Royal Warhosts
Units
Royal Protector
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 2 | 1 | 4+ | 9 |
Special Rules: Demon (Crimson), Shieldwall, Swooping Leap.
Battlefield Role: Mainline Unit Size: 12
Keywords: Royal, Demon, Infantry
Model: Protector
Royal Skirmisher
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +2/0 | 3 | 3 | 2 | 1 | 6+ | 8 |
Special Rules: Demon (Pale), Terrifying.
Battlefield Role: Mainline Unit Size: 12
Keywords: Royal, Demon, Infantry
Model: Skirmisher
Royal Windblade
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 3 | 1 | 4+ | 9 |
Special Rules: Demon (Crimson), Duellist, Swooping Leap.
Battlefield Role: Fast Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Windblade
Royal Stalker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +2/0 | 3 | 3 | 2 | 1 | 6+ | 8 |
Special Rules: Demon (Pale), Terrifying, Stealth.
Battlefield Role: Scout Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Stalker
Royal Demolisher
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 2 | 1 | 4+ | 9 |
Special Rules: Demon (Crimson), Stealth, Swooping Leap.
Battlefield Role: Fast Unit Size: 8
Keywords: Royal, Demon, Infantry
Model: Demolisher
Royal Stormfury
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 2 | 1 | 4+ | 9 |
Special Rules: Demon (Crimson), Crushing Charge, Large Fighter, Swooping Leap.
Battlefield Role: Elite Unit Size: 4
Keywords: Royal, Demon, Infantry
Model: Stormfury
Royal Hellbringer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | 0/+2 | 4 | 3 | 1 | 1 | 4+ | 9 |
Special Rules: Demon (Crimson), Fast Shot, Swooping Leap.
Battlefield Role: Special Unit Size: 4
Keywords: Royal, Demon, Infantry
Model: Hellbringer
Leaders
Royal Torturer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +3/0 | 3 | 3 | 5 | 5 | 6+ | 8 |
Special Rules: Demon (Pale), Terrifying, Stealth.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Torturer
Royal Champion
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +3/0 | 3 | 3 | 5 | 5 | 6+ | 8 |
Special Rules: Demon (Pale), Flurry of Blows, Terrifying.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Champion
Royal Deathdealer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 4 | 3 | 2 | 6 | 4+ | 9 |
Special Rules: Demon (Crimson), Loremaster, Magic Adept, Swooping Leap.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Deathdealer
Royal Obliterator
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 4 | 6 | 4+ | 9 |
Special Rules: Demon (Crimson), Crushing Charge, Swooping Leap.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Obliterator
Royal Bladelord
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
7" | +3/0 | 3 | 3 | 5 | 6 | 6+ | 8 |
Special Rules: Demon (Pale), Flurry of Blows, Inspirational, Terrifying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Bladelord
Royal Obliterator
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 4 | 3 | 4 | 6 | 4+ | 9 |
Special Rules: Demon (Crimson), Infernal Strikes, Inspirational, Magic Adept, Swooping Leap, Terrifying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Royal, Demon, Infantry, Hero
Model: Overlord
Wargear
Melee Weapons
Dagger
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Doubleblade Sword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +2 | -1 | 1 | Reach |
Glaive
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | -2 | 1 | Reach, Large Weapon |
Longsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | 0 | 1 | - |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Maul
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | 0 | 2 | - |
Punchblade
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | -2 | 1 | Light Weapon |
Saber
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +1 | -1 | 1 | Light Weapon |
Ranged Weapons
Inferno Blast
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
12" | 2 | 5+ | 4 | 0 | 1 | Inferno |
Wargear
Shield: Models equipped with a shield may re-roll saves of 1.-Heavy Shield: Models equipped with a heavy shield may re-roll all failed saves.
Special Rules
Bodyguard: If a friendly Hero suffers a wound or mortal wound within 3" of a model with this unit, you may roll a dice. On a 4+, this unit suffers that wound or mortal wound instead. This unit may make saves as normal.
Crushing Charge: When this model successfully completes a charge, it increases it's attacks characteristic by 1 until the start of it's next turn. This is a Charge Bonus.
Demon: This model may never be reduced to worse than a 6+ save. Models with this rule may often have a sub-type in brackets, this will interact with other rules.
Duellist: This model may treat any weapon that does not have Large Weapon as a Light Weapon.
Fast Shot: If this model doesn't move, it may triple the number of ranged attacks it makes with a weapon in the shooting phase.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule. Gift: This rule will have another special rule within brackets at the end. Any friendly units within 3" of a model with this ability gain the ability in brackets.
Infernal Strikes: This model's attacks gain Inferno and are Damage 3.
Inferno: When a unit is hit by a weapon with this trait, and at the beginning of that unit's owner's turn, roll a d6. On a 1, nothing happens. On a 2-5 that unit suffers d3 mortal wounds. On a 6, this effect ends.
Inspirational: Whilst a model with this rule is on the battlefield, any friendly unit may re-roll any failed bravery tests.
Large Fighter: This unit may ignore the effects of Large weapon.
Large Weapon: A unit may not benefit from a Shield of any type whist it is equipped with a large weapon.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Reach: A weapon with reach is considered to have a range of 2".
Shieldwall: Enemy ranged attacks drawn over this unit suffer -1 to hit. In addition, units may never benefit from a Charge Bonus against this unit.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Swooping Leap: This model may move over friendly models when it makes a charge.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Warlord: This unit must be your General. Your army may only ever include a single Warlord.
Army Abilities
A Royal Warhost army has access to the following Army Ability, and may select the Crimson Focus or Pale Focus as long as it contains a model with the Warlord and Demon (Crimson) or Demon (Pale) rules respectively.Royal Army Ability
All models with this rule gain the following:
Each time a Hero with the Demon (Pale) rule destroys an enemy character it may restore d3 lost wounds.
Each time a unit with the Demon (Pale) rule (including a Hero) destroys an enemy unit, all models in that unit add 1 to their attacks characteristic for the rest of the battle.
If a Hero with the Demon (Crimson) rule has suffered a wound (even if it has been restored) then it may re-roll charge rolls.
If a unit with the Demon (Crimson) rule has lost any models, all models in that unit improve their toughness by 1.
Each time a Hero with the Demon (Pale) rule destroys an enemy character it may restore d3 lost wounds.
Each time a unit with the Demon (Pale) rule (including a Hero) destroys an enemy unit, all models in that unit add 1 to their attacks characteristic for the rest of the battle.
If a Hero with the Demon (Crimson) rule has suffered a wound (even if it has been restored) then it may re-roll charge rolls.
If a unit with the Demon (Crimson) rule has lost any models, all models in that unit improve their toughness by 1.
Royal Demon Focus
Crimson Focus | Pale Focus |
---|---|
All models with the Demon (Crimson) rule gain +1 Toughness. | All models with the Demon (Pale) rule gain +2 attacks. |
Your General gains Gift (Bodyguard). | Your General gains Gift (Flurry of Blows). |
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