The Eld'ar (A Warlock Patron)
While The Eld might walk the world of man alongside their Host for many an age, there comes a time when the Host Body fails. At this time The Eld might consume the form and either remain in the Material Plane, or choose to leave and reach closer to their home realm. In Limbo, The Eld form Colonies, many organisms forming together to live and thrive in the ever changing chaos, similar yet different from their Far Realm home.
These Colonies refer to themselves as Eld’ar, and sometimes decide that they yet have business in the Material Plane. Unable to return in their new Colony form, they reach to those longing for power and reaching out into the void.
Eld’ar Expanded Spells: (Might use spells from Xanathar’s Guide to Everything, if presented as (spell) choose two)
- 1st: (chaos bolt), dissonant whispers, detect evil/good
- 2nd: augury, (mind spike), see invisibility
- 3rd: sending, tongues
- 4th: confusion, locate creature
- 5th: rary’s telepathic bond, cloudkill
- Pact of the Blade: The servant slips from your bloodstream and grows to form a sharp, biological claw or fang-like weapon.
- Pact of the Chain: You are able to draw out your servant and empower them to be helpful in more ways, binding a spirit to them and giving them a greater form. (any familiar gained this way takes the Aberration type instead of Fey, Fiend, or Celestial, and returns to your body when dismissed, rather than a pocket plane.)
- Pact of the Tome: The Servant grows and gathers knowledge through its connection with the Eld’ar colony. It may appear on your person at any time as a 3rd eye in a place you can make visual contact with it. This visual contact allows the knowledge from your tome to be accessed.
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