Pharix Battlecults
Units
Pharix Cultblade
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 1 | 6+ | 8 |
Battlefield Role: Mainline Unit Size: 15
Keywords: Pharix, Human, Infantry
Model: Cultblade
Pharix Bonebreaker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 1 | 6+ | 8 |
Battlefield Role: Mainline Unit Size: 15
Keywords: Pharix, Human, Infantry
Model: Bonebreaker
Pharix Bonefrenzy
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
8" | +1/0 | 3 | 3 | 3 | 1 | 6+ | 8 |
Special Rules: Flurry of Blows.
Battlefield Role: Fast Unit Size: 10
Keywords: Pharix, Human, Infantry
Model: Bonefrenzy
Pharix Ambusher
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 3 | 1 | 6+ | 8 |
Special Rules: Stealth.
Battlefield Role: Scout Unit Size: 10
Keywords: Pharix, Human, Infantry
Model: Ambusher
Pharix Cultbow
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | 0/+1 | 3 | 3 | 2 | 1 | 6+ | 8 |
Battlefield Role: Ranged Unit Size: 10
Keywords: Pharix, Human, Infantry
Model: Cultbow
Pharix Bonewalker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | 0/0 | 3 | 3 | 2 | 2 | 6+ | 8 |
Special Rules: Magic Initiate, Chanter.
Battlefield Role: Special Unit Size: 10
Keywords: Pharix, Human, Infantry
Model: Bonewalker
Pharix Reanimant
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
5" | 0/0 | 3 | 3 | 2 | 1 | 6+ | 6 |
Battlefield Role: Special Unit Size: 10
Keywords: Pharix, Human, Infantry
Model: Reanimant
Leaders
Pharix Deathbringer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 5 | 6+ | 8 |
Special Rules: Magic Adept.
Battlefield Role: Leader Unit Size: 1
Keywords: Pharix, Human, Infantry, Hero
Model: Deathbringer
Pharix Darkspeaker
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 2 | 5 | 6+ | 8 |
Special Rules: Magic Initiate, Lone Character.
Battlefield Role: Leader Unit Size: 2
Keywords: Pharix, Human, Infantry, Hero
Model: Darkspeaker
Pharix Doomherald
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +2/0 | 3 | 3 | 4 | 5 | 6+ | 8 |
Special Rules: Flurry of Blows.
Battlefield Role: Leader Unit Size: 1
Keywords: Pharix, Human, Infantry, Hero
Model: Doomherald
Pharix Corpsewhisperer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 3 | 5 | 6+ | 8 |
Special Rules: Raise Dead.
Battlefield Role: Leader Unit Size: 1
Keywords: Pharix, Human, Infantry, Hero
Model: Corpsewhisperer
Pharix Corpsewhisperer
Movement | Hit mod (melee/ranged) | Strength | Toughness | Attacks | Wounds | Save | Leadership |
6" | +1/0 | 3 | 3 | 3 | 5 | 6+ | 8 |
Special Rules: Magic Adept, Loremaster, Terrifying, Undying, Warlord.
Battlefield Role: Leader Unit Size: 1
Keywords: Pharix, Human, Infantry, Hero
Model: Deathsworn
Wargear
Melee Weapons
Axe
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +1 | 0 | 1 | Light weapon |
Dagger
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Deathclutch
To Hit | Strength mod | Rend | Damage | Special rules |
4+ | +2 | -1 | 3 | Reach |
Greatsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | +2 | -1 | 1 | - |
Magic staff
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 |
Maul
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +2 | 0 | 2 | - |
Shortsword
To Hit | Strength mod | Rend | Damage | Special rules |
5+ | 0 | 0 | 1 | Light weapon |
Unarmed
To Hit | Strength mod | Rend | Damage | Special rules |
6+ | +0 | 0 | 1 | - |
Ranged Weapons
Hunting bow
Range | Attacks | To Hit | Strength | Rend | Damage | Special rules |
24" | 1 | 5+ | 4 | 0 | 1 | - |
Wargear
Bonestave: This unit gains +2 to casting rolls if it chooses the Lore of Death.
Corpsetome: This unit always knows the Lore of Death Initiate Spell in addition to any others it knows.
Corpsewand: This unit may re-roll once dice when making a casting attempt for a spell as long as it then chooses to cast a spell from the Lore of Death.
Special Rules
Chanter: At the start of the magic phase, a unit with chanter may elect to not attempt to cast any spells, in which case friendly units within 6" of that unit gain +2 to casting rolls.
Flurry of Blows: For each hit roll of a 6 or more, this model may make an extra attack with the same weapon. This attack can result in more attacks through this rule.
Light Weapon: A model equipped with two light weapons may double their attacks when attacking with one.
Lone Character: Even though this unit has a unit size larger than one, it only counts as a single unit for the purpose of army selection, and afterwards each model is treated as a separate unit.
Loremaster: This unit may attempt to cast a second spell in each magic phase. This attempt suffers a -2 penalty to the casting roll, and may be the same spell as cast earlier in the phase.
Magic Adept: This unit may attempt to cast spells as described in the Magic Rules.
Magic Initiate: This unit may attempt to cast spells as described in the Magic Rules.
Raise Dead: Once per turn, if an enemy unit with a size of 10 or more is destroyed within 12" of this unit, you may set up a unit of Pharix Reanimants within 3" of this unit.
Reach: A weapon with reach is considered to have a range of 2".
Spellcapture: When a unit is hit by a weapon with this ability, if either the target or attacker cast a spell in their last magic phase then this weapon's damage characteristic becomes 3.
Stealth: This unit may not be targeted by a unit using a ranged weapon or an ability unless this unit is the closest enemy unit.
Terrifying: Enemy units within 3" of this model must take battleshock even if they have suffered no casualties. Enemy units that have suffered casualties suffer -1 leadership.
Undying: At the start of each friendly movement phase after this unit has been destroyed roll a dice. On a 6, set this unit up again anywhere more than 12" from any enemy units.
Army Abilities
A Pharix Battlecults army has access to the following army ability, and may select one of the traits from each table. The trait selected from the Major Table affects all friendly Pharix Battlecults units, whilst the trait selected from the Minor Table only affects your General.Pharix Battlecults Army Ability
In the combat phase, units with this ability that are slain are not removed from the battlefield until the end of the phase. Until then, they may still act normally, including attacking.
Pharix Major Traits: Obsession
Name | Ability |
---|---|
Annihilation | When a friendly model from a unit has been slain in the combat phase, if it makes attacks before it is removed then it increases it's attacks by 2. |
Resurrection | Friendly units with the Raise Dead rule may use it an additional time each turn. |
Evocation | Friendly units gain +2 to casting and unbinding rolls. |
Desecration | Friendly units gain +1 attack in any turns in which they were charged. This is a Charge Bonus. |
Stagnation | If a friendly unit doesn't move, it may re-roll save rolls of 1. |
Survival | Each friendly Hero gains +1 wound. |
Pharix Minor Traits: Lych curses
Name | Ability |
---|---|
Deathraiser | If this model has Raise Dead, it may use it an additional time per turn. If it does not, it gains Raise Dead. |
Regeneration | At the start of each turn, you may roll a dice. On a 4+ this model re-gains a lost wound. |
Frenzy | This model, and all friendly units within 3" may re-roll hit rolls of 1. |
Arcane | If this model can cast spells, it may cast an additional spell per turn at a -2 modifier. If it can't, it gains Magic Initiate. |
Shadowcloak | This model gains Stealth. |
Power Drain | This model's melee weapons gain Spellcapture. |
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