Felth of Adeous in Felth of Adeous | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Felth of Adeous

What is "Felth"?

Felth is the second largest of four life-bearing planets in the Adeous Cluster. Once possibly a thriving environ Felth now carries the galactic stigma of being Adeaus' garbage heap, a fetid planet largely consisting of mold and rot, and all the associated refuse, societal or otherwise. Surrounded by a swathe of postapoc dead satellites, debris and ship wreckage it's clear from a distance that Felth has seen much strife and doesn’t really portray a welcoming destination, often a fueling stop on the way to more interesting or safe planets. Felth’s clutter of moons, half destroyed, are an indication of this, bearing scars from long lost wars and more recent attacks.

What is the Adeous Cluster?

The Adeous Cluster, one of the largest galxies among it's neighbors, supports a variety of planets, moons and space anomalies that orbit Adeous' twin suns Piina and Kaata. Its age is indeterminable, and many of its now dead planets indicate they once supported life, if only primative. Adeous' variety in landscapes and cultures make it a popular destination for many vacationers from the local galexies, most of which only support life on one or two of their planets, though the Adeous Cluster is not a particularly safe place for travellers. Hungry space bound organisms make sure of this.

The other Adeous Planets

The Adeous Cluster is home to a dozen planets, and half a dozen more moons. Countless settled asteroids and a swathe of anomalies and ancient ship wreckage leave plenty to explore. Not all of Adeous Planets have faired as well as Felth and Arden Fiea, the capital planet of Adeous, and many bear evidence of long forgotten calamities that chewed through it's surface much like Felth. At one stage Adeous may have been the most heavily populated galaxy among all documented, but that's merely speculation.

What about Felths Landscapes?

Natural Landscapes Above Sea Level
Felth's landscapes are as much a living, breathing being as the creatures that live upon it; a 'breathing world' that is ever moving, twitching, wriggling, like disembodied meaty organs pulsing and squirming to stimulus. Choking the skies with spores that move like rolling seas, the organic darkness keeps the surface blanketed in a hot damp atmosphere.

The weather itself is influenced by spore activity as much as wind and water, storms seasonally influenced by toxic spores or flaming sporocysts. Even the rain isn't always clean, and flooded fields of fungi turn to slimey dangerous swamps with unknown dangers hidden beneath indeterminable depth. Though that isn't to say all of Felth is entirely bog and swamp. Cold patches lend themselves to dry and icy tundras where craggy glowing lichen dominate every surface.

The deserts burn hot and fierce beneath Adeous' twin suns, but their landscapes are just as tangible, their scorching sands mixed so heavily with spores, dead and sleeping, that the slightest rainfall awakens a boom of fleshy plant life. Fungi and their symbiotic polyps are truly the dominant life forms on Felth, from high rising stinkhorns to algae covered seas, they dominate the entire planet, and beneath the water is no different. Natural Landscapes Bellow Sea Level
From the afore mentioned seas of sludge to beautiful thriving reefs, beneath the coastline lies as much variety as the landscapes above, and is no less influenced by swathes of spores that darken the waters. Sessile organisms thrive in this environ and life adapts to accommodate the darkness with brightly glowing bio-luminescence, and while the seas and lakes belong to thriving corals the fungi of the land have proven themselves just as adaptable. Flooding the seas with discoloured spores that take hold in stagnant water, it's just as common to stumble upon large bodies of murky water teaming with life and sludge, both harmless and toxic.

The resulting density of life underwater is a sight to behold, and its beauty rivals the lands above in their complexity and diversity. Few areas, even the ocean, share such likeness, and the waters shifting colours reflect this, forming their own visual boundaries.
Structures Above Sea Level
the unnatural landscapes.
Structures Bellow Sea Level
the unnatural landscapes.
  █ Structures Above Sea Level - By Evans Almost every structure built on Felth follows these tenets. Housing tends to be created from the very plants and fungi that encrust it’s surface. Large mushrooms and giant flora gave them many more resources for housing and safety, the world itself seeming eager to shelter them. Hollowed out pods are treated and built into walls, reinforced by the thick stems of the plant itself, and then protected by the giant shells of dried melons, all of these parts cut and changed and utilised into a mass of exotic structures.   █ the unnatural landscapes.   █ Structures Bellow Sea Level - By Evans Below sea level, calcite globes hang from the sides of huge solid coral and shells, hollowed out and inhabited. The husks of gigantic and ancient sea monsters are hollowed out to become a apartment complex, windows glowing faintly into the murky blue. Oysters and clams the size of sheds are farmed enmass for their shells, the diamond hard calcium plating combined with solid stone, cold as the abyss it was mined from, to create great bulwarks that rise high above the abyssal plain, strong enough to even stand guard above the tide itself.   Many of the lighter structures float freely in the sluggish ocean currents, swaying like clusters of barnacles. Cities don't always need set directions, their lights, made by glowing plant life and creatures trapped in vats, the only thing visible for miles across the seabed.   Recently, trade embargos have been lifted, allowing open resource exchange between the land and ocean races, with electrical machinery finding it’s way into the deep, and the bizarre, organic technology the ocean races have used for aeons making it’s way into the light of the surface for the first time in decades.   █ the unnatural landscapes.   ███ Who are Felth's Residents? █ Overland █ Aquatic █ All-Terrain   ███ The Flora █ Above Sea Level █ Bellow Sea Level   ███ The Creatures █ Above Sea Level - By Evans Just as protozoa and fungi chew away at the decay of Felth, and bring new life in their stead, the beasts that inhabit it’s fungal caves and spore clogged skies consists largely of carrion animals. Insects of all kinds, with wildly varying physiology and intelligence, act as both hazard and ally to the sentient races carving out a living on Felth. Alongside them are a myriad of reptiles and therapsids, though the barriers between all three are thin at best.   Warm blooded beasts with hard chitin shells and eyeless heads trudge through the cilia-laced slush of the colder regions, venting steam from their shells into the chill air. Millipedes the size of ferrets lay across their owner’s shoulders, snacking on old fruit rinds from their owner’s proffered hand.   Flying beasts of all types roam the skies, from the swarms of moths dancing in a mating column, the glowing spots on their body just another fungus ensuring the survival of itself and it’s host, to the gas-bloated puffballs trailing its roots through the air like a smoke-shrouded medusa.   █ Bellow Sea Level - By Evans Many more strange beasts roam within the uncharted sea, the water’s acidic to the touch, roiling with all kinds of strange and disturbing life. And much as the barrier between insect and mammal blur, there is barely a horizon between aquatic and orthologic life. The same strange jellyfish that roam the upper levels of Felth’s atmosphere start their lives in the sea, while many creatures, sentient or otherwise, live by the ocean-side, calling both the land and sea their home.     ███ Where do the other Felthians come from? █ Overland █ Aquatic █ All-Terrain   ███ Felthian Technologies ██ Overview Felthians are quite technologically lacking compared to their neighboring planets, but they are leaders in symbiotic and living organism technologies, their machines often amalgams of electronics and living tissue. These studies give Felthians the capabilities to cure most ailments, and combat new and unusual disease with ease. While most planets see their death tolls rise through illness, more residents are killed on Felth by unusual accidents or not reaching medical assistance quickly enough. In sad cases, due to affordability. Replacement limbs, newly grown organs a symbiotic fusions don't come cheap, and those who can't afford them simply go without.   Where there is a purpose, there is a vehicle to accommodate. Spider legged rovers, mecha fauna and hovering lungs all help the Felthians get around. Etc (Lots of hovercraft, ski bikes for fungal water bodies. All terrain pods, sky ships with many wings, etc)   ██ Overview - By Evans Felth is a world built on organic tinkering, with symbiotic organisms replacing much of the machinery that keeps life modern. External stomachs stretched between a transparent exoskeleton become churning vats of enzymes that extrude organo-plastic tools from complex spinnerets. Clusters of organ-beasts replace traditional engines, while lost limbs and body parts may be replaced with a creature wholly foreign to its host’s physiology. Your car will eat and your house will breathe.   It is a technology considered taboo by the other planets in the Adeous cluster, with willing hosts being viewed with as much trepidation as the symbiotic beings that cling to them. It is difficult to understand that the relationship held between Felthians and their organic hitchhikers is much more complex than host and parasite. It is one of pure symbiosis; one could simply not exist without the other.   █ Abhourite Raw Abhourite is not considered a gemstone, rather a living substance that grows through cell division, constantly mutating and multiplying. It requires no sustenance, and can displace itself across great distances. Even minute fragments of Abhourite can and often will multiply over time. If left unattended it can easily spread beyond control.   Abhourite is an immortal substance that does not die naturally, it can, however, be put into induced stasis which, without it's ability to replicate, makes it usable as a very powerful energy source. By applying force or utilizing electricity; Abhourite can be used to produce controlled effects related to it's vibrational output.   Applying force or energy to an active Abhourite crystal will cause rapid cell division, and often unpredictable vibrational patterns. These patterns are categorized as MDC Effects [Moving] [Displacing] [Combining] though Abhourite as a whole is still poorly understood, highly volotile and extremely dangerous.   The depletion of their vibrational energy only happens when Abhourite cells beging to die, which occurs during stasis when axcessive energy comes in contact with the crystal itself. A lot of this energy is displaced, but for the minute amount that disrupt the cell structure cell death is inevitable. Since Abhourite is incapable of repairing or multiplying while in stasis the use of excessive energy to cause reactions will gradually kill the Abhourite completely.   This can be observed fairly easily, living fragments of crystal usually take on a mauve iridescent sheen, dead fragments become dull coloured grit that breaks down and crumbles easily.   If the crystal isn't drained of energy before coming out of stasis the Abhourite has a short period of overdrive, where it multiplies in a state of confusion, often giving the crystal bubbling, melting or oozing appearances. Crystals in this state becomes more potent but the pulsing of vibrational fluctuations makes them infinitely dangerous.   Generally magium potency is directly correlated to size or mass, but this isn't always the case.   ██ Abhourite - By Evans Abhourite is one of the most powerful discoveries made in the last few years. A material that both compliments and contrasts strongly with its environment, Abhourite is an inorganic, amorphous material similar in appearance to glass that grows and spreads just like any of the other living things that dot Felth’s surface.   Its origin is entirely unknown, but it has two major uses.   One, when harvested and processed, it functions as an incredibly powerful energy source stronger than nearly anything else found on Felth. It allows the raw manipulation of matter and energy on a scale that almost seems to break the laws of physics, leading to it being banned in many systems. Despite this, it has become Felth’s number one export, with all sorts of shady companies showing interest in this wonder material. Shipments of the stuff are constantly hijacked and sold on the black market to the highest bidder for millions of dollars.   Two, when ingested, it imparts similar capabilities, with users able to manipulate organic matter as if it was clay, their bodies modified as they see fit. Wounds knit themselves rapidly and users find themselves able to run for hours on end without feeling fatigued. All this comes at a cost though. Users burn through calories at a unnatural rate, and Abhourite is dangerously addictive even on the first use. Repeated usage often leads to extreme cases of mutation, as well as mental degradation, with addicts having to eat constantly to sustain their capabilities, constantly in a state of pained euphoria as they wrap themselves and the world around them at a whim.   █ Medical █ Industrial █ Leasure █ Living █ Transport ███ About their Culture █ Religion █ Food and Drink - By Evans The darkness and thick air of Felth robs its inhabitants of many senses, with sight and sound muted and dull. Feelings of scent and touch dominate, the subtle rumble of the earth or taste of copper on the tongue warning of an incoming spore bloom. The pheromones and textures of the world are more vital to life than any other senses, and this is reflected in the warm culture of Felth’s population.   The darkness they thrive in is dotted with glowing light, electric and bioluminescent, not fighting the dark but lighting the way for those looking for a warm place and a good meal. They find their place at the bottom, a world of refuse waiting to be reused, everything around them ripe for the taking. Fish, fungus, and crunchy insects are plucked from the wilds themselves or specially tended rot farms, with hydroponics making up the backbone of some of the more complex farming industries, large mold like fruits grown in fetid water.   Even raw, these foods are varied in texture, with soft and yielding mushrooms and slippery fungi giving off musky smells and bland tastes, to spiced cacti, with the crunchy textures of celery and the hot, citrusy flavors of melons and fruits, sometimes bitter, sometimes sweet. The large meaty bodies of beetles and worms are cooked and shared in a variety of ways, wings fried, legs boiled, the white meat served in soups of curdled green fungus juices.   The drinks are no different. There’s a treasure trove of cocktails, some created just for drinking, some with strange effects, all harvested from both animal and plant alike. The colours and smells of their fluids all mix together into a range of bizarre and surreal tinctures. There’s brightly glowing syrups that light up one’s belly, black sludges that shines a unknown color when put under a blacklight, murky liquids that constantly move and swirl, or thin, clear suspensions that hide the watery tendrils dangling from the still living pulp floating within.   In the wild, plants tend to drip with honey and nectars, both deadly and delicious. Even the insects the creep and crawl amongst the vegetation can be found bloated with sweet extract, abdomens translucent and shimmering with stored sugars, or bellies as clear as glass, the churning fluids inside tinted and tasted by decomposing fruits.   All of this is served up in dishes and cups often fashioned by the nature of Felth itself. Mugs like oblong pods are offered to the insectoid and long tongued nectar feeders, while round bowls with angled holes are given to the posh drinking dogs with their quick moving tongues and solid stares.   And just as Felth itself dulls the sight but promotes the tongue, the strange horror of these dishes hides nothing of their rich savory smells and mouth-watering tastes. Multi-cultural cuisine thrives here, with the ingredients of Felth finding their places in the recipes of old world dishes kept alive in the minds of the refugees who now find home in its bosom.   Sometimes, it’s dim environments can’t hide the bright, colourful display of neon worms fried curled up and fried around a kebab, or a fan of savory meats on display like paints on a pallet, all old dishes made new by the chef who plies their trade in food stalls hidden in the back alley of an old shanty town   █ Farming & Livestock ███ Forgotten Culture & The Fall The fall was a cataclysmic event that nearly eradicated life on Felth, those who survived bunkered bellow ground or in obscure mountainous regions and over many thoasands of years evolved to adapt to their changing eco-system, bringing about sub-species of the fall survivors. Most of the pre-fall culture was lost but as modern technologies progress more and more bunkers containing lost knowledge are being discovered, bringing about a whole new genesis of teachings.

Remove these ads. Join the Worldbuilders Guild

Comments

Author's Notes

Still WIP, missing much information.


Please Login in order to comment!