Ancient Spire
Rooms
Sewer sector
Each rainfall trap is guarded by a stuck grate. main sewer chamber has shallow branching ditches in the ground, as if it once guided water to different locations of the temple.
Grand hall
A stately mosaic hallwayway full of collumns. There's a heckin ton of spiders in here, and 3 giant ones. Barry and Dora are also here.
https://roll20.net/compendium/dnd5e/Giant%20Spider#content
Library
A large, domed room with a snake eye in the center of it on a dais. when activated, you and your party will enter a telepathic trance, and activator will be able to ask the eye questions for information.
This room is covered in webs, and there's this huge watermelon size shaped egg sac
Webs: Must succeed on a DC 12 dex save roll, restrained creature can use action to try to escape, strength, athletics, dex, or acrobatics. Vulnerable to fire.
Training room/armory
A gym with a robotic training dummy. Large square painted on the floor, if you enter into it, you begin "training" with broken dummy. On the other side is a locked door that hold some old weapons.
+2 armor and masks inside with gold trim and a gleaming, curved sword. all the other weapons have rusted or rotted away, but this sword looks brand new.
Treasure room
cool valuable stuff.
A few pots with 2,000 g combined, a half rotted headress with a glowing set of emeralds inside.
A medium room guarded by mysterious eye.
Great hall
great empty hall with a big old door on the end. The door has an eye on it. It's really rad.
Trial chamber
A big, circular , kind of eye shaped chamber with a dais in the center. There's a cool sword stuck in the center with a large preserved eye on the pommel. There's also a buuuunch of hecking bones on the floor, like scattered everywhere.
Big two headed statue fight for the sword key
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