Lore of Life
Initiate spell: Grasping Roots
Casting value: 7
If this spell is manifested, choose an enemy unit within 12", that unit must halve (rounding up) all of it's moves until the end of it's next turn.
Spirit Guide
Casting value: 8
If this spell is manifested, all friendly units within 9" of the caster may re-roll failed hit rolls until the caster's next magic phase.
Woodland Paths
Casting value: 8
If this spell is manifested, choose a friendly unit within 12", that unit may immediately make a move as if in the movement phase.
Ancient Spirits
Casting value: 9
If this spell is manifested, choose an enemy unit within 18". Roll two dice. If that result is higher than that unit's leadership then the unit suffers a number of Strength 4, Rend 0, Damage 1 attacks equal to that result.
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