Vicissitudes of Time: Episodes 8-9 Guide - Finale

 
Finale character sheets:
 
Листы персонажей, эпизоды 8-9:
Sesostris / Сесострис

Sesostris (Episode 1)

3 Level (2700/2700 XP for level-up) Ancient Egyptian, pre-macedonian Background Thabenling Race / Species / Heritage Ignorant/Brave/Envious Alignment
Fighter, Eldritch Knight
Level 3
Hit Dice: 3/3
1d10+1 Class 1

STR
15
+2
DEX
11
+0
CON
13
+1
INT
16
+3
WIS
10
+0
CHA
8
-1
32
Hit Points
+0
Initiative (DEX)
19
Armor Class
+2
Prof. Bonus
+5
Spell Attack (INT)
Spell Ability: INT Spell Ability Modifier: 5 Spell Save DC: 13
30ft
Speed (walk/run/fly)
1/Short Rest / 1/Short Rest
Second Wind
1/Short Rest / 1/Short Rest
Action Surge
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+0 Dexterity
+3 Constitution
+3 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
+6 Athletics STR
-1 Deception CHA
+5 History INT
+2 Insight WIS
+3 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+3 Nature INT
+0 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Name Roll Attr Dmg Dmg Type
Sunstone Khopesh +4 STR 1d8+2 slashing
Sunstone Scarab Throwing Dagger +2 DEX 1d6
Attacks
Spell Book
Darkvision 60 ft.
Defensive Fighting Style (PHB 72)
Weapon Bond (PHB 74) - blocks disarmament and allows recalling weapons.
Features & Traits
Chain Mail armor (bronze)
Shield (Egyptian buckler)
Sunstone Khopesh
Sunstone Scarab
Explorer's Pack
Piton
Fine clothing, modern
Ball Bearings (1000 in the bag)
Rope, Silk (50 ft)
Bell
Signet Ring (of the Awoken)
Grappling Hook
Soap
Hunting Trap
Two-Person Tent (that Sesostris never shares)
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Booming Blade, Green-Flame Blade
Known Common* spells: Shield, Absorb Elements, Find Familiar
Innate Thabenling spells: Poison Spray (Cantrip), Animal Friendship (Common), Suggestion (London** spell) Spellcasting
Ancient Egyptian: 4
English: 4
Ancient Greek: 3
Ancient Latin: 2
Russian: 1

Languages & Proficiences
*Common spells - spells of the first stage of magical power.
**London-class spells - spells of the second stage of magical power, the strongest stage available in XXI century.
Has a snake familiar called Shaum.
Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.05, made by Tillerz#3807 - Updated: 2022-02-25 - Changelog
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Remy Dalton / Реми Долтон

Remy Dalton (Episode 9)

3 Level (300/2700 XP for level-up) English Background Human Race / Species / Heritage Weary/Cynical/Erudite Alignment
Artificer
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
10
+0
DEX
11
+0
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
12
+1
24
Hit Points
+0
Initiative (DEX)
13
Armor Class
+2
Prof. Bonus
+5
Spell Attack (INT)
Spell Ability: INT Spell Ability Modifier: 5 Spell Save DC: 13
30ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+4 Constitution
+5 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+3 Deception CHA
+5 History INT
+3 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+3 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Name Roll Attr Dmg Dmg Type
Attacks
Spell Book
Magic Initiate: Wizard, spellcasting ability = INT - grants cantrips and a spell
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9). Options: Enhanced Arcane Focus, Alchemy Jug, Wand of Secrets, Wand of Magic Detection. - Last two are scripts written in Fringe programming language.
Eldritch Cannon (usually Force Ballista) - TCE17 - This is my boomstick!
Right Tool for the Job - TCE 17 - allows creating artisan tools.
Features & Traits
Modern Tinker's Tools (basically a smartphone and some screwdrivers)
Chain Shirt
Explorer's pack
Jeweler's Tools
Thieves' Tools
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Fire Bolt, Mage Hand, Mending, Toll the Dead.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare, Comprehend Languages, Thunderwave (new), Tasha's Caustic Brew (new), Shield (new) Spellcasting
English: 4
French: 3
Haitian: 2
Polish: 1
Arabic: 1
Languages & Proficiences
*Common spells - spells of the first stage of magical power.
Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.05, made by Tillerz#3807 - Updated: 2022-02-25 - Changelog
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Damien Sinclaire / Дамьен Синклер

Damien Sinclaire (Episode 9)

3 Level (0/2700 XP for level-up) French Background Human Race / Species / Heritage Radical/Lustful/Philosopher Alignment
Wizard (Chronurgy)
Level 3
Hit Dice: 3/3
1d6+0 Class 1

STR
10
+0
DEX
12
+1
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
14
+2
12
Hit Points
+1
Initiative (DEX)
11
Armor Class
+2
Prof. Bonus
+5
Spell Attack (INT)
Spell Ability: INT Spell Ability Modifier: 5 Spell Save DC: 13
30ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+0 Constitution
+5 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+2 Athletics STR
+4 Deception CHA
+7 History INT
+1 Insight WIS
+2 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+3 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Name Roll Attr Dmg Dmg Type
Attacks
Spell Book
Observant feat (PHB 168) - Allows the character to become more observant and vigilant.
Arcane Recovery (PHB 112) - Allows to restore some of the used spellslots.
Chronal Shift (EGW 184) - Allows manipulate time ever so slightly.
Features & Traits
Wedding ring working as an Arcane Focus
Blue shades.
Spellbook, a little tainted with wine stains.
Fine modern clothing.
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Ray of Frost, Minor Illusion, Nudge through Time: 1 action touch, V, S, Inst. duration. Upon touching an enemy, they make a CHA saving throw. If failed, they are thrown forward in time, vanishing, until their reappearance at the end of the caster's next turn. Credit: https://imgur.com/gallery/Lgc5QIe

Known Common* spells: Mage Armor, Witch Bolt, Chromatic Orb, Magnify Gravity, Find Familiar, Shield, Fog Cloud, Sleep.

Known Devastating* spells: Alter Self (new), Knock (new) Spellcasting
French: 4
English: 4
Ancient Latin: 3
Old Germanic: 2
Ancient Scandinavian: 1
Ancient Greek: 1
Languages & Proficiences
*Common spells - spells of the first stage of magical power.
*Devastating spells - spells of the second stage of magical power

Damien also has a familiar, a cynical raven by the name of Avantgarde
Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.05, made by Tillerz#3807 - Updated: 2022-02-25 - Changelog
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Maxim Kunitsyn / Максим Куницын

Maxim Kunitsyn (Episode 9)

2 Level (300/900 XP for level-up) Russian Background Human Race / Species / Heritage Brave/Rude/Radical Alignment
Ranger
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
8
-1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
8
-1
31
Hit Points
+3
Initiative (DEX)
15
Armor Class
+2
Prof. Bonus
+5
Spell Attack (WIS)
Spell Ability: WIS Spell Ability Modifier: 5 Spell Save DC: 13
30ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+7 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
+1 Athletics STR
-1 Deception CHA
+0 History INT
+5 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+5 Survival WIS
Skills
  Name Roll Attr Dmg Dmg Type
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Attacks
Spell Book
Crossbow Expert (works as usual, no homebrew changes)
Favored enemy (PHB 89): Humans, Goliaths.
Natural Explorer (PHB 89): Favored terrain - forests.
Fighting style (PHB 89): Defense
Primeval Awareness (PHB 89): scanning region for threats
Colossus Slayer (PHB 89): extra damage on wounded creatures
Features & Traits
Leather armor
2x Modern hand crossbow
Crossbow bolt: 10 packs, 20 bolts each.
Explorer's Pack
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Common* Spells: Hail of Throns, Hunter's Mark, Zephyr's Strike (new) Spellcasting
English: 4
Russian: 4
German: 3
Languages & Proficiences
*Common spells - spells of the first stage of magical power.
Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.05, made by Tillerz#3807 - Updated: 2022-02-25 - Changelog
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Aiyana / Аийяна

Aiyana (Episode 4)

2 Level (0/900 XP for level-up) Native American Background Ayk Race / Species / Heritage Insightful/Cynical/Angry Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
10
+0
DEX
12
+1
CON
15
+2
INT
15
+2
WIS
12
+1
CHA
10
+0
17
Hit Points
+1
Initiative (DEX)
13
Armor Class
+2
Prof. Bonus
+4
Spell Attack (INT)
Spell Ability: INT Spell Ability Modifier: 4 Spell Save DC: 12
Walk 25ft / Fly 50ft
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+4 Constitution
+4 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
+2 Athletics STR
+2 Deception CHA
+2 History INT
+3 Insight WIS
+2 Intimidation CHA
+6 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+1 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Name Roll Attr Dmg Dmg Type
Talons +2 STR 1d4 slashing
Handaxe +2 STR 1d6 slashing
 Thrown (range 20/60)
Attacks
Spell Book
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9) - allows making more meaningful in combat magic items.
Features & Traits
Alchemist's supplies
Studded Leather Armor
Handaxe x2
Rations (10 days)
Waterskin
Potion of Healing x1
Entertainer's Pack
Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Ray of Frost, Spare the Dying.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare. Spellcasting
Croatoan: 4
English: 4

Languages & Proficiences
*Common spells - spells of the first stage of magical power.
Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.05, made by Tillerz#3807 - Updated: 2022-02-25 - Changelog
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
   
   
  Agents arrive in Chinon, trying to find out about the Brooch, while Joan tries to get an audience with Dauphin Charles.
  Агенты прибывают в Шинон, пытаясь узнать больше про Брошь, пока Жанна пытается добиться аудиенции с дофином Шарлем.
 
  Some of the existing articles are updated. Feel free to join us in social media:
  Некоторые существующие статьи обновлены. Присоединяйтесь к нам в соцсетях!
 

English social:

   

Соцсети на русском:

 

Episode 7:

 



FINALE SUPPORTING ARTICLES

СОПРОВОДИТЕЛЬНЫЕ СТАТЬИ ФИНАЛА



Updated: The Responsible? | Обновлено: Ответственный?  
Damien Sinclair | Дамьен Сенклер
Character | Jun 6, 2021
Updated: The Maid's Journey| Обновлено: Путешествие Девы  
Joan of Arc | Жанна Д'Арк
Character | Jun 6, 2021
 
Engineering Masterpiece | Шедевр Инженерии  
Kunitsyn's Crossbows | Арбалеты Куницына
Item | Jun 6, 2021
The Future King | Будущий Король  
Charles VII | Карл Седьмой
Character | Jun 6, 2021
 
Updated: The Future Pope | Обновлено: Будущий Понтифик  
Tommaso Parentucelli | Томмазо Парентучелли
Character | Jun 6, 2021
Updated: The Happy Customer | Обновлено: Счастливый Клиент  
Jonas Petras | Йонас Петрас
Character | Jun 6, 2021
Updated: A Wild Card | Обновлено: Неизвестная Переменная  
Tedoro Nikolić | Тедоро Николич
Character | Jun 6, 2021
 
Updated: Emotional Enforcer | Обновлено: Внушитель чувств  
The Brooch of River Neman | Неманская заколка
Item | Jun 6, 2021
Updated: The Rebel Mage| Обновлено: Мятежная колдунья  
Stella di Arezzo | Стелла ди Ареццо
Character | Jun 6, 2021
Updated: Royal Nightmares | Обновлено: Королевские кошмары  
Dream Realm | Страна сновидений
Geographic Location | Jun 6, 2021



Comments

Please Login in order to comment!