Vicissitudes of Time: Episode 2 Supporting articles guide in Fringe Earth | World Anvil

Vicissitudes of Time: Episode 2 Supporting articles guide

  Update March 2, 2021. 7 AM WA time. A little bit later than anticipated, but the articles are here!
  Обновлено 2 марта 2021 в 10 утра по Москве. Чуть позже, чем хотелось бы, но таки статьи опубликованы!
 
 
Episode 2 character sheets:
 
Листы персонажей, эпизод 2:
   
Sesostris / Сесострис

Sesostris (Episode 1)

3 Level (2700/2700 XP for level-up) Ancient Egyptian, pre-macedonian Background Thabenling Race / Species / Heritage Ignorant/Brave/Envious Alignment
Fighter, Eldritch Knight
Level 3
Hit Dice: 3/3
1d10+1 Class 1

STR
15
+2
DEX
11
+0
CON
13
+1
INT
16
+3
WIS
10
+0
CHA
8
-1
32
Hit Points
+0
Initiative (DEX)
19
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
1/Short Rest / 1/Short Rest
Second Wind
1/Short Rest / 1/Short Rest
Action Surge
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+0 Dexterity
+3 Constitution
+3 Intelligence
+0 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+0 Animal Handling WIS
+5 Arcana INT
+6 Athletics STR
-1 Deception CHA
+5 History INT
+2 Insight WIS
+3 Intimidation CHA
+5 Investigation INT
skills
+0 Medicine WIS
+3 Nature INT
+0 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Sunstone Khopesh +4 STR 1d8+2 slashing
Sunstone Scarab Throwing Dagger +2 DEX 1d6
Attacks

Spell Book

Darkvision 60 ft.
Defensive Fighting Style (PHB 72)
Weapon Bond (PHB 74) - blocks disarmament and allows recalling weapons.

Features & Traits
Chain Mail armor (bronze)
Shield (Egyptian buckler)
Sunstone Khopesh
Sunstone Scarab
Explorer's Pack
Piton
Fine clothing, modern
Ball Bearings (1000 in the bag)
Rope, Silk (50 ft)
Bell
Signet Ring (of the Awoken)
Grappling Hook
Soap
Hunting Trap
Two-Person Tent (that Sesostris never shares)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Booming Blade, Green-Flame Blade
Known Common* spells: Shield, Absorb Elements, Find Familiar
Innate Thabenling spells: Poison Spray (Cantrip), Animal Friendship (Common), Suggestion (London** spell)
Spellcasting
Ancient Egyptian: 4
English: 4
Ancient Greek: 3
Ancient Latin: 2
Russian: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.
**London-class spells - spells of the second stage of magical power, the strongest stage available in XXI century.
Has a snake familiar called Shaum.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Remy Dalton / Реми Долтон

Remy Dalton (Episode 1)

2 Level (300/900 XP for level-up) English Background Human Race / Species / Heritage Weary/Cynical/Erudite Alignment
Artificer
Level 2
Hit Dice: 2/2
1d8+2 Class 1

STR
10
+0
DEX
11
+0
CON
14
+2
INT
16
+3
WIS
12
+1
CHA
12
+1
17
Hit Points
+0
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+0 Dexterity
+4 Constitution
+5 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+0 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+0 Athletics STR
+3 Deception CHA
+5 History INT
+3 Insight WIS
+3 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+3 Perception WIS
+1 Performance CHA
+3 Persuasion CHA
+5 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Magic Initiate: Wizard, spellcasting ability = INT - grants cantrips and a spell
Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.
Infuse Item (TCE 9). Options: Enhanced Arcane Focus, Alchemy Jug, Wand of Secrets, Wand of Magic Detection. - Last two are scripts written in Fringe programming language.

Features & Traits
Modern Tinker's Tools (basically a smartphone and some screwdrivers)
Chain Shirt
Explorer's pack
Jeweler's Tools
Thieves' Tools

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Fire Bolt, Mage Hand, Mending, Toll the Dead.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare, Comprehend Languages.
Spellcasting
English: 4
French: 3
Haitian: 2
Polish: 1
Arabic: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Damien Sinclaire / Дамьен Синклер

Damien Sinclaire (Episode 1)

1 Level (0/300 XP for level-up) French Background Human Race / Species / Heritage Radical/Lustful/Philosopher Alignment
Wizard (Chronurgy)
Level 1
Hit Dice: 1/1
1d6+0 Class 1

STR
10
+0
DEX
12
+1
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
14
+2
6
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
INT Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+0 Constitution
+5 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+7 Arcana INT
+2 Athletics STR
+4 Deception CHA
+7 History INT
+1 Insight WIS
+2 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+3 Nature INT
+3 Perception WIS
+4 Performance CHA
+4 Persuasion CHA
+3 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Wedding ring working as an Arcane Focus
Blue shades.
Spellbook, a little tainted with wine stains.
Fine modern clothing.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Cantrips: Ray of Frost, Minor Illusion, Nudge through Time: 1 action touch, V, S, Inst. duration. Upon touching an enemy, they make a CHA saving throw. If failed, they are thrown forward in time, vanishing, until their reappearance at the end of the caster's next turn. Credit: https://imgur.com/gallery/Lgc5QIe

Known Common* spells: Mage Armor, Witch Bolt, Chromatic Orb, Magnify Gravity, Find Familiar, Shield
Spellcasting
French: 4
English: 4
Ancient Latin: 3
Old Germanic: 2
Ancient Scandinavian: 1
Ancient Greek: 1

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Damien also has a familiar, a cynical raven by the name of Avantgarde

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Maxim Kunitsyn / Максим Куницын

Maxim Kunitsyn (Episode 1)

2 Level (300/900 XP for level-up) Russian Background Human Race / Species / Heritage Brave/Rude/Radical Alignment
Ranger
Level 2
Hit Dice: 2/2
1d10+2 Class 1

STR
8
-1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
8
-1
22
Hit Points
+3
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30ft
Speed (walk/run/fly)
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+7 Acrobatics DEX
+3 Animal Handling WIS
+0 Arcana INT
+1 Athletics STR
-1 Deception CHA
+0 History INT
+5 Insight WIS
+3 Intimidation CHA
+0 Investigation INT
skills
+3 Medicine WIS
+0 Nature INT
+7 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Modern hand crossbow +5 DEX 1d6+3 piercing
 Stabilizer (range x2): 60/240
Attacks

Spell Book

Crossbow Expert (works as usual, no homebrew changes)
Favored enemy (PHB 89): Humans, Goliaths.
Natural Explorer (PHB 89): Favored terrain - forests.
Fighting style (PHB 89): Defense

Features & Traits
Leather armor
2x Modern hand crossbow
Crossbow bolt: 10 packs, 20 bolts each.
Explorer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known Common* Spells: Hail of Throns, Hunter's Mark
Spellcasting
English: 4
Russian: 4
German: 3

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
Aiyana / Аийяна

Aiyana (Episode 1)

1 Level (0/300 XP for level-up) Native American Background Ayk Race / Species / Heritage Insightful/Cynical/Angry Alignment
Artificer
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
10
+0
DEX
12
+1
CON
15
+2
INT
15
+2
WIS
12
+1
CHA
10
+0
10
Hit Points
+1
Initiative (DEX)
13
Armor Class (AC)
+2
Prof. Bonus
Walk 25ft / Fly 50ft
Speed (walk/run/fly)
Spellcasting ...
+4 Attack mod
INT Ability
+2 Abi Mod
12 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+4 Constitution
+4 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
+2 Athletics STR
+2 Deception CHA
+2 History INT
+3 Insight WIS
+2 Intimidation CHA
+6 Investigation INT
skills
+3 Medicine WIS
+2 Nature INT
+1 Perception WIS
+0 Performance CHA
+2 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Talons +2 STR 1d4 slashing
Handaxe +2 STR 1d6 slashing
 Thrown (range 20/60)
Attacks

Spell Book

Magical Tinkering (TCE 9) - allows infuse small nonmagical items with magical properties.

Features & Traits
Alchemist's supplies
Studded Leather Armor
Handaxe x2
Rations (10 days)
Waterskin
Potion of Healing x1
Entertainer's Pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Known cantrips: Ray of Frost, Spare the Dying.
Known Common* spells: Catapult, Disguise Self, False Life, Identify, Purify Food and Drink, Absorb Elements, Cure Wounds, Expeditious Retreat, Feather Fall, Jump, Sanctuary, Alarm, Detect Magic, Faerie Fire, Grease, Longstrider, Snare.
Spellcasting
Croatoan: 4
English: 4

Languages & Proficiencies
*Common spells - spells of the first stage of magical power.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.06, made by Tillerz - Updated: 2023-02-09
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.
   
  The Bureau arrives to 1429 France. Their mission: get to the castle of Chinon to find information about the mysterious brooch. We can discuss Vicissitudes of Time and Fringe Earth together now, on our new Discord!
  Бюро прибывает во Францию 1429 года. Их миссия - добраться до Шинонского замка и выяснить что-нибудь про таинствкенную заколку. Теперь можно обсудить "Грань" и "Превратности Времени" с нами в нашем Дискорд канале и телеге!
   
  Episode Guide will be available inside the hour after the premiere concludes.
  Эпизод-гайд станет доступен в течение часа после окончания премьеры эпизода.
 

Episode 3

 



EPISODE 3 SUPPORTING ARTICLES

СОПРОВОДИТЕЛЬНЫЕ СТАТЬИ ЭПИЗОДА 3




Fringe History | История Грани  
Monsters | Монстры    
Dimensions | Измерения    
 
The Companion | Компаньон  
Shaum | Шаум
Character | Feb 28, 2021
Inhuman Species | Вид Нелюдей    
 



*/

Comments

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Feb 27, 2021 12:14 by DungeonMasterGaz

Excellent! I've subscribed to The Legendarium on YouTube and will be enjoying this episode later this evening :)

Feb 28, 2021 08:25 by Andrew Belenkiy aka Teyvill Dost

Great! Then we're gonna be waiting for your review ;) I'll post the articles Monday evening (though it might be morning where you're are ;)

Mar 9, 2021 19:47 by DungeonMasterGaz

Wonderful episode, Teyvill. I thoroughly enjoyed it!   Apologies for the delayed review. I haven't had much time to get on WA recently as other projects have kept me busy, but I watched the episode on the Saturday night it was published. It was good to Aiyana in action. What a shame the rolls didn't go in her favour. I'm loving Maxim. He had a good role to play this episode and proved he is a crack-shot with those hand crossbows.   I'm enjoying learning more about the setting and like the idea of the slave magi, and I'm looking forward to the next episode to find out how someone managed to get a chainsaw! Such technology in the hands of a medieval soldier could turn the tide of a battle (as long as it didn't run out of fuel).   Another excellent episode. Well put together and lots of fun for everyone. I'm no fan of porridge though! I prefer Crunchy Nut Cornflakes :)   DMG

Mar 12, 2021 10:36 by Andrew Belenkiy aka Teyvill Dost

Thanks, Gaz!   Sorry for the late response, I was crunching a bit to finish up captions for Episode 3 which's due to release tomorrow, and so my dayjob wouldn't suffer from it ;)   Thanks for all the kind words, I'm happy you enjoy our game and our setting ;) Maxim's gonna get a bit more action the next episode, just you wait ;)   I also prefer cornflakes (though I'm fine with porridge as well), but there weren't any in the Old World in XVth century, unfortunately xD