Paragon in Galir | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Paragon

Legends tell of warriors that fight at the front of a legion, of the valor they display and the inspiration it gives their comrades. A Paragon before their army is a dauntless foe, and an army behind their Paragon is an unstoppable legion.   A Paragon is not inherently good or evil. An evil legion can be lead by a bold and charismatic Warlord just as effectively as the forces of good.   As they tend to be those that inspire an organized force, more often than not they will be lawful, but what that personal code of laws entails can vary quite widely.  

Exemplar

Starting at 1st level when you take this Presence, you gain proficiency in heavy armor, and all weapons.  

Lead the Charge

Starting at 1st level, you can give yourself a bonus to your initiative rolls equal to your Charisma modifier. Additionally, when you roll initiative you gain temporary hit points equal to twice your Charisma modifier (minimum 2).  

Fighting Style

Starting at 3rd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't choose the same twice, even if you later get to choose again.
  • Archery: You gain a +2 bonus on attack rolls you make with ranged weapons
  • Defender: When wearing armor, you gain a +1 bonus to AC.
  • Dueling: When wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
  • Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a weapon held in two hands, you can reroll the die and must use the new roll, even if it a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
  • Interception: When a creature you can see hits a target, other than you, within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a martial weapon to use this reaction.
  • Protection: When a creature you can see attacks a target other than you that is within 5 feet of you,you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
  • Two Weapon Fighting: When you engage in two-weapon fighting, you can make an off-hand attack as part of the Attack action rather than using a bonus action. Additionally, only the off-hand weapon must have the light property.
  • Versatile: When you are wielding a versatile weapon and no other weapons, you gain a +1 bonus to damage rolls with that weapon, and a +1 bonus to AC when wielding it two-handed. Additionally, when you attack with a Versatile weapon, you can use your bonus action to Grapple or Shove the target.

Heroic Strike

Additionally at 3rd level, when you take the Attack action, once per turn you can expend a Leadership Dice (up to your per turn limit) to apply Rallying Mark or Overwhelming Mark as part of a melee weapon attack.   Whenever you expend Leadership Dice as part of making an attack, you can add the expended Leadership Dice to the damage roll of the attack.  

Stand Defiant

Starting at 7th level, when you are reduced to zero hit points, you instantly regain a number of hit points equal to your Charisma modifier (minimum 1).   Additionally, you can expend a number of Leadership Dice equal to the number of friendly creatures within 60 feet of you. You regain additional hit points equal to the amount rolled on the dice expended this way.   Once you use this feature, you cannot use it again until you complete a short or long rest.  

Dauntless Resolve

Starting at 11th level, when you fail a Saving Throw, you can choose to succeed instead.   Once you do this, you cannot do this again until you complete a long rest.  

Invincible Legion

Starting at 18th level, your allies will never fall so long as their symbol of hope remains. When an friendly creature within 60 feet of you is reduced to 0 hit points, but not killed outright, they can drop to 1 hit point instead so long as they can see or hear you.   Once an friendly creature benefits from this effect, they cannot benefit from it again until they complete a long rest.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!