Dev Diary - Entry 8, 5th Mar. 2018 in Final Fantasy 20XX - Vaste, Year 1162 | World Anvil
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Dev Diary - Entry 8, 5th Mar. 2018

CAUTION: Spoilers will abound in this dev diary regarding Final Fantasy XX/Final Fantasy 20XX. If you believe yourself to be involved in playing this game, please exercise due caution. And, spoilers, every second word is trapped. Hope your Geomancer's up to snuff.   June.   After discussions with my to-be players about what's going to be happening in our Sunday gaming group, it appears I now have something of a harder date for when this game is going to begin. Which is both a very good thing and a somewhat bad thing - which I hope to get into in this entry. I know I said last week I'd be diving more into the cultural elements of the map this week, but I got thrown something of a curveball this week, and it's been the largest thing on my mind this week.   Yeah, this is gonna be more of a diary entry for myself this week as opposed to something made half for me, and half for anyone reading this. My apologies.   Now, I know that I'm not exactly the best at keeping myself motivated - to be honest, from my end one of the big reasons I decided to try and do this (the dev diary, not the game itself) was to impose an external motivating force on my work so as to encourage myself to keep working regularly on the game so as to have something to present in each of these little diary entries. As such, the idea of a fixed time that a gameable product needs to be ready should, in theory, be a good thing. It'll give me focus and hopefully it means I have to try and diversify out what I do and what needs to be done to make sure the basis of the story is done in time. Good, right?   So why am I suddenly anxious?   Part of it is the idea of bringing something "perfect" in my head into the real world. At some point, I fear I've slipped into planning my game as opposed to our game, and that worries me. The potential that I may have already done the game a major damage weoghs somewhat heavily on me, but that's not really it. Another part is the idea that my players might not be as thrilled for the game as I am. Which is both understandable and prompting caution within me. My first thought in response to this is "Well, they just haven't seen it like I have." Which then immediately prompts the response "And they never will. They're not GM, and they're not you. You just like it because it's yours." And I can't disprove that. And that worries me.   So that leaves me in an interesting position. I'll keep working, and now that I have a time when the game will be starting you can look forward to more focussed and potentially more useful to people. For now, though, I'm deep in thought of how to continue. Things will hopefully be more interesting next week - I don't want to get people's hopes up or put my name down too hard on one line of thought, but my thoughts have been going along the limitations of this setting... and, y'know. Breaking them.   Until next week!

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