Session Two: The Chase Begins Plot in Feywild | World Anvil
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Session Two: The Chase Begins

Plot points/Scenes

Restaurants and their menus:

The Silver Spoon (restaurant)(owned by Enun Kiri)

Goat Stew with fresh wheat bread, 1 sp

Roasted hazelnuts and fresh apples with a strip of bear jerky and a wedge of ripe cheese, 2 sp

Meatloaf with baked potatoes, 2 sp

Chicken eggs any way you like them, 1 sp

Rabbit in a wine-currant sauce, 2 sp

Pizza the Action (restaurant)(owned by Ora Binala)

Pizzas with a variety of toppings. Pizzas start at 2 sp; add 1 sp for each additional topping.

The Lonely Boar (tavern)(owner Kraith Ciet)

Rack of boar ribs and potatoes, 3 sp

Boar steak and potatoes, 3 sp

Deep fried boar legs, 3 sp per leg

Sides of bacon, add 1 sp to the cost of the meal

Wild boar sausages, 2 sp

Boar jerky, 2 sp per pound

What Ales You (tavern)(owner Cannak Uruth

Roaring Eagle Ale, 2 sp (#8 here )

Jelly Drink, 10 cp (#17 here )

Dragon Poison Ale, 10 gp (#28 here

Angry Tom's Furious Ale, 3 cp (#58 here

Pixie Piss, 50 sp (#65 here

Espresso Yourself (cafe)(owner Tree Blossom (Blossom))

Bubble tea, a fruity concoction with caffiene and real bubbling action, 3 sp

Black Lady Coffee, a strong, bitter black coffee, 2 sp

Laughing Latte, a latte made with pixie magic to help people find humor in ridiculous situations, 2 sp

Fae Frappe in various flavors, including vanilla, chocolate, caramel, mint, and moss, 2 gp

The Honest Oven Bakery (bakery)(owner Magic Cake (Cake))

Braids filled with minced and roasted fruits. Apple filled braids are particular popular in this season, 3 sp

Assorted Bagels (asiago, whole wheat, multigrain, blueberry, cherry, goodberry, etc.) are stacked on a nearby platter, 2 cp per bagel or 20 cp for a baker's dozen

Fresh cornbread & butter served with a side of honey, maple syrup, and/or fruit jam/jelly, 2 cp

Pumpkin pie, a creamy orange desert that is best served with a dollop of freshly whipped cream, 2 gp

Small balls of fried bread that are soaked in pistachio-flavored syrup, known as "Nutty Bread", 2 cp for an order of 5 balls

Mushroom breads, sometimes with unexpected medicinal or recreational properties, 2 cp per slice, 1 sp for a whole loaf (a few extra sp and the party can choose specific minor effects for the bread)

Stores and their Magical Items:

Crystal Clear Jewelery (jewerly shop)(owner Violet Jewel (Jewel))

Basic silver and gold necklaces, bracelets, and rings, ranging from 10 gp to 2 pp depending on the look and size of the piece, as well as gemstones

One specific ring has a Feywild Shard in place of a gemstone (info here ). Players may be able to use "detect magic" to discover its properties. The ring is valued at 1 pp, as the seller is unaware of its value. The party can choose to sell or use the item.

Kind Cat Potions (potionsmith)(owner Wild Flame (Wild))

The seller has 10 healing potions in stock, 50 gp per potion, and 1 greater potion of healing, 100 gp.

3 potions of climbing, 50 gp each.

2 potions of water breathing, 120 gp each.

The Noble Sword (blacksmith)(owner Bronze Sparkle (Bronze))

10 lbs of arrows, 1 gp per lb

1 battleaxe, 10 gp

1 light crossbow, 25 gp

5 daggers, 2 gp each

1 double-bladed scimitar, 100 gp

The Wishing World (enchanted items shop)(owner Lone Wish (Lone))

1 Bag of Holding, 175 gp (here

1 Robe of Useful Items, 200 gp (here

1 Wand of Magic Detection, 150 gp (here

Random Encounters on Way to Mirror Lake (Roll Every Hour)

1-3 A murder of strange ravens fly overhead.

4-6 A group of 1d4+2 bandits has set up an ambush on the road. They will attack the players’ party with crossbows and shortbows from the trees.

7-9 A group of helpful strangers offers directions for the party to their destination.

10-12 The party stumbles across 1d4+2 wandering centaurs.

13-15 The party crosses paths with 1d4+1 blink dogs.

16-19 A party of 2d6 adventurers are sitting around a campfire. They are members of a party that has been traveling together for years. They have been on this quest for 3 years. They are waiting for one of their members to return. One of their members is a Halfling Bard. He has been gone for 2 weeks, and they are worried about him.

20-24 The party stumbles across a very lost-looking human who has just found themselves in the middle of the feywild.

25-30: The party hears the sounds of drums nearby and are greeted by Bingo Bongo, the travelling bongo salesman.

31-36 The party is greeted by a mysterious man who goes only by "the collector" and are offered to trade their wares for his.

37-40 A group of 1d6 hunters rides past, laughing and cursing.

41-44 A pair of centaurs are looking for something that was stolen from them.

45-47 Three wild boars are huddled against a tree, trying to keep warm. If attacked, they will fight back.

48-50 A satur is sitting on a tree branch, singing a song about nature.

51-52 A group of halflings are playing a game of chance. One of them will ask the players to join them and place a bet. If players lose, they will owe the halflings money.

53-56 An insane loner, with a bow and arrow, is hunting for food. He attacks the players if they get too close. He’ll try to run away if he takes any damage. He’s dressed poorly and has a wild look in his eyes. The loner is actually a spy for a nearby kingdom and has been placed here to gather information on the players.

57-60 The players encounter 1d4 bear on the side of their path. If provoked, the bears will attack.

61-65 The players encounter a small herd (1d10) of deer. One baby deer appears injured. The party members may choose to stop and help the deer.

66-69 The players encounter a small clearing with a surprising amount of mushrooms, some in a circle formation.

70-72 The players encounter 1d4+1 group of pixies. The pixies will offer them a deal or try to trick them into giving up their names. If attacked, the pixies may fight back. They will flee when taking damage.

73-75 A thick fog has settled over the forest, causing travel to be slow and dangerous.

76-79 Will-o-wisps attempt to guide the players off of the safe trail and deeper into the woods away from their destination.

80-82 A group of bandits are sitting around a campfire singing songs.

83-86 A group of hunters are tracking a deer.

87-90 A group of elves are practicing their archery skills by shooting at targets in the woods nearby. The elves are making fun of each other while they shoot at the targets.

91-93 The party finds a campfire that has not been used for several days. There is a half-eaten deer carcass nearby. If they investigate, they will find it’s still fresh and there are tracks around it that are not human or animal tracks.

94-96 A merchant is walking down the trail. He is carrying a large sack of gold. He is being followed by three bandits. The merchant is tired and is ready to give up his gold. If the players intervene, they will receive 1d6x10x10 gold pieces as a reward. If the players do not intervene, the bandits will attack and kill the merchant.

97-100 The players manage to catch up to the three goblins that were fleeing from the scene of the crime.

Plot type
Main Story
Parent Plot
Related Locations

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