Royal Warhosts Prose in Fayegarde | World Anvil
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Royal Warhosts

Units

 

Royal Protector


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043214+9
Wargear: Longsword and Heavy Shield.
Special Rules: Demon (Crimson), Shieldwall, Swooping Leap.
Battlefield Role: Mainline     Unit Size: 12
Keywords: Royal, Demon, Infantry
Model: Protector  

Royal Skirmisher


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+2/033216+8
Wargear: Saber and Shield.
Special Rules: Demon (Pale), Terrifying.
Battlefield Role: Mainline    Unit Size: 12
Keywords: Royal, Demon, Infantry
Model: Skirmisher  

Royal Windblade


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043314+9
Wargear: Two Longswords.
Special Rules: Demon (Crimson), Duellist, Swooping Leap.
Battlefield Role: Fast     Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Windblade  

Royal Stalker


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+2/033216+8
Wargear: Two Punchblades.
Special Rules: Demon (Pale), Terrifying, Stealth.
Battlefield Role: Scout     Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Stalker  

Royal Demolisher


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043214+9
Wargear: Two Daggers.
Special Rules: Demon (Crimson), Stealth, Swooping Leap.
Battlefield Role: Fast     Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Demolisher  

Royal Stormfury


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043214+9
Wargear: Glaive and Heavy Shield.
Special Rules: Demon (Crimson), Crushing Charge, Large Fighter, Swooping Leap.
Battlefield Role: Elite     Unit Size: 4
Keywords: Royal, Demon, Infantry
Model: Stormfury  

Royal Hellbringer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"0/+243114+9
Wargear: Magic Staff, Inferno Blast.
Special Rules: Demon (Crimson), Fast Shot, Swooping Leap.
Battlefield Role: Special     Unit Size: 4
Keywords: Royal, Demon, Infantry
Model: Hellbringer  

Leaders

 

Royal Torturer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+3/033556+8
Wargear: Two Punchblades.
Special Rules: Demon (Pale), Terrifying, Stealth.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Torturer  

Royal Champion


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+3/033556+8
Wargear: Two Sabers.
Special Rules: Demon (Pale), Flurry of Blows, Terrifying.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Champion  

Royal Deathdealer


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+1/043264+9
Wargear: Longsword.
Special Rules: Demon (Crimson), Loremaster, Magic Adept, Swooping Leap.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Deathdealer  

Royal Obliterator


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043464+9
Wargear: Maul and Heavy Shield.
Special Rules: Demon (Crimson), Crushing Charge, Swooping Leap.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Obliterator  

Royal Bladelord


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
7"+3/033566+8
Wargear: Doubleblade Sword.
Special Rules: Demon (Pale), Flurry of Blows, Inspirational, Terrifying, Warlord.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Bladelord  

Royal Obliterator


MovementHit mod (melee/ranged)StrengthToughnessAttacksWoundsSaveLeadership
6"+2/043464+9
Wargear: Glaive.
Special Rules: Demon (Crimson), Infernal Strikes, Inspirational, Magic Adept, Swooping Leap, Terrifying, Warlord.
Battlefield Role: Leader     Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Overlord  

Wargear

Melee Weapons

Dagger


To HitStrength modRendDamageSpecial rules
5+001Light weapon

Doubleblade Sword


To HitStrength modRendDamageSpecial rules
5++2-11Reach

Glaive


To HitStrength modRendDamageSpecial rules
6++2-21Reach, Large Weapon

Longsword


To HitStrength modRendDamageSpecial rules
5++101-

Magic staff


To HitStrength modRendDamageSpecial rules
5+001

Maul


To HitStrength modRendDamageSpecial rules
6++202-

Punchblade


To HitStrength modRendDamageSpecial rules
5++1-21Light Weapon

Saber


To HitStrength modRendDamageSpecial rules
5++1-11Light Weapon
 

Ranged Weapons

Inferno Blast


RangeAttacksTo HitStrengthRendDamageSpecial rules
12"25+401Inferno
 

Wargear

Shield: Models equipped with a shield may re-roll saves of 1.
  -Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
 

Special Rules


Bodyguard: If a friendly Hero suffers a wound or mortal wound within 3" of a model with this unit, you may roll a dice. On a 4+, this unit suffers that wound or mortal wound instead. This unit may make saves as normal.
Crushing Charge: When this model successfully completes a charge, it increases it's attacks characteristic by 1 until the start of it's next turn. This is a Charge Bonus.
Demon: This model may never be reduced to worse than a 6+ save. Models with this rule may often have a sub-type in brackets, this will interact with other rules.
Duellist: This model may treat any weapon that does not have Large Weapon as a Light Weapon.
Fast Shot: If this model doesn't move, it may triple the number of ranged attacks it makes with a weapon in the shooting phase.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule. Gift: This rule will have another special rule within brackets at the end. Any friendly units within 3" of a model with this ability gain the ability in brackets.
Infernal Strikes: This model's attacks gain Inferno and are Damage 3.
Inferno: When a unit is hit by a weapon with this trait, and at the beginning of that unit's owner's turn, roll a d6. On a 1, nothing happens. On a 2-5 that unit suffers d3 mortal wounds. On a 6, this effect ends.
Inspirational: Whilst a model with this rule is on the battlefield, any friendly unit may re-roll any failed bravery tests.
Large Fighter: This unit may ignore the effects of Large weapon.
Large Weapon: A unit may not benefit from a Shield of any type whist it is equipped with a large weapon.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may never benefit from a Charge Bonus against this unit.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Swooping Leap: This model may move over friendly models when it makes a charge.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.  

Army Abilities

A Royal Warhost army has access to the following Army Ability, and may select the Crimson Focus or Pale Focus as long as it contains a model with the Warlord and Demon (Crimson) or Demon (Pale) rules respectively.  

Royal Army Ability

All models with this rule gain the following:
Each time a Hero with the Demon (Pale) rule destroys an enemy character it may restore d3 lost wounds.
Each time a unit with the Demon (Pale) rule (including a Hero) destroys an enemy unit, all models in that unit add 1 to their attacks characteristic for the rest of the battle.
If a Hero with the Demon (Crimson) rule has suffered a wound (even if it has been restored) then it may re-roll charge rolls.
If a unit with the Demon (Crimson) rule has lost any models, all models in that unit improve their toughness by 1.

Royal Demon Focus


Crimson FocusPale Focus
All models with the Demon (Crimson) rule gain +1 Toughness.All models with the Demon (Pale) rule gain +2 attacks.
Your General gains Gift (Bodyguard).Your General gains Gift (Flurry of Blows).

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