Commander
A Commander on the field can be many things: a trusted Sergeant, a weary Veteran, or merely a man with an uncommon degree of common sense and a particularly keen eye for how to win a fight.
While not as flashy as some of the other Presences on the Battlefield, that just means they are less likely to get themselves skewered. A keen word there and helping hand here, their influence is subtle but effective, inexorably shifting the tides of battle in their favor.
A Commander can come from any background, but is usually someone that has acquired their Wisdom the hard way, having seen a bit of what life and battlefields have to offer.
Armor Proficiency
Starting at 1st level when you take this Presence, you gain proficiency in heavy armor.Form Up
Starting at 1st level, when you roll initiative and are not surprised, any number of friendly creatures within 30 feet of you can move up to a number of feet equal to five times your Wisdom modifier (minimum 5 feet).Keen Pointer
Starting at 3rd level, you can take the Inspiring Word bonus action without expending a Leadership Die if you are within 5 feet of the creature you inspiring.On Your Feet
Starting at 7th level, you can use a bonus action and expend one Leadership Die restore in an ally the will to fight. Choose a friendly creature within 5 feet of you. That creature regains hit points equal to your Leadership die. When you use this feature to restore hit points to a creature at 0 hit points, you can add your Wisdom modifier to the amount of hit points restored. If the creature is prone, it can choose to stand immediately.Martial Advantage
Starting at 11th level, you've learned to leverage fighting alongside an ally. Once per turn, you can deal an extra 2d6 damage to a creature you hit with a weapon attack if that creature is within 5 feet of an ally that isn't incapacitated.No One Left Behind
Starting at 18th level, you can move up to your speed to get within 5 feet of a creature while using your On Your Feet feature. During this movement you gain resistance to all damage and the target regains an additional 1d8 hit points for each attack of opportunity that hits you during this movement.Remove these ads. Join the Worldbuilders Guild
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