerful clan dwarves who make up a formidable voting-bloc in the council. Currently, they have conquered as far as Mazaburg on the Shandar Straits. They are also at war with the Kindgom of Northod.
Agriculture is mostly done along the River Thind, around Lake Sodas, and the coast because the interior of the kingdom mostly consists of deserts and dry plains. The major industries are mining and quarrying.
Belzar trades almost exclusively with the Dwarven Confederation because they have a bad relationship with Northod who refuses to conduct trade with them, so the Dwarven Confederation helps by procuring goods from other sources and then sends them to Belzar which is expensive, but necessary. Also, the Silverlode clan controls much of the council and does it to support their dwarven brethren and to maybe destroy Belzar from within.
During Gedrian's reign, Belzar was known for being the most underdeveloped because he didn't want to infringe on the treaty he made with the Belzaran family who didn't care to develope the region. Most infrastructure such as roads, canals, and fortifications is left to rulers of towns and cities and noble families.
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