Miscellaneous Items in Forever Fallout Item in Forever Fallout, Missouri 2317 | World Anvil
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Miscellaneous Items in Forever Fallout

There are some items which do not fall into any other categories.
 

Currency Exchange


From: Base_Currency To: Exchange_Currency Rate (Multiply by)
Caps Capitol Credits 8
Caps Commonwealth Silver 4
Caps Dixie Dollars 1/2 0.5
Caps Legion Denarii 2
Caps NCR Dollars 1/3 0.333
Caps Rustlands Dollars 2
Capitol Credits Caps 1/8 0.125
Capitol Credits Commonwealth Silver 1/2 0.5
Capitol Credits Dixie Dollars 1/16 0.0625
Capitol Credits Legion Denarii 1/4 0.25
Capitol Credits NCR Dollars 1/24 0.04167
Capitol Credits Rustlands Dollars 1/4 0.25
Commonwealth Silver Caps 1/4 0.25
Commonwealth Silver Capitol Credits 2
Commonwealth Silver Dixie Dollars 1/8 0.125
Commonwealth Silver Legion Denarii 1/2 0.5
Commonwealth Silver NCR Dollars 1/12 0.0833
Commonwealth Silver Rustlands Dollars 1/2 0.5
Dixie Dollars Caps 2
Dixie Dollars Capitol Credits 16
Dixie Dollars Commonwealth Silver 8
Dixie Dollars Legion Denarii 4
Dixie Dollars NCR Dollars 2/3 0.667
Dixie Dollars Rustlands Dollars 4
Legion Denarii Caps 1/2 0.5
Legion Denarii Capitol Credits 4
Legion Denarii Commonwealth Silver 2
Legion Denarii Dixie Dollars 1/4 0.25
Legion Denarii NCR Dollars 1/6 0.167
Legion Denarii Rustlands Dollars 1
NCR Dollars Caps 3
NCR Dollars Capitol Credits 24
NCR Dollars Commonwealth Silver 12
NCR Dollars Dixie Dollars 3/2 1.5
NCR Dollars Legion Denarii 6
NCR Dollars Rustlands Dollars 6
Rustlands Dollars Caps 1/2 0.5
Rustlands Dollars Capitol Credits 4
Rustlands Dollars Commonwealth Silver 2
Rustlands Dollars Dixie Dollars 1/4 0.25
Rustlands Dollars Legion Denarii 1
Rustlands Dollars NCR Dollars 1/6 0.1667

   

Tools and Utility Items


Item Effects Wt Cost Rar -ity
AtomiLion Hide a prestigious animal skin 5 100 5
Arsenic after 30 minutes, 8 CD Poison Damage, then 6 CD Poison Damage every hour for the next 24 hours 1 150 3
Blade Poison adds Poison Damage Effect to next attack, single use <1 65 4
Compass Re-roll 1d20 on Navigation Tests <1 100 2
Detailed Paper Map Re-roll 1d20 on Navigation Tests <1 75 2
EMF Meter Allows an INT+Science Test to investigate local EMF 1 325 3
GPS Unit Re-roll 1d20 on Navigation Tests <1 300 4
Haircut/Hairpiece re-roll 1d0 on all CHA Tests for the next 3 Scenes - 15 0
Ius Commercii a medallion signifying permission to trade within Caesar's Legion <1 10 3
Pip-Boy Compass Allows an INT+Science Test to investigate local EMF - - -
Pip-Boy Satellite Uplink Allows an INT+Science Test to investigate local EMF - - -
Programming Spike reduces the Difficulty of one hacking Test by 1, single use 1 50 4
Scrubber Flask purifies dirty water, 20 minutes to purify, 100 charges 1 200 5
Tattoo acts as a Trinket - 15 1
Vault 44 LobotoJoy Implant causes recipient to die of joy,
INT + Medicine Difficulty 4 to install
1 8 5

 

EMF Meter


An EMF meter is a scientific instrument made for measuring electromagnetic fields (abbreviated as EMF.) The action of the meter is essentially the same as a radio antenna, but with quite different detection characteristics and sensitivity.
   

Haircut/Hairpiece


  Many places in the Wasteland offer hair styling services. These allow the player to re-roll 1d20 out of their dice pool in any and all Charisma Tests for the Scene in which they receive the hair styling, plus the next three Scenes. After that, the effect ends and any hairpiece is rendered un-styled and useless.
   

Robot Modules


Mod Effects Wt Cost Rarity Perks
Mr Handy Arm, 10mm Auto Pistol Dmg 3, Burst, Fire Rate 4, Range C, Close Quarters, Inaccurate, Reliable - 130 1 Robotics Expert, Gun Nut 1
Mr Handy Arm, Buzzsaw Dmg 3 Phys, Piercing 1 - 75 1 Robotics Expert 1
Mr Handy Arm, Cudgel Melee Dmg 5 Phys, Shattering -20 120 3 Robotics Expert 1, Blacksmith 1
Mr Handy Arm, Flamer Flamer - 187 1 Robotics Expert, Gun Nut 1
Mr Handy Arm, Laser Emitter Laser Gun - 119 1 Robotics Expert 1, Science! 1
Mr Handy Arm, Pincer Unarmed Dmg 2 Phys, Manipulate objects up to 40lbs - 50 1 Robotics Expert 1
Mr Handy Arm, Power Pincer Unarmed Dmg 3 Phys Vicious, Manipulate objects up to 60lbs - 130 2 Robotics Expert, Gun Nut 1
Mr Handy Arm, Pneumatic Launcher +1 Range on all Thrown Explosives or Throwing Weapons -10 99 1 Robotics Expert 2, Science! 2

 

Mister Handy Arm, Cudgel Arm


A twenty-pound ball of depleted uranium on the end of a Mister Handy arm provides a hefty amount of armour-shattering impact. A Cudgel Arm gains all melee attack benefits from either Serrated Plate, Noxious Plate, Toxic Plate, Actuated Frame or Hydraulic Frame.
   

Mister Handy Arm, Pneumatic Launcher


A series of springs and electric motors allow this cylinder to rapidly compress the local atmosphere and release it, launching whatever is in the tube at high speed.
   

Mister Handy Arm, Power Pincer


A heavy-duty model of the standard Mister Handy pincer arm, fitted with higher quality parts and more powerful workings. The arm can lift objects weighing up to 60 pounds and strikes with more damage than a standard pincer. A Power Pincer Arm gains all melee attack benefits from either Serrated Plate, Noxious Plate, Toxic Plate, Actuated Frame or Hydraulic Frame.
   

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Item type
Miscellaneous

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