The Protectorate
The Protectorate governs several worlds and outposts in the Galaxy of Exiles and is generally held in ill regard by all other factions, having a history of war with both The Hegemony and The Stewardship of Rythe. It is home to the Keepers, and its capital is Hesperex.
Protectorate politics is a convoluted mess. At the top of the structure is the Chair, who presides over every decision and has the power of veto, but is ultimately answerable to the Keepers.
Beneath the Primary Committee, the civil services split into three branches:
The Protectorate's military is overseen by the Board of the Fist, ruled by the Chair of the Fist. Much like the political committees, the Chair is shadowed by a Martial Proctor responsible for maintaining discpline at all levels of the military. Representatives from the top few levels below that make up the board, with the faces changing each week. Once again, the Proctor has their own 'committee', the Proctorate Administration, made up of other ranks (observers, here Proctorate Observers).
Governance
Protectorate politics is a convoluted mess. At the top of the structure is the Chair, who presides over every decision and has the power of veto, but is ultimately answerable to the Keepers.
Primary and Proctorate committees
The Chair is shadowed by the Proctor, whose job it is to keep the Chair's decisions in check and act for the Chair in the case that they are unavailable. This does not extend to convenient deaths – upon the death of a Chair, a new Chair must be immediately decided upon by unanimous vote of the Primary and Proctorate committees. The Proctor also has the power to veto the Chair's vetoes and has control of the Proctorate committee. That committee's purpose is to check the work of the Primary Committee for foul play and adherence to the tenets of the Protectorate's foundation. Members of the Primary Committee as of the end of The EmpyreanThe Chair: Arkeddi
The Proctor: Vannis Proglimen
Representing the Board of the Fist: Force Commander Taliss (landers) and Planetary Commander Hell Progmoda (shipbound)
Representing the Internal Security Lodge: Administrator Machek
Representing the External Security Force Administrator Etsorren
Representing food: Administrator Dovretssen
Representing water: Administrator Latince
Representing physical infrastructure: Administrator Belaea Progaeryon
Representing digital infrastructure: Administrator Salislan
Representing the vats: Administrator Movren
The Proctor: Vannis Proglimen
Representing the Board of the Fist: Force Commander Taliss (landers) and Planetary Commander Hell Progmoda (shipbound)
Representing the Internal Security Lodge: Administrator Machek
Representing the External Security Force Administrator Etsorren
Representing food: Administrator Dovretssen
Representing water: Administrator Latince
Representing physical infrastructure: Administrator Belaea Progaeryon
Representing digital infrastructure: Administrator Salislan
Representing the vats: Administrator Movren
The Board of the Fist
This board governs the Protectorate's military forces. Beneath it is the Administration, jokingly known as the Administrative Admiralty and known by somewhat more colourful names in other circumstances. Beneath this level, control of military forces splits into planetary and space forces, known as Landers and Shipbound respectively. The Shipbound are further split into intra- and inter-stellar groups.The Board of the Thousand Ears
This is the long-winded name for the Protectorate's intelligence agency. They have two main divisions: the Internal Security Lodge (ISL) and the External Security Force (ESF). The ISL and ESF are self-explanatory, though it's worth noting that the first acts as an inwardly-paranoid, thought-police kind of organisation and the second acts more as a military with cells of free agents. The board is also rumoured to have a third division called the Reiart, although whether this actually exists and where it falls in the hierarchy is unknown. Despite the question of their existence, the Reiart are feared throughout the Protectorate on rumour alone, even by the other two divisions.The External Security Force
The ESF works mostly through the following hierarchy of roles: Envisagers, who envisage threats to the Protectorate (based on real or imagined data Enforcers, who enforce the actions of the Evisagers based on these envisioned threats; and free agents, who usually operate in groups of two or three. The ESF frequently comes under ridicule from the ISL due to the number of free agents that defect to other factions. They don't even decide work as double agents, they just straight-up defect, even to the annoyance of the factions that wanted them to continue working under cover. As a result of this, the ESF has recently implemented a crackdown on its free agents. They must check in regularly, undergo surprise inspections and agree to partake in psychological evaluations to determine their emotional state. The downside to this is that assessing emotional states shortly after a mission often flags up false positives, since agents need to express emotions to fit into other cultures.Military
The Protectorate's military is overseen by the Board of the Fist, ruled by the Chair of the Fist. Much like the political committees, the Chair is shadowed by a Martial Proctor responsible for maintaining discpline at all levels of the military. Representatives from the top few levels below that make up the board, with the faces changing each week. Once again, the Proctor has their own 'committee', the Proctorate Administration, made up of other ranks (observers, here Proctorate Observers).
The Admiralty and Triumvirate Council
Below that you get to the Admiralty, which is full of administrative roles. There is a strangely 'thin' layer underneath this, consisting of the Triumvirate Council, who technically hold equal rank to everyone in the Admiralty. Everyone in the Admiralty is answerable to each other (and a mound of paperwork). Each person on the Triumvirate council oversees one branch of the military, which is split into the following branches:Landers
Land-boand forces (Landers) have the following rank hierarchy: Land Marshall; Force Commander; Battle Group Commander; Division Commander; Section Commander (with Section Assistants assigned to them). Non-commissioned ranks are known as observers (senior, junior or otherwise).Star Shipbound
Intra-stellar forces (star shipbound) are led by a Star Marshall. Under that, a System Commander governs both Relay Group Commanders (in charge of movements between planets) and Planetary Commanders. Planetary Commanders in turn have command of Support Directors (captains of large support ships who also have to coordinate the other ships around them) and Wing Commanders. Formation Leaders sit under this.Void Shipbound
Inter-stellar forces (void shipbound) are similar, led by a Void Marshall. Both Defense Group Commanders and Attack Group Commanders preside over the following hierarchy: System Commander; Cloud Commander; Formation Leaders and Support Directors. If fighting in a Protectorate-owned system, it is the Star Fleets that take charge of the situation. Anywhere else, the Void Fleet takes control and may draft nearby Star Fleets if absolutely required.Misc.
It's beauracracy all the way up in the Protectorate, with governers and officials at every level and a mountain of paperwork. This is obviously quite corrupt. Theoretically, everyone is equal (they are not) and all positions of authority are rotated through often (they are not).Family
The only concept of family in the Protectorate is in empyrric bloodlines. Anyone outside those bloodlines is vatborn (empyrrics cannot be born with powers unnaturally). Only those who become empyrric may take the name of their line. The vatborn only gets one name and a genetic identification tag. Unsanctioned children are taken from their parents and sent to the Keepers to use as slaves.Emotions
The Protectorate does not allow the harbouring of emotions amongst its populace. Whether this command initially came from the Keepers or the Protectorate itself is unknown, though the Keepers are naturally best able to enforce it given they can see emotions. There are two main reasons for the ban:- What you don't feel can't hurt you. Empyrrics can convert any felt emotion into energy, which they may then use as a weapon. Feeling nothing denies all but background energy to empyrrics, and this is harder to draw upon as well as less fruitful.
- If the majority of the population feels nothing, detecting anything out of the ordinary/anyone with bad intentions is much easier.
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