Ozuk
Structure
Within Ozuk there are 5 separate hierarchies with equivalent ranks.
Military: Commander, Captain, Sargent, Footman
Alchemical: Palatine, Alchemancer, Alchemist, Acolyte
Arcane: Archmage, Mage, Scholar, Acolyte
Mercantile: Tradelord, Broker, Merchant, Supervisor
Industrial: High Foreman, Foreman, Supervisor, Worker
Military: Commander, Captain, Sargent, Footman
Alchemical: Palatine, Alchemancer, Alchemist, Acolyte
Arcane: Archmage, Mage, Scholar, Acolyte
Mercantile: Tradelord, Broker, Merchant, Supervisor
Industrial: High Foreman, Foreman, Supervisor, Worker
Public Agenda
To rule and protect the people of Ozuk, to guide their people into the future.
History
Founded by a wandering group of humans led by an Alchemist, Ozar Nikar. The group learned of a type of alchemical flame which burnt on air alone, able to stay lit indefinitely, proving to be a great resource to protect their fledgling camp, soon expanding into a full city, Nikaron.
Territories
Ozuk consists of a lot of quite rocky, forested lands, including a very large mountain range with Nikaron at it's base and stretching to the ocean at the south.
Technological Level
Ozuk's technology is very advanced, having access to advanced potions, simple firearms, and some limited magical weaponry.
Agriculture & Industry
Most of Ozuk's industy is based on mining, farming and alchemy, selling their potions globally, surpassing the works of every other nation.
Trade & Transport
Most trade is conducted via armoured horse-drawn carriages along a network of patrolled roads.
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